Editing Sing
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==Overview== | ==Overview== | ||
{{technical data|sleep duration formula for all games}} | {{technical data|sleep duration formula for all games}} | ||
Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab | Soundwaves and music notes come out from Jigglypuff's body and travel out a certain distance. All opponents within the range that are touching the ground will fall [[asleep]] for a short amount of time. This attack does no damage to playable characters and simply disables opponents to set up for attacks. However, as [[enemies]] and [[boss]]es cannot be put to sleep, Sing will deal damage to them instead. Similar to a grab, opponents can escape the sleep state more quickly by [[button mashing]] or rapidly moving the [[control stick]] or [[d-pad]] (except in the original ''[[Super Smash Bros.]]''). | ||
In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is roughly the same as the entire hitbox's sleep duration in ''Melee'', and ''[[Super Smash Bros. Brawl]]''. | In ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if they bear a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. Starting in ''[[Super Smash Bros. Melee]]'', the more damage the opponent has, the longer they will remain asleep. Additionally, in ''[[Super Smash Bros. 4]]'' a sweetspot was added closer to Jigglypuff which puts opponents to sleep for longer than usual, with the third soundwave only featuring said sweetspot, and no sourspot. The sourspot's sleep duration is roughly the same as the entire hitbox's sleep duration in ''Melee'', and ''[[Super Smash Bros. Brawl]]''. | ||