Editing Shield damage

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{incomplete|Needs Ultimate data}}
{{incomplete|Needs Ultimate data}}
'''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. All [[hitbox]]es have a shield damage value, which will additively change the damage dealt to shields. For most attacks, this value is set as 0, however, for some attacks, this value can be either a positive or negative number, adding or subtracting from the damage the attack deals to shields. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has high shield damage, despite his forward smash having higher base damage. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.
'''Shield damage''' is an effect that certain attacks in the ''{{b|Super Smash Bros.|series}}'' games have. While they are mostly normal attacks, they deal bonus damage when their hitboxes connect with a [[shield]]. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has shield damage, despite his forward smash containing a much more damaging hitbox. The [[Fan]] and Marth's [[Shield Breaker]] are the most well-known examples of attacks that do significant shield damage. Quite a few attacks deal extra shield damage, but most such attacks do not have a high value for it.


Some attacks have the opposite effect: they have negative shield damage, dealing less damage to shields than to characters. This concept was used for a few moves in the original ''SSB'', but removed for all except the [[Home-Run Bat]] in ''Melee'', and no known attacks use it in ''Brawl'' or ''SSB4''. ''Ultimate'' reintroduces the concept as a significantly more widespread mechanic, particularly for [[projectile]]s after update version 3.0.0.
There is a small minority of attacks that have the opposite effect: they deal less damage to shields than characters. This appears to only be present in ''[[Smash 64]]'' and ''[[Ultimate]]'', though it's likely that the effect exists in the other three games and is simply not used by anything.


Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]].
Bonus shield damage is generally fixed; it is not increased by charging a smash attack, nor does it decrease when an attack is [[stale]].
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==List of shield damage attacks in ''[[Melee]]''==
==List of shield damage attacks in ''[[Melee]]''==
<!--NOTE: In April 2021, it was discovered that shield damage for projectiles has been read incorrectly from the data. Please consult an expert before editing this page to match another page - it is more likely that this page is correct and that other page is not.-->
{{incomplete|Missing most items and Hands}}
{|class="wikitable" align="center"
{|class="wikitable" align="center"
|-
|-
!&nbsp;!!Attack!!Value
!&nbsp;!!Attack!!Value
|-
|-
|rowspan="2"|Most characters*||[[Ledge Recovery|Edge attack]]||1
|rowspan="2"|Most characters*||[[Ledge Recovery|Edge attack]]||rowspan="2"|1
|-
|-
|[[Floor Recovery|Floor attack]]||1
|[[Floor Recovery|Floor attack]]
|-
|-
|rowspan="3"|{{SSBM|Bowser}}||Dash attack||1
|rowspan="2"|{{SSBM|Mario}}||Dash attack||1
|-
|-
|[[Whirling Fortress]] (hit 1)||3
|[[Cape]]||4
|-
|-
|[[Bowser Bomb]]||5
|rowspan="3"|{{SSBM|Luigi}}||Forward smash||5
|-
|-
|rowspan="2"|{{SSBM|Captain Falcon}}||Dash attack||1
|[[Green Missile]]||4
|-
|-
|[[Raptor Boost]]||2
|Taunt||1
|-
|rowspan="9"|{{SSBM|Donkey Kong}}||Dash attack||1
|-
|Forward smash||1
|-
|Up smash||4
|-
|Down smash||1
|-
|Forward air (arms)||1
|-
|[[Giant Punch]] (not fully charged)||2
|-
|[[Headbutt]]||30
|-
|[[Spinning Kong]] (each hit)||1
|-
|[[Hand Slap]] (each hit)||1
|-
|-
|rowspan="2"|{{SSBM|Dr. Mario}}||Dash attack||1
|rowspan="2"|{{SSBM|Dr. Mario}}||Dash attack||1
Line 160: Line 142:
|[[Super Sheet]]||4
|[[Super Sheet]]||4
|-
|-
|rowspan="3"|{{SSBM|Fox}}||Dash attack||1
|rowspan="4"|{{SSBM|Peach}}||Up smash||4
|-
|-
|Forward throw (hit 1)||1
|[[Toad]]||5
|-
|-
|[[Fire Fox]] (launch)||5
|[[Peach Bomber]] (regular)||3
|-
|-
|rowspan="3"|{{SSBM|Falco}}||Dash attack||1
|Peach Bomber (smash)||5
|-
|-
|Forward throw (hit 1)||1
|rowspan="3"|{{SSBM|Bowser}}||Dash attack||1
|-
|-
|[[Fire Bird]]||5
|[[Whirling Fortress]] (hit 1)||3
|-
|-
|rowspan="3"|{{SSBM|Ganondorf}}||Dash attack||1
|[[Bowser Bomb]]||5
|-
|-
|[[Gerudo Dragon]]||2
|rowspan="3"|{{SSBM|Yoshi}}||[[Egg Throw]]||3
|-
|-
|[[Wizard's Foot]] (not the landing)||10
|[[Yoshi Bomb]] (drop)||10
|-
|-
|rowspan="3"|[[Giga Bowser]]||Dash attack (hit 1)||1
|Yoshi Bomb (stars)||3
|-
|-
|[[Whirling Fortress]] (hit 1)||3
|rowspan="9"|{{SSBM|Donkey Kong}}||Dash attack||1
|-
|-
|[[Bowser Bomb]]||28
|Up smash||4
|-
|-
|rowspan="2"|{{SSBM|Ice Climbers}}||Forward throw (hit 1)||1
|Down smash||rowspan="3"|1
|-
|-
|Up throw (hit 1)||1
|Forward smash
|-
|-
|rowspan="2"|{{SSBM|Jigglypuff}}||Forward throw (hit 1)||1
|Forward air (arms)
|-
|-
|[[Pound]]||20
|[[Giant Punch]] (not fully charged)||2
|-
|-
|rowspan="5"|{{SSBM|Kirby}}**||[[Flare Blade]] (not fully charged)||16
|[[Headbutt]]||30
|-
|-
|Flare Blade (fully charged)||30
|[[Spinning Kong]] (each hit)||rowspan="2"|1
|-
|-
|[[Shield Breaker]] (not fully charged)||16
|[[Hand Slap]] (each hit)
|-
|-
|Shield Breaker (fully charged)||30
|rowspan="3"|{{SSBM|Link}}||Forward throw (hit 1)||rowspan="3"|1
|-
|-
|[[Toad]]||10
|Back throw (hit 1)
|-
|-
|rowspan="3"|{{SSBM|Link}}||Forward throw (hit 1)||1
|Down throw (hit 1)
|-
|-
|Back throw (hit 1)||1
|rowspan="3"|{{SSBM|Young Link}}||Forward throw (hit 1)||rowspan="3"|1
|-
|-
|Down throw (hit 1)||1
|Back throw (hit 1)
|-
|-
|rowspan="3"|{{SSBM|Luigi}}||Forward smash||5
|Down throw (hit 1)
|-
|-
|[[Green Missile]]||4
|rowspan="2"|{{SSBM|Sheik}}||Dash attack||1
|-
|-
|Taunt||1
|Up smash (hit 1)||4
|-
|-
|rowspan="2"|{{SSBM|Mario}}||Dash attack||1
|rowspan="3"|{{SSBM|Ganondorf}}||Dash attack||1
|-
|-
|[[Cape]]||4
|[[Gerudo Dragon]]||2
|-
|-
|rowspan="5"|{{SSBM|Marth}}||[[Shield Breaker]] (not fully charged tip)||38
|[[Wizard's Foot]] (not the landing)||10
|-
|-
|Shield Breaker (not fully charged blade)||30
|rowspan="4"|{{SSBM|Samus}}||[[Charge Shot]] (fully charged)||1
|-
|-
|Shield Breaker (fully charged)||60
|[[Missile|Super Missile]]||2
|-
|-
|[[Dancing Blade]] (second hit low, third hit,<br>fouth hit high, fourth hit low tip)||1
|[[Screw Attack]] (each hit)||rowspan="2"|3
|-
|-
|Dancing Blade (fourth hit side)||2
|[[Bomb (Samus)|Bomb]] (each hit)
|-
|-
|rowspan="2"|{{SSBM|Mewtwo}}||Dash attack||1
|rowspan="4"|{{SSBM|Kirby}}**||[[Shield Breaker]] (not fully charged)||16
|-
|-
|[[Shadow Ball]] (fully charged)||3
|Shield Breaker (fully charged)||30
|-
|-
|rowspan="2"|{{SSBM|Mr. Game & Watch}}||Dash attack||1
|[[Flare Blade]] (not fully charged)||16
|-
|-
|[[Judge]] (#3)||20
|Flare Blade (fully charged)||30
|-
|-
|rowspan="2"|{{SSBM|Ness}}||Dash attack (all but tip of clean hit)||1
|rowspan="3"|{{SSBM|Fox}}||Dash attack||rowspan="2"|1
|-
|-
|Forward air (each hit)||1
|Forward throw (hit 1)
|-
|-
|rowspan="4"|{{SSBM|Peach}}||Up smash||4
|[[Fire Fox]] (launch)||5
|-
|-
|[[Toad]]||5
|rowspan="3"|{{SSBM|Falco}}||Dash attack||rowspan="2"|1
|-
|-
|[[Peach Bomber]] (regular)||6
|Forward throw (hit 1)
|-
|-
|Peach Bomber (smash)||10
|[[Fire Bird]]||5
|-
|-
|rowspan="6"|{{SSBM|Pichu}}||Forward throw (hits 1-4)||1
|rowspan="6"|{{SSBM|Pikachu}}||Forward throw (hits 1-4)||1
|-
|-
|Up throw (hit 1)||1
|Up throw (hit 1)||rowspan="2"|1
|-
|-
|Down throw (hit 1)||1
|Down throw (hit 1)
|-
|-
|[[Thunder Jolt]]||1
|[[Skull Bash]]||4
|-
|-
|[[Skull Bash]]||4
|[[Quick Attack]] (each hit)||5
|-
|-
|{{b|Thunder|Pokémon}} (connected blast)||2
|{{b|Thunder|Pokémon}} (connected blast)||2
|-
|-
|rowspan="7"|{{SSBM|Pikachu}}||Forward throw (hits 1-4)||1
|rowspan="2"|{{SSBM|Jigglypuff}}||Forward throw (hit 1)||1
|-
|[[Pound]]||20
|-
|-
|Up throw (hit 1)||1
|rowspan="5"|{{SSBM|Pichu}}||Forward throw (hits 1-4)||1
|-
|-
|Down throw (hit 1)||1
|Up throw (hit 1)||rowspan="2"|1
|-
|-
|[[Thunder Jolt]]||1
|Down throw (hit 1)
|-
|-
|[[Skull Bash]]||4
|[[Skull Bash]]||4
|-
|[[Quick Attack]] (each hit)||5
|-
|-
|{{b|Thunder|Pokémon}} (connected blast)||2
|{{b|Thunder|Pokémon}} (connected blast)||2
|-
|-
|rowspan="4"|{{SSBM|Roy}}||[[Flare Blade]] (not fully charged)||1
|rowspan="2"|{{SSBM|Mewtwo}}||Dash attack||rowspan="2"|1
|-
|-
|Flare Blade (fully charged)||30
|[[Shadow Ball]] (fully charged)
|-
|-
|[[Double-Edge Dance]] (second hit low, third hit,<br>fouth hit high, fourth hit low tip)||1
|rowspan="2"|{{SSBM|Captain Falcon}}||Dash attack||1
|-
|-
|Double-Edge Dance (fourth hit side)||2
|[[Raptor Boost]]||2
|-
|-
|rowspan="5"|{{SSBM|Samus}}||[[Charge Shot]] (fully charged)||3
|rowspan="2"|{{SSBM|Ness}}||Dash attack (all but tip of clean hit)||rowspan="2"|1
|-
|-
|[[Missile]] (homing)||1
|Forward air (each hit)
|-
|-
|Missile (Super)||5
|rowspan="2"|{{SSBM|Ice Climbers}}||Forward throw (hit 1)||rowspan="2"|1
|-
|-
|[[Screw Attack]] (each hit)||3
|Up throw (hit 1)
|-
|-
|[[Bomb (Samus)|Bomb]] (each hit)||6
|rowspan="5"|{{SSBM|Marth}}||[[Shield Breaker]] (not fully charged tip)||38
|-
|-
|rowspan="3"|{{SSBM|Sheik}}||Dash attack||1
|Shield Breaker (not fully charged blade)||30
|-
|-
|Up smash (hit 1)||4
|Shield Breaker (fully charged)||60
|-
|-
|All throws (hit 1)||1
|[[Dancing Blade]] (second hit low, third hit,<br>fouth hit high, fourth hit low tip)||1
|-
|-
|rowspan="3"|{{SSBM|Yoshi}}||[[Egg Throw]]||6
|Dancing Blade (fourth hit side)||2
|-
|-
|[[Yoshi Bomb]] (drop)||10
|rowspan="4"|{{SSBM|Roy}}||[[Flare Blade]] (not fully charged)||1
|-
|-
|Yoshi Bomb (stars)||6
|Flare Blade (fully charged)||30
|-
|-
|rowspan="3"|{{SSBM|Young Link}}||Forward throw (hit 1)||1
|[[Double-Edge Dance]] (second hit low, third hit,<br>fouth hit high, fourth hit low tip)||1
|-
|-
|Back throw (hit 1)||1
|Double-Edge Dance (fourth hit side)||2
|-
|-
|Down throw (hit 1)||1
|rowspan="2"|{{SSBM|Mr. Game & Watch}}||Dash attack||1
|-
|-
|Male Wireframe||Dash attack||1
|[[Judge]] (#3)||20
|-
|-
|rowspan="3"|[[Beam Sword]]||Neutral swing||2
|rowspan="3"|[[Beam Sword]]||Neutral swing||2
Line 317: Line 299:
|-
|-
|Smash swing||6
|Smash swing||6
|-
|[[Container]]s||Impact or explosion||0, 1, or 2***
|-
|-
|rowspan="4"|[[Fan]]||Neutral swing||10
|rowspan="4"|[[Fan]]||Neutral swing||10
Line 327: Line 307:
|-
|-
|Smash swing||100
|Smash swing||100
|-
|[[Flipper]]||Active||1
|-
|-
|rowspan="3"|[[Home-Run Bat]]||Neutral swing||2
|rowspan="3"|[[Home-Run Bat]]||Neutral swing||2
Line 334: Line 312:
|Tilt swing||4
|Tilt swing||4
|-
|-
|Smash swing||-9
|Smash swing||119
|-
|rowspan="4"|[[Lip's Stick]]||Neutral swing||2
|-
|Tilt swing||4
|-
|Smash swing||6
|-
|-
|Projectile||1
|rowspan="3"|[[Lip's Stick]]||Neutral swing||2
|-
|[[Mr. Saturn]]||Thrown||42
|-
|rowspan="3"|[[Parasol]]||Neutral swing||2
|-
|-
|Tilt swing||4
|Tilt swing||4
Line 352: Line 320:
|Smash swing||6
|Smash swing||6
|-
|-
|rowspan="2"|[[Poké Ball]]||[[Blastoise]] (body)||4
|[[Mr. Saturn]]||Thrown||21
|-
|-
|[[Snorlax]] (drop)||20
|rowspan="3"|[[Giga Bowser]]||Dash attack (hit 1)||1
|-
|-
|rowspan="2"|{{b|Screw Attack|item}}||Screw impact||30
|[[Whirling Fortress]] (hit 1)||3
|-
|-
|Screw jump (each hit)||3
|[[Bowser Bomb]]||28
|-
|rowspan="4"|[[Star Rod]]||Neutral swing||2
|-
|Tilt swing||4
|-
|Smash swing||6
|-
|Projectile||1
|-
|[[Warp Star]]||Explosion||10
|-
|rowspan="22"|{{SSBM|Crazy Hand}}***||Applause (init, swipes 1-2)||10
|-
|Applause (swipes 3-6, all claps)||20
|-
|Bomb (explosion)||5
|-
|Big Slap||20
|-
|Cross Punch (impact clean)||20
|-
|Finger Drill (each hit)||1
|-
|Floor Sweep||20
|-
|Flying Punch||30
|-
|Flying Slap (clean center)||40
|-
|Flying Slap (otherwise)||10
|-
|Jetstream (start wrist)||1
|-
|Jetstream (start hand)||10
|-
|Jetstream (flight)||20
|-
|Jetstream (end)||10
|-
|Power Punch||20
|-
|Power Slap||25
|-
|Sandwich Punch||30
|-
|Spasm||20
|-
|Spider Walk||20
|-
|Tri-Poke (base)||1
|-
|Tri-Poke (hits 1-2 tip)||26
|-
|Tri-Poke (hit 3 tip)||40
|-
|rowspan="17"|{{SSBM|Master Hand}}***||Applause (last hit)||1
|-
|Big Slap||1
|-
|Finger Drill (each hit)||1
|-
|Finger Walk (fingers)||1
|-
|Finger Walk (wrist)||10
|-
|Finger Walk (kick)||20
|-
|Floor Sweep||1
|-
|Flying Punch||20
|-
|Flying Slap (clean)||25
|-
|Flying Slap (all but clean)||20
|-
|Jetstream (start wrist)||1
|-
|Jetstream (start hand)||10
|-
|Jetstream (flight)||20
|-
|Power Punch||10
|-
|Power Slap||4
|-
|Tri-Poke (base)||1
|-
|Tri-Poke (tip)||26
|}
|}


<nowiki>*</nowiki>Yoshi's and Pikachu's edge attacks do not have extra shield damage.
<nowiki>*</nowiki>Yoshi's and Pikachu's edge attacks do not do shield damage.


<nowiki>**</nowiki>Copy abilities not mentioned are the same as their originals.
<nowiki>**</nowiki>Copy abilities not mentioned are the same as their originals.
<nowiki>***</nowiki>It is currently unclear which containers match which shield damage values.
<nowiki>****</nowiki>Boss and stage hitbox details are not 100% confirmed accurate.


==List of shield damage attacks in ''[[Brawl]]''==
==List of shield damage attacks in ''[[Brawl]]''==
Line 868: Line 744:
| Most characters* ||[[Floor recovery|Floor attack]]||8
| Most characters* ||[[Floor recovery|Floor attack]]||8
|-
|-
| rowspan="3"| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
| {{SSBU|Bayonetta}} || Down smash (hit 1) || 5
|-
| rowspan="2"| [[Bullet Climax]] || -0.3 (uncharged)
|-
| -0.6 (charged)
|-
|-
| rowspan="3"| {{SSBU|Bowser}} || Dash attack || 1
| rowspan="3"| {{SSBU|Bowser}} || Dash attack || 1
Line 881: Line 753:
|-
|-
| {{SSBU|Bowser Jr.}} || [[Clown Cannon]] || 8
| {{SSBU|Bowser Jr.}} || [[Clown Cannon]] || 8
|-
| rowspan="5"| {{SSBU|Byleth}} || Down smash || 8
|-
| Down aerial || 9
|-
| rowspan="2"| [[Failnaught]] || 5 (uncharged)
|-
| 9 (charged)
|-
| [[Aymr]] || 25
|-
|-
| rowspan="3" | {{SSBU|Captain Falcon}} || Dash attack || 1
| rowspan="3" | {{SSBU|Captain Falcon}} || Dash attack || 1
Line 942: Line 804:
| [[Electroshock Arm]] || 10
| [[Electroshock Arm]] || 10
|-
|-
| rowspan="7" | {{SSBU|Dark Samus}} || Grab aerial || 1
| rowspan="7" | {{SSBU|Dark Samus}} || Zair || 1
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
Line 1,015: Line 877:
|-
|-
| -4.5 (full charge final hit)
| -4.5 (full charge final hit)
|-
| rowspan="3" | {{SSBU|Hero}} || Forward smash || -18/-16 (Critical hit)
|-
| Up smash || -14/-16 (Critical hit)
|-
| Down smash || -11/-13 (Critical hit)
|-
|-
| {{SSBU|Ice Climbers}} || [[Belay]] || 5 (Nana)
| {{SSBU|Ice Climbers}} || [[Belay]] || 5 (Nana)
Line 1,174: Line 1,030:
| -2 (late)
| -2 (late)
|-
|-
| rowspan="6" | {{SSBU|Marth}} || rowspan="2" | [[Shieldbreaker]] || 25 (uncharged)
| rowspan="6" | {{SSBU|Marth}} & {{SSBU|Lucina}} || rowspan="2" | [[Shieldbreaker]] || 25 (uncharged)
|-
|-
| 50 (fully charged)
| 50 (fully charged)
Line 1,192: Line 1,048:
| Mega Buster shots || -1
| Mega Buster shots || -1
|-
|-
| rowspan="3" | {{SSBU|Mewtwo}} || Dash attack || 1 (all hitboxes)
| rowspan="2" | {{SSBU|Mewtwo}} || Dash attack || 1 (all hitboxes)
|-
| Down smash || 8 (inner), 4 (outer)
|-
|-
| [[Shadow Ball]] || -4
| [[Shadow Ball]] || -4
|-
|-
| rowspan="5" | {{SSBU|Mii Brawler}} || Dash attack || 1
| rowspan="4" | {{SSBU|Mii Brawler}} || Dash attack || 1
|-
|-
| [[Burning Dropkick]] || 6
| [[Burning Dropkick]] || 6
Line 1,205: Line 1,059:
|-
|-
| [[Shot Put]] || 5 (clean)
| [[Shot Put]] || 5 (clean)
|-
| [[Head-On Assault]] || 5 (aerial hit on grounded opponents)
|-
|-
| rowspan="9" | {{SSBU|Mii Gunner}} || rowspan="2" | [[Charge Blast]] || -2 (uncharged)
| rowspan="9" | {{SSBU|Mii Gunner}} || rowspan="2" | [[Charge Blast]] || -2 (uncharged)
Line 1,312: Line 1,164:
| -1 (ground very late)
| -1 (ground very late)
|-
|-
| rowspan="3" | {{SSBU|Piranha Plant}} || Dash attack || 1
|{{SSBU|Piranha Plant}} || Dash attack || 1
|-
| [[Long-Stem Strike]] || 5
|-
| [[Poison Breath]] || 0.1 (All hits)
|-
|-
| rowspan="2" | {{SSBU|Pit}} || [[Palutena's Bow]] || -1.6
| rowspan="2" | {{SSBU|Pit}} || [[Palutena's Bow]] || -1.6
Line 1,336: Line 1,184:
| [[Skewer]] || -37 (sweetspot)
| [[Skewer]] || -37 (sweetspot)
|-
|-
| rowspan="2" | {{SSBU|Rosalina & Luma}} || [[Luma Shot]] || -2.5
| rowspan="2" || {{SSBU|Rosalina & Luma}} || [[Luma Shot]] || -2.5
|-
|-
| [[Star Bits]] || -1.5  
| [[Star Bits]] || -1.5  
Line 1,364: Line 1,212:
| 22 (half charged)
| 22 (half charged)
|-
|-
| rowspan="7" | {{SSBU|Samus}} || Grab aerial || 1
| rowspan="7" | {{SSBU|Samus}} || Zair || 1
|-
|-
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
| rowspan="2" | [[Charge Shot]] || -2.5 (uncharged)
Line 1,378: Line 1,226:
| 5 (super)
| 5 (super)
|-
|-
| rowspan="5" | {{SSBU|Sheik}} || Dash attack || 1
| rowspan-"5" | {{SSBU|Sheik}} || Dash attack || 1
|-
|-
| Forward throw || 1 (hit 1)
| Forward throw || 1 (hit 1)
Line 1,387: Line 1,235:
|-
|-
| Down throw || 1 (hit 1)
| Down throw || 1 (hit 1)
|-
| rowspan="2" | {{SSBU|Shulk}} || rowspan="2" | [[Back Slash]] || 7 (descending, all hitboxes)
|-
| 10 (landing, all hitboxes)
|-
| rowspan="3" | {{SSBU|Simon}} || [[Axe]] || 8
|-
| rowspan="2" | [[Cross]] || -3 (forward)
|-
| -2.5 (return)
|-
| rowspan="2" | {{SSBU|Snake}} || Dash attack || 1
|-
| Forward tilt || 3 (both hits)
|-
| {{SSBU|Sonic}} || [[Homing Attack]] || 2
|-
| {{SSBU|Squirtle}} || Dash attack || 1
|-
| rowspan="9" | {{SSBU|Terry}} || rowspan="2" | [[Power Wave]] || -4 (grounded)
|-
| -3.2 (aerial)
|-
| rowspan="6" | [[Crack Shoot]] || 8 (hit 2, tapped input, foot)
|-
| 6 (hit 2, tapped input, body)
|-
| 10 (hit 2, tapped input, foot late)
|-
| 12 (hit 2, held input, foot)
|-
| 9 (hit 2, held input, body)
|-
| 15 (hit 2, held input, foot late)
|-
| [[Power Dunk]] || 8 (input, descending late)
|-
| rowspan="5" | {{SSBU|Toon Link}} || Forward throw || 1 (hit 1)
|-
| Down throw || 1 (hit 1)
|-
| rowspan="3" | [[Boomerang]] || -4 (clean)
|-
| -2.5 (mid)
|-
| -1.5 (late)
|-
| rowspan="11" | {{SSBU|Villager}} || rowspan="2" | [[Timber]] || 9 (axe)
|-
| 6 (tree falling)
|-
| rowspan="3" | Forward aerial || -3.5 (clean)
|-
| -2 (mid)
|-
| -1 (late)
|-
| rowspan="3" | Back aerial || -4.5 (clean)
|-
| -2.5 (mid)
|-
| -1.5 (late)
|-
| rowspan="3" | [[Lloid Rocket]] || -3.5 (clean projectile)
|-
| -2.5 (late projectile)
|-
| -6 (explosion)
|-
| rowspan="3" | {{SSBU|Wii Fit Trainer}} || rowspan="2" | [[Sun Salutation]] || -2.5 (uncharged)
|-
| -5.3 (fully charged)
|-
| [[Header]] || -2.5 (projectile)
|-
| rowspan="6" | {{SSBU|Wolf}} || Forward throw || 1 (hit 1)
|-
| Back throw || 1 (hit 1)
|-
| Up throw || 1 (hit 1)
|-
| rowspan="3" | [[Blaster (Wolf)|Blaster]] || -4 (clean)
|-
| -3.5 (mid)
|-
| -3 (late)
|-
| rowspan="2" | {{SSBU|Yoshi}} || [[Yoshi Bomb]] || 10 (descending)
|-
| [[Egg Throw]] || -3 (projectile and explosion)
|-
| rowspan="5" | {{SSBU|Young Link}} || Grab aerial || 1
|-
| rowspan="3" | [[Boomerang]] || -5.5 (clean)
|-
| -3.5 (late)
|-
| -1 (return)
|-
| [[Fire Arrow]] || -2.5 (projectile)
|-
| rowspan="5" | {{SSBU|Zelda}} || rowspan="5" | [[Phantom Slash]] || -1 (stage 1)
|-
| -1.5 (stage 2)
|-
| -2 (stage 3)
|-
| -2.5 (stage 4)
|-
| -3 (stage 5)
|}
|}


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