Editing Soaring Axe Kick
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Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage [[edge-guarding]] and/or ledge steals. The Mii Brawler may go into a [[helpless]] state if still in the move's animation after landing on a disappearing platform. | Opponents who are hit with this attack can potentially become trapped below the Brawler during the descent, potentially leading to a KO of both characters (due to the inability to cancel the move in this stage) if they are above an abyss. Additionally, if used below or beside a ledge while offstage, the move can also knock characters off of ledges (if they are hanging onto them) allowing for easy offstage [[edge-guarding]] and/or ledge steals. The Mii Brawler may go into a [[helpless]] state if still in the move's animation after landing on a disappearing platform. | ||
In ''Ultimate'', the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to [[Cloud]]'s [[Climhazzard]]. Its animation has also been sped up, and its first hit has more range. The ascent travels | In ''Ultimate'', the move behaves in exactly the same way, but the downward movement is input manually instead of automatically going down, now acting similar to [[Cloud]]'s [[Climhazzard]]. Its animation has also been sped up, and its first hit has more range. The ascent travels higher and can now sweetspot ledges at any point instead of just at the top, while the attack's descending hit deals more base knockback. | ||
==Instructional quotes== | ==Instructional quotes== | ||