Editing Spring Jump
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[[File:SonicAdventureSpring.png|thumb|Springs, as they appear in ''Sonic Adventure DX: Director's Cut''.]] | [[File:SonicAdventureSpring.png|thumb|Springs, as they appear in ''Sonic Adventure DX: Director's Cut''.]] | ||
[[File:Spring StH.png|thumb|left|Springs, as they originally appeared in ''Sonic the Hedgehog''.]] | [[File:Spring StH.png|thumb|left|Springs, as they originally appeared in ''Sonic the Hedgehog''.]] | ||
Springs are a recurring element in the ''Sonic'' series, having first appeared in the original ''Sonic the Hedgehog''. They are used to propel the player in the direction the spring faces, usually to assist in reaching higher areas, gaining additional speed, or proceeding through the level | Springs are a recurring element in the ''Sonic'' series, having first appeared in the original ''Sonic the Hedgehog''. They are used to propel the player in the direction the spring faces, usually to assist in reaching higher areas, gaining additional speed, or proceeding through the level. In earlier games, the pads were cylinder-shaped, and came in two colors: yellow and red. The colors denoted how powerful a spring was, with yellow springs being weaker and red springs being stronger. Starting with ''Sonic Adventure'', the pads adopted a new, uniform design. All springs became red and their pads took on a semispherical shape with a blue circle containing a yellow star in the pads' centers, similar to the design of the bumpers in the original ''Sonic the Hedgehog''. The springs have retained this design for all future ''Sonic'' titles with the exception of games that emulate the style of the Genesis installments, such as ''Sonic Mania'', ''Sonic Superstars'', and the Classic Sonic levels of ''Sonic Generations'' and ''Sonic Forces''. Notably, all of these were released after ''Brawl''. | ||
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they made in early ''Sonic'' games. | In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], the design of the spring is influenced by both iterations, using the graphical elements of its contemporary counterpart while retaining the shape of the early springs. The sound heard when Sonic or a character jumps on it is also the same sound they made in early ''Sonic'' games. | ||