Editing Shield-stop

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A [[shield-stop]] is using the [[shield]] to stop a [[dash]] animation immediately. This is particularly useful for running into the opponent when it is expected of him to attack you. This will then [[shield]] the attack and open up the opportunity to [[shield grab]], [[SHFFL]], etc. It's a useful mindgame so long as it's not abused to the point of predictability.
[[File:Shield-stop Brawl.gif|thumb|250px|{{SSBB|Captain Falcon}} performing a shield-stop in ''[[Brawl]]''.]]


The '''shield-stop''' is a [[technique]] in every ''{{b|Super Smash Bros.|series}}'' game thus far, which lets a character slide while using a [[shield]]. This is executed by simply pressing the shield button during a dash.
===Related Links===
 
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This can lead into various other actions, such as using a regular [[grab]] (rather than dash grabs, which are poor compared to other grabs) out of a dash, or simply protecting the character as they move forward. It can also be used to stop the dash in order to perform attacks such as [[tilt]]s and [[forward smash]]es, and can be canceled into a [[roll]] or [[sidestep]] (the latter which conserves forward momentum for most characters) to play [[mindgame]]s with opponents; in ''Melee'' and ''Ultimate'', however, [[dash-canceling]] techniques are a more common alternative for the former purpose due to shield drops taking longer to act out of in the aforementioned two games. As with other slide techniques, the overall movement gained by shield-stopping is dependent on one's [[traction]].
*[[Dash]]
 
*[[Shield]]
Shield-stopping is not the same as a [[dashing shield]]. Dashing shields involve tapping the shield button and releasing it to gain distance, whilst the shield-stop is used as a regular shield out of dash.
 
==See also==
*[[Shield grab]]
*[[Shield grab]]
*[[Dashing shield]]


{{AllGames|Techniques}}
[[Category: Terms]]
[[Category:Slide techniques]]

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