Editing Stage hazard
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[[File:SSBUWebsiteSonic4.jpg|thumb|upright=1.4| | [[File:SSBUWebsiteSonic4.jpg|thumb|upright=1.4|[[Sonic (SSBU)|Sonic]] nearly colliding with a [[Shy Guy]] on [[Figure-8 Circuit]], an example of a stage | ||
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A '''stage hazard''' is any aspect of a [[stage]] (that is, a [[stage element]]) which could pose a threat to players. Most stage hazards deal [[damage]] and [[knockback]], while the remainder includes a wide range of effects, such as sudden movements of the stage or a panning camera that can carry less agile [[character]]s into the [[blast line]]. A stage hazard should not be mistaken for any element which might aid or save the opponent, such as the Support Ghost in {{SSBB|Yoshi's Island}}, although the same element may play several roles. | A '''stage hazard''' is any aspect of a [[stage]] (that is, a [[stage element]]) which could pose a threat to players. Most stage hazards deal [[damage]] and [[knockback]], while the remainder includes a wide range of effects, such as sudden movements of the stage or a panning camera that can carry less agile [[character]]s into the [[blast line]]. A stage hazard should not be mistaken for any element which might aid or save the opponent, such as the Support Ghost in {{SSBB|Yoshi's Island}}, although the same element may play several roles. |