Editing Stampede!

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|name = Stampede!
|name = Stampede!
|image = [[File:Yoshi Final Smash SSBU.gif|300px]]
|image = [[File:Yoshi Final Smash SSBU.gif|300px]]
|caption = Stampede! in ''Ultimate''.
|caption = Yoshi using Stampede in ''Ultimate''.
|user = {{SSBU|Yoshi}}
|user = {{SSBU|Yoshi}}
|universe = {{uv|Yoshi}}  
|universe = {{uv|Yoshi}}  
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|interwikipage = Stampede (Paper Mario: The Thousand-Year Door)
|interwikipage = Stampede (Paper Mario: The Thousand-Year Door)
}}
}}
'''Stampede!''' ({{ja|あつまれヨッシー|Atsumare Yosshī}}, ''Yoshis Assemble''), also referred to as '''Yoshi Stampede''', is {{SSBU|Yoshi}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.
'''Stampede!''' ({{ja|あつまれヨッシー|Atsumare Yosshī}}, ''Yoshis Assemble'') or '''Yoshi Stampede''' is {{SSBU|Yoshi}}'s [[Final Smash]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as an army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as a army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.


Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% over 70 [[frame]]s (resulting in 0.<span style="text-decoration:overline;">428571</span>% per frame), however an additional frame occurs and causes the total to be 30.<span style="text-decoration:overline;">428571</span>%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.<span style="text-decoration:overline;">428571</span>%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including [[stale-move negation]], and the [[1v1 multiplier]]. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02<span style="text-decoration:overline;">857142</span>% damage.
Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% in over 70 [[frame]]s (resulting in 0.<span style="text-decoration:overline;">428571</span>% per frame). However, an additional frame occurs and causes the total to be 30.<span style="text-decoration:overline;">428571</span>%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.42<span style="text-decoration:overline;">857142</span>%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including [[stale-move negation]], and the [[1v1 multiplier]]. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02<span style="text-decoration:overline;">857142</span>% damage.


==Instructional quote==
==Instructional quote==
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==Origin==
==Origin==
[[File:SSBMOpeningYoshiMob.png|thumb|left|The stampede in ''Melee''{{'}}s opening.]]
[[File:SSBMOpeningYoshiMob.png|thumb|left|The stampede in ''Melee'''s opening.]]
Stampede closely resembles a clip from ''[[Super Smash Bros. Melee]]''{{'}}s [[opening movie]], where a stampede of multicolored Yoshis pass through a rocky gorge.
Stampede closely resembles a clip from ''[[Super Smash Bros. Melee]]''{{'}}s [[opening movie]], where a stampede of multicolored Yoshis pass through a rocky gorge.


[[File:MiniYoshiStampede.png|thumb|The Mini-Yoshi's Stampede attack.]]
[[File:MiniYoshiStampede.png|thumb|The Mini-Yoshi's Stampede attack.]]
{{iw|mariowiki|Stampede|move}} is also an attack used by {{s|mariowiki|Mini-Yoshi}} in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, ''The Thousand-Year Door'' came out after ''Melee'', so it's possible that the move as it appears in that game is based on ''Melee''{{'}}s opening movie as well.
{{iw|mariowiki|Stampede|move}} is also an attack used by {{s|mariowiki|Mini-Yoshi}} in ''{{s|mariowiki|Paper Mario: The Thousand-Year Door}}''. It calls a massive herd of Yoshis that rush across the battlefield, dealing multiple hits of low damage each to all enemies. However, ''The Thousand-Year Door'' came out after ''Melee'', and there is no prior source of a Yoshi stampede in the ''Mario'' universe, so it's possible that the move as it appears in that game is based on ''Melee''{{'}}s opening movie as well.
{{clr}}
{{clr}}


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*While viewing Yoshi's move list, this move is called '''Stampede!'''. However, when viewing the [[tips]], it is instead called '''Yoshi Stampede'''.
*While viewing Yoshi's move list, this move is called '''Stampede!'''. However, when viewing the [[tips]], it is instead called '''Yoshi Stampede'''.
*The colors of the Yoshis in the foreground are entirely random, chosen from Yoshi's first seven costumes, and do not depend on the player's chosen [[Alternate costume (SSBU)#Yoshi|alternate costume]]. Conversely, the colors of the Yoshis in the background are fixed, and appear the same every time the move is used.
*The colors of the Yoshis in the foreground are entirely random, chosen from Yoshi's first seven costumes, and do not depend on the player's chosen [[Alternate costume (SSBU)#Yoshi|alternate costume]]. Conversely, the colors of the Yoshis in the background are fixed, and appear the same every time the move is used.
==Technical details==
==Technical details==
*[[Yoshi (SSBU)/Final Smash]]
*[[Yoshi (SSBU)/Final Smash]]
{{clr}}


{{Special Moves|char=Yoshi}}
{{Special Moves|char=Yoshi}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Yoshi universe]]
[[Category:Yoshi universe]]
[[Category:Yoshi]]
[[Category:Yoshi]]
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[[Category:Final Smashes]]
[[Category:Final Smashes]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[es:Estampida]]

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