List of SSBB Music (Nintendo series)
- "Shin Onigashima" redirects here. For the universe, see Shin Onigashima
This is a list of music tracks in Super Smash Bros. Brawl placed in the Nintendo category of the Sound Test. This game and Super Smash Bros. are the only two games in the series to not always order the track in the order of what stage they play on in the Sound Test.
Ice Climber[edit]
| Ice Climber | |
|---|---|
| Track title | Ice Climber |
| Universe | Ice Climber |
| Debut game | Ice Climber |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Summit |
| Availability | Default |
| Link | [1] |
Origin[edit]
This track is a remixed medley of music pieces from Ice Climber. The arrangement begins with a short monologue: "Hey, guys! It's Ice Climber. Well, I'll show you how to move. Get rhythm with your friends, and rock the iceberg!" The track moves to a piano-based remix of the Bonus Stage Theme, transitions to a fast-paced electric guitar remix of the same theme, then slows down to a relaxed remix of the Stage Theme before looping back to the start. The music is designed to sync up with the motions of the Summit stage; however, later loops will desynchronize the track, as will altering the gameplay speed and pausing the game.
Composition & Arrangements[edit]
Arrangement Supervisor: Toshiyuki Sudo
Composer: Nintendo
Arranger: Nintendo
Japanese title: アイスクライマー, Ice Climber
Other Uses[edit]
- If Classic or All-Star modes are completed with the Ice Climbers, this track will play during the Character Roll Call following the mode.
- This track plays while venturing through the first section of The Glacial Peak in the Subspace Emissary.
- In The Great Maze level of the Subspace Emissary, this track will also play when fighting the False Ice Climbers.
Balloon Trip[edit]
| Balloon Trip | |
|---|---|
| Track title | Balloon Trip |
| Universe | Balloon Fight |
| Debut game | Balloon Fight |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Summit |
| Availability | Default |
| Link | [2] |
Origin[edit]
This track is a light arrangement of the music that would play in Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round. This remix integrates the sounds of balloon inflation, while consisting of synths and a drumset. The original chiptune version of this track appeared as a music piece in Super Smash Bros. Melee, and is one of the few music pieces in Melee not to return in Brawl.
Composition & Arrangements[edit]
Arrangement Supervisor: Koji Hayama
Composer: Nintendo
Japanese title: バルーントリップ, Balloon Trip
Shin Onigashima[edit]
| Shin Onigashima | |
|---|---|
| Track title | Shin Onigashima |
| Universe | Shin Onigashima |
| Debut game | Famicom Mukashibanashi Shin Onigashima |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Summit |
| Availability | Default |
| Link | [3] |
Origin[edit]
This track is in fact a full medley, remixing sub-sections from the NES game Famicom Mukashibanashi Shin Onigashima, known more commonly as Shin Onigashima. All sub-sections in this full arrangement were originally based on Japanese folk songs. The minitracks within this medley are Title Screen, a very short track that originally played on the title screen of Shin Onigashima, and then At Home, a track which played in Shin Onigashima when the player was in the sunken hearth room of the old couple's home in Chapter 1. The overall music piece then plays a remix of Neighboring Village, which in Shin Onigashima, played during most Chapter 4, except when Donbe, one of the protagonists, is swimming underwater. The entire arrangement is performed via electric guitar with an up-tempo, rock feel.
Origin Video[edit]
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: Nintendo
Japanese title: 新・鬼ヶ島, New Demon Island
Clu Clu Land[edit]
| Clu Clu Land | |
|---|---|
| Track title | Clu Clu Land |
| Universe | Clu Clu Land |
| Debut game | Clu Clu Land |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Summit |
| Availability | Unlockable |
| Link | [5] |
Origin[edit]
This track is a medley of music pieces from the NES game of the track's title, Clu Clu Land. The first sub-track this medley remixes is the Level Start Theme, which plays at the beginning of each level, now performed with bass instruments and a piano, as well as an excerpt of its original chiptune form. Next, the song transitions into the Level Theme, which would originally play when Bubbles explored a regular level. Following this, the Time Running Out Theme plays, which in Clu Clu land would play if the time limit on a level had severely depleted. Afterwards, the Completion/Results Screen Theme plays, which originally played at the end of each level in Clu Clu Land when the player's score would be displayed on a results screen. The Bonus Round Theme, the track that played whenever protagonist Bubbles attempted to complete a bonus stage is remixed with an electric guitar, before the track finally loops back around to the beginning. This medley also incorporates sound effects that protagonist Bubbles would make in the game.
Composition & Arrangements[edit]
Arrangement Supervisor: Keigo Ozaki
Composer: Nintendo
Arranger: GAME ARTS Co., Ltd.
Japanese title: クルクルランド, Clu Clu Land
How to Unlock[edit]
If a player hits the Sandbag past 1200ft (400m) in the Home-Run Contest, they will receive the CD containing this track.
Mario Bros.[edit]
| Mario Bros. | |
|---|---|
| Track title | Mario Bros. |
| Universe | Mario |
| Debut game | Mario Bros. |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Mario Bros. |
| Availability | Default |
| Link | [6] |
Origin[edit]
This track is a remix of two music pieces that play in the arcade game Mario Bros. The first sub-section is the excerpt that played upon starting a new game in Mario Bros., which in turn is an excerpt of Wolfgang Amadeus Mozart's classical piece Eine kleine Nachtmusik, and the second sub-section is a remix of the music that would play on the title screen of the NES version of Mario Bros., in the last section of this track another remix of the excerpt that plays upon starting a new game is played.
Composition & Arrangements[edit]
Arrangement Supervisor: Shogo Sakai
Composer: Nintendo
Arranger: HAL Laboratory, Inc.
Japanese title: マリオブラザーズ, Mario Bros.
Gyromite[edit]
| Gyromite | |
|---|---|
| Track title | Gyromite |
| Universe | R.O.B. |
| Debut game | Gyromite |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Mario Bros. |
| Availability | Unlockable |
| Link | [7] |
Origin[edit]
This track serves as a collection of short music pieces from NES games Stack-Up and Gyromite. These two games are associated by both being controlled by R.O.B., hence why the two games offer music pieces to this overall arrangement. In order of appearance, this medley remixes Stack-Up Test Mode, a piece that plays on the key prompt in the test mode of Stack-Up. The arrangement moves onto the Stack-Up Title Screen Theme, a piece that plays on the title screen of Stack-Up. Stack-Up Memory Mode then plays, a music piece that would play during Memory Mode of Stack-Up, before transitioning into Stack-Up Direct Mode, the music that would play during Direct Mode in Stack-Up. The medley then remixes the last segment of the Gyromite Level Theme, which would play just before the overall music loop of any standard platforming level of Gyromite, and finally Stack-Up Bingo Mode, a track that would play during Bingo Mode of Stack-Up. Quite why the track is named Gyromite, and makes no mention of Stack-Up is unclear, but it is most likely due to the fact that R.O.B. borrows more traits from his usage in Gyromite than from Stack-Up as a playable character in Brawl.
Composition & Arrangements[edit]
Arrangement Supervisor: Kenichi Okuma
Composer: Nintendo
Japanese title: ブロック&ジャイロ, Block & Gyro
Other Uses[edit]
If Classic or All-Star modes are completed with the R.O.B., this track will play during the Character Roll Call following the mode.
How to Unlock[edit]
Collect a random CD containing this track.
Famicom Medley[edit]
| Famicom Medley | |
|---|---|
| Track title | Famicom Medley |
| Universe | Mario, Wrecking Crew, Excite, Punch-Out!!, Soccer, Devil World, Joy Mech Fight, Duck Hunt, Donkey Kong, Famicom Detective Club, Urban Champion |
| Debut game | Various |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Mario Bros. |
| Availability | Default |
| Link | [8] |
Origin[edit]
This track is a medley, combining several short music pieces from popular NES (Famicom in Japan, hence the name of this arrangement) games. The medley consists of:
- The introduction of the "Hammer Bros. Battle Theme" from Super Mario Bros. 3 (Koji Kondo).
- The Bonus Round theme from Wrecking Crew (Hirokazu Tanaka).
- The title theme from Excitebike (Akito Nakatsuka).
- The first half of "Jogging" from Punch-Out!! (Yukio Kaneoka and Kenji Yamamoto).
- Gameplay music from Soccer (Koji Kondo).
- The title theme from Devil World (Koji Kondo and Akito Nakatsuka).
- The second half of "Jogging" from Punch-Out!!.
- The menu theme from Joy Mech Fight.
- the title theme from Duck Hunt (Hirokazu Tanaka).
- the title theme from Donkey Kong Jr. (Yukio Kaneoka).
- the title theme from Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo (Kenji Yamamoto).
- the victory theme from Urban Champion (Hirokazu Tanaka).
Origin Video[edit]
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: ファミコン・メドレー, Famicom Medley
Power-Up Music[edit]
| Power-Up Music | |
|---|---|
| Track title | Power-Up Music |
| Universe | Wrecking Crew |
| Debut game | Wrecking Crew |
| Stage of usage | Mario Bros. |
| Availability | Default |
| Link | [10] |
Origin[edit]
This track is a direct chiptune port of the music that would play in Wrecking Crew when Mario picked up a Golden Hammer and used it to his offense.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: BGM B:パワーアップ (レッキングクルー), BGM B: Power-Up (Wrecking Crew)
Other Uses[edit]
When a character acquires the Golden Hammer item in either Brawl or Smash 4, this track will play as the character flails the weapon, but the track when the Golden Hammer is active is slightly different because of the bass line octave-pitched up.
Douchuumen (Nazo no Murasamejo)[edit]
| Dochuumen (Nazo no Murasomejo) | |
|---|---|
| Track title | Dochuumen (Nazo no Murasomejo) |
| Universe | The Mysterious Murasame Castle |
| Debut game | The Mysterious Murasame Castle |
| Stage of usage | Mario Bros. |
| Availability | Unlockable |
| Link | [11] |
Origin[edit]
This track is a direct chiptune port of the main theme from Famicom Disk System title The Mysterious Murasame Castle. The original track was heavily based off of Japanese folk music, and is renowned for using the Famicom's limited audio hardware to a high standard.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 道中面 (謎の村雨城), Roadside (The Mysterious Murasame Castle)
How to Unlock[edit]
Collect a random CD containing this track.
Flat Zone 2[edit]
| Flat Zone 2 | |
|---|---|
| Track title | Flat Zone 2 |
| Universe | Game & Watch |
| Debut game | Super Smash Bros. Brawl |
| Stage of usage | Flat Zone 2 |
| Availability | Unlockable |
| Link | [12] |
Origin[edit]
Flat Zone 2 is an original music piece, designed solely for Super Smash Bros. Brawl, though the game credits the track as originating from Game & Watch Gallery. The piece uses its own melody, later using a guitar, but the track has many Game & Watch-style sound effects playing over the top of this. While overall sounding very different, this track uses the same bassline as Super Smash Bros. Melee's Flat Zone music track.
Composition & Arrangements[edit]
Composer: Kenichi Okuma
Japanese title: フラットゾーン2, Flat Zone 2
Other Uses[edit]
If Classic or All-Star modes are completed with Mr. Game & Watch, this track will play during the Character Roll Call following the mode.
How to Unlock[edit]
Unlock Flat Zone 2.
Chill (Dr. Mario)[edit]
| Chill (Dr. Mario) | |
|---|---|
| Track title | Chill (Dr. Mario) |
| Universe | Mario |
| Debut game | Dr. Mario |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Flat Zone 2 |
| Availability | Unlockable |
| Link | [13] |
Origin[edit]
In Dr. Mario, players are given the choice of two songs when beginning a game. This track is a rock remix of the second song, "Chill".
Composition & Arrangements[edit]
Arrangement: Masaaki Iwasaki
Composer: Nintendo
Japanese title: Chill (ドクターマリオ), Chill (Dr. Mario)
How to Unlock[edit]
Collect a random CD containing this track.
PictoChat[edit]
| PictoChat | |
|---|---|
| Track title | PictoChat |
| Universe | Nintendo DS |
| Debut game | Super Smash Bros. Brawl |
| Stage of usage | PictoChat |
| Availability | Default |
| Link | [14] |
Origin[edit]
This track is an original, piano-based piece based around sound effects from the original Nintendo DS menu, the Wii menu, and most prominently, PictoChat. Sound effects used within the track include the Nintendo DS's start-up jingle, entering and leaving PictoChat, loading the Wii Menu, and typing noises from both systems.
Composition & Arrangements[edit]
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: ピクトチャット, PictoChat
Mii Channel[edit]
| Mii Channel | |
|---|---|
| Track title | Mii Channel |
| Universe | Nintendo hardware |
| Debut game | Mii Channel |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | PictoChat |
| Availability | Unlockable |
| Link | [15] |
Origin[edit]
Every Wii system comes preloaded with software called the Mii Channel, which has one recognizable music track play on it, though slightly differently during the creation of a Mii. The Mii Channel track in Brawl is a remix of this music, more specifically similar to the version that would play during the creation of a Mii. It also begins with the jingle that plays when the Mii Channel is selected on the Wii Menu.
Composition & Arrangements[edit]
Composition Supervisor: Shogo Sakai
Composer: HAL Laboratory, Inc.
Japanese title: 似顔絵チャンネル, Caricature Channel
How to Unlock[edit]
Collect a random CD containing this track.
Wii Shop Channel[edit]
| Wii Shop Channel | |
|---|---|
| Track title | Wii Shop Channel |
| Universe | Nintendo hardware |
| Debut game | Wii Shop Channel |
| Stage of usage | PictoChat |
| Availability | Unlockable |
| Link | [16] |
Origin[edit]
Every Wii system comes preloaded with software called the Wii Shop Channel, which allowed players to purchase and download digital video game releases through the internet. This has one music track that plays throughout, and the track Wii Shop Channel in Brawl is a direct port of said music.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: Wii ショッピングチャンネル, Wii Shopping Channel
How to Unlock[edit]
Collect a random CD containing this track.
[edit]
| Shaberu! DS Cooking Navi | |
|---|---|
| Track title | Shaberu! DS Cooking Navi |
| Universe | Shaberu! DS Oryōri Navi |
| Debut game | Shaberu! DS Oryōri Navi |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | PictoChat |
| Availability | Unlockable |
| Link | [17] |
Origin[edit]
In Japan, a Nintendo DS game called Shaberu! DS Oryōri Navi was released to serve as a food recommendation and cookbook service. In North America, the game's sequel is known as Personal Trainer: Cooking, while in European versions, it is called Cooking Guide: Can't Decide What to Eat?. The main melody of the song is the title theme named Welcome to "Bistro Pierre" according to the Touch! Generations Soundtrack. This remix was rearranged by its original composer, Toshiyuki Sudo.
The song begins with the jingle that plays before starting to cook, while the Chef's voice says "Let's have a Brawl!" in Japanese, in a similar fashion to the original game. Later on, the title theme is interrupted by the western recipe theme while the Chef reads out loud the steps of a recipe (which can also be also be interpreted as morbid comments on the battle). Alongside this, appropriate sound effects of pounding, chopping, scraping, and baking can be heard.
Composition & Arrangements[edit]
Arrangement Supervisor: Toshiyuki Sudo
Composer: Nintendo
Arranger: Nintendo.
Japanese title: しゃべる!DS お料理ナビ, It Talks! DS Cooking Navi
How to Unlock[edit]
Collect a random CD containing this track.
Lyrics[edit]
| Kana | Romaji | Translation |
|---|---|---|
|
さあ、大乱闘をいたしましょう |
sā, dairantō o itashimashou |
Now, let's have a brawl! |
|
まず、肉をよく叩いてください |
mazu, niku o yoku tataite kudasai |
First, pound the meat well. |
|
次に、残りをみじん切りにします |
tsugi ni, nokori o mijingiri ni shimasu |
Next, chop the rest into small pieces. |
|
慌てて落ちないように注意しましょう |
awatete ochinai yō ni chūishimashou |
Be careful; don't panic and drop any. |
|
最後に、焼き色がつくまでよく焼いて仕上げます |
saigo ni, yaki'iro ga tsuku made yoku yaite shiagemasu |
Finally, bake well to a golden-brown finish. |
Trivia[edit]
- In PAL versions of Brawl, this track is called Shaberu! DS Oryouri Navi, as this is the full Japanese title of the game.
Brain Age: Train Your Brain in Minutes a Day[edit]
| Brain Age: Train Your Brain in Minutes a Day | |
|---|---|
| Track title | Brain Age: Train Your Brain in Minutes a Day |
| Universe | Brain Age |
| Debut game | Brain Age: Train Your Brain in Minutes a Day |
| Stage of usage | PictoChat |
| Availability | Default |
| Link | [18] |
Origin[edit]
This track serves as a medley of music pieces from Nintendo DS title Brain Age: Train Your Brain in Minutes a Day, and its sequel, Brain Age 2: More Training in Minutes a Day!. This overall track begins with the Title Screen Theme of the original game, and then plays the Title Screen Theme from the sequel. Menu Theme from the original title will play afterwards, concluding the track, as it will loop afterwards.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 脳を鍛える大人のDSトレーニング, DS Training for Adult Brains
Trivia[edit]
- To coincide with the PAL name of the game, this track is called Brain Training: How Old is Your Brain? in PAL versions of Brawl.
Opening Theme (Wii Sports)[edit]
| Opening (Wii Sports) | |
|---|---|
| Track title | Opening (Wii Sports) |
| Universe | Wii Sports |
| Debut game | Wii Sports |
| Stage of usage | PictoChat |
| Availability | Default |
| Link | [19] |
Origin[edit]
Despite the title of the track, this music piece is a medley of sorts, taking tracks from Wii launch title, Wii Sports. This track begins with the opening sound effect of Boxing, before then playing a loop of the Title Screen Theme. The next portion of the track plays a loop of the "Main Menu Theme" before looping back to the title screen music.
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: オープニングテーマ / セレクト (Wii Sports), Opening Theme / Select (Wii Sports)
Charge! (Wii Play)[edit]
| Charge! (Wii Play) | |
|---|---|
| Track title | Charge! (Wii Play) |
| Universe | Wii Play |
| Debut game | Wii Play |
| Stage of usage | PictoChat |
| Availability | Unlockable |
| Link | [20] |
Origin[edit]
This track originates from Wii Play, a Wii game with 9 different sub-games. One of these is called Charge!, where the player's Mii rides a hand-sewn cow. This music piece will play during gameplay of Charge!
Composition & Arrangements[edit]
Composition and arrangements Copyright Nintendo.
Japanese title: 牛ダッシュ (はじめてのWii), Cow Dash (Your First Step to Wii)
How to Unlock[edit]
Collect a random CD containing this track.
Lip's Theme (Panel de Pon)[edit]
| Lip's Theme (Panel de Pon) | |
|---|---|
| Track title | Lip's Theme (Panel de Pon) |
| Universe | Panel de Pon |
| Debut game | Panel de Pon / Tetris Attack |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | PictoChat |
| Availability | Unlockable |
| Link | [21] |
Origin[edit]
In Panel de Pon, whenever Lip the Flower Fairy was on-screen with significance to the game, she would have a special music theme play alongside her. This track is a remix of said music. Outside of Japan, the game was localized into Tetris Attack, and the track was used only in the tutorial.
Composition & Arrangements[edit]
Arrangement: Masafumi Takada
Composer: INTELLIGENT SYSTEMS.
Japanese title: リップのテーマ (パネルでポン), Lip's Theme (Panel de Pon)
How to Unlock[edit]
Collect a random CD containing this track.
Tetris: Type A[edit]
| Tetris: Type A | |
|---|---|
| Track title | Tetris: Type A |
| Universe | Tetris |
| Debut game | Tetris |
| Arrangement debut | Super Smash Bros. Brawl |
| Stage of usage | Luigi's Mansion |
| Availability | Unlockable |
| Link | [22] |