Editing Spike
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Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'', and it continues to be absent in ''[[Super Smash Bros. Ultimate]]''. This makes all meteor smashes in ''Smash 64'' and ''Ultimate'' functionally equivalent to spikes. In ''Smash 4'' however, spikes cannot be teched by grounded opponents unlike with meteor smashes although this distinction is no longer present in ''Ultimate'' due to grounded opponents losing the ability to tech meteor smashes. Additionally, spikes do not make the meteor smash hit sound effect when they connect. As a result of the lack of spikes outside of ''Melee'' (at least in competitive play), the two terms (spikes and meteor smashes) are often used interchangeably among competitive players, though they are officially referred to as meteor smashes. | Meteor cancelling does not exist in the original ''[[Super Smash Bros.]]'', and was removed in ''[[Super Smash Bros. 4]]'', and it continues to be absent in ''[[Super Smash Bros. Ultimate]]''. This makes all meteor smashes in ''Smash 64'' and ''Ultimate'' functionally equivalent to spikes. In ''Smash 4'' however, spikes cannot be teched by grounded opponents unlike with meteor smashes although this distinction is no longer present in ''Ultimate'' due to grounded opponents losing the ability to tech meteor smashes. Additionally, spikes do not make the meteor smash hit sound effect when they connect. As a result of the lack of spikes outside of ''Melee'' (at least in competitive play), the two terms (spikes and meteor smashes) are often used interchangeably among competitive players, though they are officially referred to as meteor smashes. | ||
In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks | In ''Brawl'' and ''Smash 4'', several [[boss]] and [[enemy]] hitboxes have angles such as -70 and -90, which appear to be intentional ways of circumventing the meteor smash recognition window for the former game, making such attacks spikes. As playable characters do not possess any such attacks, however, spikes are considered a removed element in such games. As an addition note, all meteor smashes in ''Smash 64'' use negative angles for its own meteor smashes | ||
<!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.--> | <!--There are actually some angles in some SSB4 characters' movesets that would be spikes in Brawl, but it's currently unknown what exactly the SSB4 meteor range is, so leave them out for now.--> | ||