Editing Sonic the Hedgehog (universe)

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Sonic starred in many high-profile follow-ups, not just on Genesis, but on each of Sega's follow-up consoles and handhelds, in a similar pattern to Nintendo customarily releasing a game centered on or involving Mario at or near the launch of each of its own consoles or handhelds. ''{{s|wikipedia|Sonic the Hedgehog 2}}'' was released in November 1992 and introduced a sidekick to Sonic named Miles “[[Tails]]” Prower. The sequel was regarded as a marked improvement over its predecessor and is regarded as one of the best games on the Genesis, while ''{{s|wikipedia|Sonic & Knuckles}}'' became the only Genesis game that could have another Genesis cartridge inserted onto the top of it (marketed as "Lock-On Technology"), and this was used to turn the game into a physical expansion of the previous game, ''{{s|wikipedia|Sonic the Hedgehog 3}}'', when it was inserted (''Sonic & Knuckles'' was supposed to be the second half of ''Sonic the Hedgehog 3'', but schedule constraints forced Sonic Team to develop a separate game to wrap up the story). Both of these games were released in 1994 and put the spotlight on another new character, the titular [[Knuckles]], as a direct rival for Sonic. Following the Genesis era, however, Sega's fortunes as a competitor in the console market began to buckle in as the company's Japanese division began to make a series of questionable decisions for its future hardware plans. Two expensive, separate add-ons were developed for the Genesis, the {{s|wikipedia|Sega CD}} and {{s|wikipedia|Sega 32X}}, and both failed to attain their own significant libraries and stretched the company's resources thin. What was intended to be the appropriate next-generation follow-up, the {{s|wikipedia|Sega Saturn}}, was made after Sega of Japan rejected a number of hardware plans for the Sega Saturn with other companies, which would later spawn the console's two main rivals, the [[Nintendo 64]] and PlayStation. The console was also infamously released four months earlier than anyone anticipated, including other game developers, in an attempt to gain an edge over Sony and its recent PlayStation console. However, the Sega Saturn, like its predecessor’s peripherals, failed to develop a substantial library of games, and  the release of a ''Sonic'' game for the platform occurred considerably late in its lifespan. There were many other problems with the console as well, such as it being highly difficult to develop for, along with it competing with consoles with vastly more notable libraries, which ultimately resulted in its short lifespan and commercial failure. Despite Sonic continuing to star in games intended to sell these consoles, Sega had soured many on its own company brand too much, and while some ''Sonic'' titles during this period such as ''{{s|wikipedia|Sonic CD}}'' for the Sega CD and ''{{s|wikipedia|Knuckles' Chaotix}}'' for the Sega 32X are generally considered to be solid entries in the ''Sonic'' series, they were not enough to support Sega alone.
Sonic starred in many high-profile follow-ups, not just on Genesis, but on each of Sega's follow-up consoles and handhelds, in a similar pattern to Nintendo customarily releasing a game centered on or involving Mario at or near the launch of each of its own consoles or handhelds. ''{{s|wikipedia|Sonic the Hedgehog 2}}'' was released in November 1992 and introduced a sidekick to Sonic named Miles “[[Tails]]” Prower. The sequel was regarded as a marked improvement over its predecessor and is regarded as one of the best games on the Genesis, while ''{{s|wikipedia|Sonic & Knuckles}}'' became the only Genesis game that could have another Genesis cartridge inserted onto the top of it (marketed as "Lock-On Technology"), and this was used to turn the game into a physical expansion of the previous game, ''{{s|wikipedia|Sonic the Hedgehog 3}}'', when it was inserted (''Sonic & Knuckles'' was supposed to be the second half of ''Sonic the Hedgehog 3'', but schedule constraints forced Sonic Team to develop a separate game to wrap up the story). Both of these games were released in 1994 and put the spotlight on another new character, the titular [[Knuckles]], as a direct rival for Sonic. Following the Genesis era, however, Sega's fortunes as a competitor in the console market began to buckle in as the company's Japanese division began to make a series of questionable decisions for its future hardware plans. Two expensive, separate add-ons were developed for the Genesis, the {{s|wikipedia|Sega CD}} and {{s|wikipedia|Sega 32X}}, and both failed to attain their own significant libraries and stretched the company's resources thin. What was intended to be the appropriate next-generation follow-up, the {{s|wikipedia|Sega Saturn}}, was made after Sega of Japan rejected a number of hardware plans for the Sega Saturn with other companies, which would later spawn the console's two main rivals, the [[Nintendo 64]] and PlayStation. The console was also infamously released four months earlier than anyone anticipated, including other game developers, in an attempt to gain an edge over Sony and its recent PlayStation console. However, the Sega Saturn, like its predecessor’s peripherals, failed to develop a substantial library of games, and  the release of a ''Sonic'' game for the platform occurred considerably late in its lifespan. There were many other problems with the console as well, such as it being highly difficult to develop for, along with it competing with consoles with vastly more notable libraries, which ultimately resulted in its short lifespan and commercial failure. Despite Sonic continuing to star in games intended to sell these consoles, Sega had soured many on its own company brand too much, and while some ''Sonic'' titles during this period such as ''{{s|wikipedia|Sonic CD}}'' for the Sega CD and ''{{s|wikipedia|Knuckles' Chaotix}}'' for the Sega 32X are generally considered to be solid entries in the ''Sonic'' series, they were not enough to support Sega alone.


Sega's final console to be released, the {{s|wikipedia|Sega Dreamcast}}, was released in the West on September 9, 1999. As the first console of the sixth generation of video game hardware, it was widely hailed as ahead of its time, both technically and for its pioneering of online console gaming, and is retrospectively agreed to have been a much better-thought-out and executed system by Sega. The one out of its eighteen total launch titles that became the undisputed killer app for the console was ''Sonic Adventure'', the first game in the series to feature free-roaming three-dimensional gameplay. It received glowing reviews at the time for its successful transition of the fast ''Sonic'' style into three dimensions and became the best-selling Dreamcast game, though recent retrospective reviews have been more critical of the game. But despite the console's financial success, Sega was in dire financial straits because of its failed hardware plans in previous years, and when the other high-profile consoles for the sixth generation were unveiled — the PlayStation 2, Xbox, and Nintendo GameCube — Sega discontinued the Dreamcast in the West early March 2001, a year and a half after its launch, and withdrew from the console hardware business altogether and restructured itself as a third-party developer.
Sega's final console to be released, the {{s|wikipedia|Sega Dreamcast}}, was released in the West on September 9, 1999. As the first console of the sixth generation of video game hardware, it was widely hailed as ahead of its time, both technically and for its pioneering of online console gaming, and is retrospectively agreed to have been a much better-thought-out and executed system by Sega. The one out of its eighteen total launch titles that became the undisputed killer app for the console was ''Sonic Adventure'', the first game in the series to feature free-roaming three-dimensional gameplay. It received glowing reviews at the time for its successful transition of the fast ''Sonic'' style into three dimensions and became the best-selling Dreamcast game, through recent retrospective reviews have been more critical of the game. But despite the console's financial success, Sega was in dire financial straits because of its failed hardware plans in previous years, and when the other high-profile consoles for the sixth generation were unveiled — the PlayStation 2, Xbox, and Nintendo GameCube — Sega discontinued the Dreamcast in the West early March 2001, a year and a half after its launch, and withdrew from the console hardware business altogether and restructured itself as a third-party developer.


As a third-party developer, Sega was now in a position to release its titles for consoles that were formerly its competitors. The first releases of ''Sonic'' games on systems owned by Nintendo, its former archrival, were widely publicized; these included enhanced ports of both ''Sonic Adventure'' and its direct sequel on the [[Nintendo GameCube]], as well as the ''Sonic Advance'' subseries on the [[Game Boy Advance]]. The ''Sonic'' franchise settled into a more stable release schedule, and the series continually branched out into a variety of genres for all of the competing platforms, though there were several releases that were met with notably mixed or negative reception; ''Sonic the Hedgehog (2006)'', for the Xbox 360 and PlayStation 3 in 2006, was notorious for technical issues (resulting from it being rushed into the system's launch window, while also coinciding with the franchise's 15th anniversary), control problems, and a slant towards story and characterization that were negatively received as uncomfortably melodramatic, while ''Sonic Free Riders'' served to highlight control issues with the Kinect peripheral for the Xbox 360.
As a third-party developer, Sega was now in a position to release its titles for consoles that were formerly its competitors. The first releases of ''Sonic'' games on systems owned by Nintendo, its former archrival, were widely publicized; these included enhanced ports of both ''Sonic Adventure'' and its direct sequel on the [[Nintendo GameCube]], as well as the ''Sonic Advance'' subseries on the [[Game Boy Advance]]. The ''Sonic'' franchise settled into a more stable release schedule, and the series continually branched out into a variety of genres for all of the competing platforms, though there were several releases that were met with notably mixed or negative reception; ''Sonic the Hedgehog (2006)'', for the Xbox 360 and PlayStation 3 in 2006, was notorious for technical issues (resulting from it being rushed into the system's launch window, while also coinciding with the franchise's 15th anniversary), control problems, and a slant towards story and characterization that were negatively received as uncomfortably melodramatic, while ''Sonic Free Riders'' served to highlight control issues with the Kinect peripheral for the Xbox 360.

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