Editing Space Jump

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:Space Jump.jpg|thumb|A Space Jump in progess. [[Mario (SSBB)|Mario]] is Player 1.]]
[[Image:Space Jump.jpg|thumb|right|A Space Jump in progess. [[Mario (SSBB)|Mario]] is Player 1.]]
The '''Space Jump''' ({{ja|スペースジャンプ|Supēsu Janpu}}, ''Space Jump'') is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.
The '''Space Jump''' is a maneuver that can be done by Player 2 in [[The Subspace Emissary]]. When used, Player 2's character is quickly relocated to wherever Player 1 currently is, regardless of any obstacles in the way.


A Space Jump is used when:
A Space Jump is used when:
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*Player 1 enters a vehicle such as a [[Barrel Cannon]].
*Player 1 enters a vehicle such as a [[Barrel Cannon]].


Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. This is not done in versus mode, as he will instead appear on the other side of the screen with no effects.
Additionally, the [[Pokémon Trainer (SSBB)|Pokémon Trainer]] will perform a similar move in the background to keep up with his Pokémon as they progress through a stage. However, the light that relocates him is reddish-orange, unlike the blue-white light for the playable characters themselves. (This is presumably also done in versus mode, but it's never seen on-screen.)


If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.
If a Space Jump is in progress while Player 1 is not on-screen after being KO'd, the teleporting player will be held in place until Player 1 respawns.


==Origin==
==Origin==
This move is an almost identical copy of a move in ''[[Kirby Super Star]]'', where Kirby's partner could warp to Kirby's location if it was far from it. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's post-''Brawl'' remake ''Kirby Super Star Ultra'', this teleport function is even referred to as the Space Jump.
This move is an almost identical copy of a move in ''[[Kirby Super Star]]'', where Kirby's partner could warp to Kirby's location. However, if the partner held the A button down, it would be locked in teleport indefinitely, and if the button was tapped repeatedly, the helper would eventually self-destruct.  In the game's post-Brawl remake ''Kirby Super Star Ultra'', this teleport function is even referred to as the Space Jump.


==Trivia==
==Trivia==
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*The particles and "shoof" sound from completing a Space Jump are also used when characters appear at the start of a stage, or respawn after a KO.
*Space Jump is also the name of [[metroidwiki:Space Jump|an upgrade]] in the [[Metroid (universe)|''Metroid'']] series, but they bear no similarities.


[[Category:Subspace Emissary]]
[[Category:Subspace Emissary]]
[[Category:Game controls]]

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