Editing Shulk (SSB4)/Up special/Default

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:
==Overview==
==Overview==
Shulk's up special in ''SSB4'' is Air Slash, a two-hit attack that serves as his main [[recovery]] move. The first hit is a rising slash that carries Shulk upward a decent distance, similar to [[Marth]] and [[Lucina]]'s [[Dolphin Slash]]. The optional second hit, performed by pressing the Special button after the first hit, is a wide outward slash that provides a small diagonal boost; the input for this can be delayed slightly to give Shulk a small extra horizontal boost, possibly letting him grab a ledge when he normally couldn't. The first hit has [[set knockback]] that leads into the second hit, which has decent horizontal knockback that can KO offstage, especially with the Smash [[Monado Arts|Art]] active. The vertical boost is also affected by Arts, making it a much better recovery move with Jump, but somewhat worse with Shield.
Shulk's up special in ''SSB4'' is Air Slash, a two-hit attack that serves as his main [[recovery]] move. The first hit is a rising slash that carries Shulk upward a decent distance, similar to [[Marth]] and [[Lucina]]'s [[Dolphin Slash]]. The optional second hit, performed by pressing the Special button after the first hit, is a wide outward slash that provides a small diagonal boost; the input for this can be delayed slightly to give Shulk a small extra horizontal boost, possibly letting him grab a ledge when he normally couldn't. The first hit has [[set knockback]] that leads into the second hit, which has decent horizontal knockback that can KO offstage, especially with the Smash [[Monado Arts|Art]] active. The vertical boost is also affected by Arts, making it a much better recovery move with Jump, but somewhat worse with Shield.


{{technical data}}
{{technical data}}

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: