Editing Smashdown

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'''Smashdown''' ({{ja|全員バトル|Zen'in Batoru}}, ''Everyone Battle'') is a multiplayer [[mode]] in ''[[Super Smash Bros. Ultimate]]''.  It consists of a series of matches, and after a character has been used in a match that character is not able to be chosen again until the series of matches is completed. It is one of three modes in the game's [[Special Smash]] mode, the other two being [[Special Smash#Special Brawl/Special Smash/Custom Smash|Custom Smash]] and [[Super Sudden Death]].
'''Smashdown''' ({{ja|全員バトル|Zen'in Batoru}}, ''Everyone Battle'') is a multiplayer [[mode]] in ''[[Super Smash Bros. Ultimate]]''.  It consists of a series of matches, and after a character has been used in a match that character is not able to be chosen again until the series of matches is completed. It is one of three modes in the game's [[Special Smash]] mode, the other two being [[Special Smash#Special Brawl/Special Smash/Custom Smash|Custom Smash]] and [[Super Sudden Death]].


==Overview==
==Gameplay==
Each player chooses a different character and participates in a standard [[Versus Mode|Smash]] battle. After the battle ends, the characters used disappear from the roster for the rest of the game. Mii Fighters are not available in this mode and, just like [[Squad Strike]], [[Echo Fighters]] are always displayed and counted as a separate character from their parent, even if the player chooses to merge. Also, the number of battles played before the game ends can be adjusted (the maximum number of battles depending on how many players take part in it, ranging from 41 2-player matches to 10 8-player matches), and enabling the Mercy Rule will cause the game to end if a player has won enough battles to make losing impossible. [[Replay]]s can't be saved in this mode.
Each player chooses a different character and participates in a standard [[Versus Mode|Smash]] battle. After the battle ends, the characters used disappear from the roster for the rest of the game. Mii Fighters are not available in this mode and, just like [[Squad Strike]], [[Echo Fighters]] are always displayed and counted as a separate character from their parent, even if the player choose to merge. Also, the number of battles played before the game ends can be adjusted, and enabling Mercy Rule will cause the game to end if a player has won enough battles to make losing impossible. [[Replay]]s can't be saved in this mode.


==In competitive play==
==In competitive play==
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==Trivia==
==Trivia==
*Smashdown has been compared to a [[Ironman#Full Roster Ironman|Full Roster Ironman]] due to its similar structure.
*It has been compared to a [[Ironman#Full Roster Ironman|Full Roster Ironman]].
*The [[Super Smash Bros. Invitational 2018]] indirectly featured this mode, as its main rule was that, after a player used a character, they could not use that character again.
*The [[Super Smash Bros. Invitational 2018]] indirectly featured this mode, as its main rule was that, after a player used a character, they could not use that character again.
*This is the only mode where two players can't be the same character.
*This is the only mode where two players can't be the same character.
*Smashdown is the only way to have a character select screen without Kirby on it, as he is the only character available at the start of [[World of Light]], as well as a [[starter character]].
*Smashdown is the only way to have a character select screen without Kirby on it, as he is the only character available at the start of [[World of Light]], as well as a [[starter character]].
*The highest number of fighters that can take place in a Smashdown session is 82 (on account of the maximum of 41 one-on-one matches). Therefore, for players that have purchased all DLC fighters, it is impossible to organize a session with all characters present since {{SSBU|Sora}} occupies the 83rd slot of the character select screen.


==See also==
==See also==

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