Editing Spring canceling

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
'''Spring canceling''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' that allows a character to avoid all landing time lag, provided they land on a spring.  Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item [[spring|springs]], the spring from {{SSBB|Sonic}}'s [[up special move]], any spring placed on a map in the stage builder, and even (though this is rarely practical) {{SSBB|Mr. Game & Watch}}'s up special move. Spring canceling does not work on the springs on [[Pictochat]].
'''Spring canceling''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' that allows a character to avoid all landing time lag, provided they land on a spring.  Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item [[spring|springs]], the spring from [[Sonic (SSBB)|Sonic's]] [[up special move]], any spring placed on a map in the stage builder, and even (though this is rarely practical) [[Mr. Game and Watch]]'s up special move. Spring canceling does not work on the springs on [[Pictochat]].


==Advantages==
==Advantages==
Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, {{SSBB|Kirby}} will immediately transform out of his [[Stone]] upon hitting a spring. Using this, a Kirby player can drop in fast with Stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[stall-then-fall]] aerials.
Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring. Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[stall-then-fall]] aerials.


Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall]]s after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]], by cancelling several aerials on the spring, then striking unexpectedly.
Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]], by cancelling several aerials on the spring, then striking unexpectedly.


==Disadvantages==
==Disadvantages==
Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox]]es. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring.  While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves.
 
Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox|hitboxes]]. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring.  While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves.


==Video==
==Video==
{{#widget:YouTube|id=hF_NuIaEobI}}


Presented by [[SLAPAHO]]
<youtube>hF_NuIaEobI</youtube>
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: