Editing Spring Jump

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{for|the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|Spring}}
{{for|the [[item]] in the [[Super Smash Bros. (series)|Super Smash Bros. series]]|Spring}}
:''Not to be confused with [[Shock Spring Jump]].''
{{Infobox Special Move
{{Infobox Special Move
|name=Spring Jump
|name=Spring Jump
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==Overview==
==Overview==


When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]] that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially [[gimp]]ing. Springing from the ground sends Sonic higher up than when using it in the air. After using this move, Sonic still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use special moves until he touches the ground. Additionally, in ''[[Brawl]]'', this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder; this was changed in ''[[SSB4]]'', as he can now auto-sweetspot ledges, making it a safer recovery, though it gains less height. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of it, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's [[down aerial]] sends him kicking downward at about the same distance as when he springs upward.
When used on the ground, the spring remains in place for a while, allowing other characters to use it, too. If this move is used in the air, the spring falls downwards, acting as a [[projectile]] that deals 4% damage and horizontal knockback, making it effective for edge guarding and especially [[gimp]]ing. Springing from the ground sends Sonic higher up than when using it in the air. After using this move, Sonic still retains the ability to use normal [[aerial attack]]s and [[air dodge]]s, but will be unable to use special moves until he touches the ground. Additionally, in ''[[Brawl]]'', this move does not allow Sonic to grab any ledges onstage (i.e. auto-sweetspot) until he is finished gaining vertical distance, making it dangerous for recovery if Sonic goes above a ledge and exposed to an edge-guarder; this was changed in ''[[SSB4]]'', as he can now auto-sweetspot ledges, making it a safer recovery, though it gains less height. Barring any outside influence, the spring will remain on the ground long enough for Sonic to do three jumps off of it, disappearing just as he makes his third jump. Unlike the Spring item, it will always face straight up, even on a steep slope. Sonic's [[down aerial]] sends him kicking downward at about the same distance as when he springs upward.
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==Origin==
==Origin==
[[File:SonicAdventureSpring.png|thumb|Springs, as they appear in ''Sonic Adventure DX: Director's Cut''.]]
[[File:SonicAdventureSpring.png|thumb|right|Springs, as they appear in ''Sonic Adventure DX: Director's Cut''.]]
[[File:Spring StH.png|thumb|left|Springs, as they originally appeared in ''Sonic the Hedgehog''.]]
[[File:Spring StH.png|thumb|left|Springs, as they originally appeared in ''Sonic the Hedgehog''.]]
Springs are a recurring element in the ''Sonic'' series, having first appeared in the original ''Sonic the Hedgehog''. They are used to propel the player with a certain force in the direction the spring faces, usually to assist in reaching higher areas, gain additional speed, or proceeding through the level. In earlier games, their pads are cylinder-shaped, and have at least two color variations depending on how much force they exert, with yellow and red springs having the lowest and highest force, respectively. Starting with ''Sonic Adventure'', their pads are semispherical, and only have a red-colored variant, with their exerted force varying between each spring. Additionally, their design now includes a yellow star within a blue circle in the pad's center, similar to the design of the bumpers in the original ''Sonic the Hedgehog''.
Springs are a recurring element in the ''Sonic'' series, having first appeared in the original ''Sonic the Hedgehog''. They are used to propel the player with a certain force in the direction the spring faces, usually to assist in reaching higher areas, gain additional speed, or proceeding through the level. In earlier games, their pads are cylinder-shaped, and have at least two color variations depending on how much force they exert, with yellow and red springs having the lowest and highest force, respectively. Starting with ''Sonic Adventure'', their pads are semispherical, and only have a red-colored variant, with their exerted force varying between each spring. Additionally, their design now includes a yellow star within a blue circle in the pad's center, similar to the design of the bumpers in the original ''Sonic the Hedgehog''.


In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they make in early ''Sonic'' games.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they make in early ''Sonic'' games.
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==Gallery==
==Gallery==

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