Editing Stampede!

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Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as an army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.
Yoshi rears back and dashes straight forward. If the dash connects with an opponent, Yoshi will headbutt them and a cutscene will initiate where the opponent appears in a lying position in a deserted, rocky gorge. The ground starts to shake as an army of giant multicolored Yoshis appear in the distance, running towards the prone opponents. The Yoshis emerge as they trample the opponent.


Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% over 70 [[frame]]s (resulting in 0.<span style="text-decoration:overline;">428571</span>% per frame), however an additional frame occurs and causes the total to be 30.<span style="text-decoration:overline;">428571</span>%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.<span style="text-decoration:overline;">428571</span>%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including [[stale-move negation]], and the [[1v1 multiplier]]. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02<span style="text-decoration:overline;">857142</span>% damage.
Unlike other Final Smashes that catch foes in a cutscene, Yoshi will stop and attack only the first opponent he comes into contact with. If other opponents happen to be hit by the headbutt, they will be trapped as well, but only up to a maximum of three total foes in the attack. The dash deals 1% while the headbutt deals 4%. During the stampede cutscene, it is intended to deal 30% in over 70 [[frame]]s (resulting in 0.<span style="text-decoration:overline;">428571</span>% per frame). However, an additional frame occurs and causes the total to be 30.<span style="text-decoration:overline;">428571</span>%. The ending hit deals an additional 13% damage. In total, the damage dealt adds up to 48.42<span style="text-decoration:overline;">857142</span>%. The cutscene portion of Stampede! is not affected by any form of damage modifier, including [[stale-move negation]], and the [[1v1 multiplier]]. As a result, during a 1v1 match, the Final Smash will only deal up to 52.02<span style="text-decoration:overline;">857142</span>% damage.


==Instructional quote==
==Instructional quote==

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