Editing Shulk (SSB4)/Up special/Default

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{{ArticleIcons|ssb4=y}}
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Air Slash}}
[[File:ShulkAirSlash1.gif|thumb|270px|Hitbox visualization showing Air Slash's first hit.]]
[[File:ShulkAirSlash2.gif|thumb|270px|Hitbox visualization showing Air Slash's second hit.]]
==Overview==
==Overview==
Shulk's up special in ''SSB4'' is Air Slash, a two-hit attack that serves as his main [[recovery]] move. The first hit is a rising slash that carries Shulk upward a decent distance, similar to [[Marth]] and [[Lucina]]'s [[Dolphin Slash]]. The optional second hit, performed by pressing the Special button after the first hit, is a wide outward slash that provides a small diagonal boost; the input for this can be delayed slightly to give Shulk a small extra horizontal boost, possibly letting him grab a ledge when he normally couldn't. The first hit has [[set knockback]] that leads into the second hit, which has decent horizontal knockback that can KO offstage, especially with the Smash [[Monado Arts|Art]] active. The vertical boost is also affected by Arts, making it a much better recovery move with Jump, but somewhat worse with Shield.
Shulk's up special in ''SSB4'' is Air Slash. It is a vertical recovery that can hit twice. If the special button is hit during the move, Shulk will attack again, not only does this K.O early, this provide Shulk a little extra boost. If used will the Jump Art is activated, Air Slash will gain a significant boost in vertical distance.  
 


{{technical data}}
{{technical data}}
{{competitive expertise}}
{{MvSubNavShulk|g=SSB4}}
{{MvSubNavShulk|g=SSB4}}
[[Category:Shulk (SSB4)]]
[[Category:Shulk (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Up special (SSB4)]]
[[Category:Up special moves (SSB4)]]
[[Category:Special attacks (SSB4)]]

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