Editing Star KO

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Star KOs in ''Smash 4'' are almost identical to how they acted in ''Brawl'', though voice clips now use a smooth echo effect instead of a reverberating effect used in ''Brawl''. However, both Star and Screen KOs are no longer guaranteed to occur; the upper blast line will cause either a Blast KO, a Star KO, or a Screen KO at random. Players launched at extremely high speeds, however, are not Star KO'd or Screen KO'd. In addition, presumably as to solve balance issues, Star KOs no longer occur when there's only [[Match timer#Final countdown timer|five seconds remaining in a timed match]] and in [[Sudden Death]] ([https://www.youtube.com/watch?v=KthcgK6Mojs| unless an unknown glitch occurs] or in [[Trophy Rush]]); Screen KOs were increased in length, and as a result, Star KOs actually last shorter than Screen KOs. Lastly, Star KOs are now intentionally disabled on some stages, largely those with 2D backdrops or background elements that obscure the victim.
Star KOs in ''Smash 4'' are almost identical to how they acted in ''Brawl'', though voice clips now use a smooth echo effect instead of a reverberating effect used in ''Brawl''. However, both Star and Screen KOs are no longer guaranteed to occur; the upper blast line will cause either a Blast KO, a Star KO, or a Screen KO at random. Players launched at extremely high speeds, however, are not Star KO'd or Screen KO'd. In addition, presumably as to solve balance issues, Star KOs no longer occur when there's only [[Match timer#Final countdown timer|five seconds remaining in a timed match]] and in [[Sudden Death]] ([https://www.youtube.com/watch?v=KthcgK6Mojs| unless an unknown glitch occurs] or in [[Trophy Rush]]); Screen KOs were increased in length, and as a result, Star KOs actually last shorter than Screen KOs. Lastly, Star KOs are now intentionally disabled on some stages, largely those with 2D backdrops or background elements that obscure the victim.


''Smash 4'' introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}}, {{SSB4|Villager}}, and the wireframe version of {{SSB4|Little Mac}}. [[Rosalina & Luma (SSB4)|Rosalina]] and {{SSB4|Bowser Jr.}} use one of their falling voice clips from ''Mario Kart 7'' and ''Mario Kart Wii'' respectively, and the Koopalings (with the exception of Morton) use one of their defeat voice clips in ''New Super Mario Bros.'' games. As a result, Lemmy shouts "No!" while being Star KO'd; male {{SSB4|Wii Fit Trainer}} similarly does this (albeit in the [[NTSC]] version only), while {{SSB4|Sonic}} has lost the trait in the English versions as of this game, as he instead uses his death sound ("Whoa!") from ''Sonic Generations''. As {{SSB4|Dr. Mario}}'s voice clips have been updated to match {{SSB4|Mario}}, he now uses Mario's Star KO voice clip from ''Brawl''.
''Smash 4'' introduces more characters that remain completely silent when Star KO'd, with these being {{SSB4|Mega Man}}, the {{SSB4|Mii Fighter}}s, {{SSB4|Pac-Man}}, {{SSB4|Villager}}, and the wireframe version of {{SSB4|Little Mac}}. [[Rosalina & Luma (SSB4)|Rosalina]] and {{SSB4|Bowser Jr.}} use one of their falling voice clips from ''Mario Kart 7'' and ''Mario Kart Wii'' respectively, and the Koopalings (with the exception of Morton) use one of their defeat voice clips in ''New Super Mario Bros.'' games. As a result, Lemmy shouts "No!" while being Star KO'd; male {{SSB4|Wii Fit Trainer}} similarly does this (albeit in the [[NTSC]] version only), while {{SSB4|Sonic}} has lost the trait in the English versions as of this game, as he instead uses his death sound ("Whooooooooooaaaaaaaa!") from ''Sonic Generations''. As {{SSB4|Dr. Mario}}'s voice clips have been updated to match {{SSB4|Mario}}, he now uses Mario's Star KO voice clip from ''Brawl''.


====In ''[[Super Smash Bros. Ultimate]]''====
====In ''[[Super Smash Bros. Ultimate]]''====

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