Editing Sheik (PM)

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*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Rapid jab is much faster and better at racking up damage.}}
*{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}}
*{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}}
*{{buff|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and sends at a different angle ([[Sakurai angle|361°]] → 58°), allowing it to combo into her aerials reliably.}}
*{{nerf|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and it's angle is somewhat less favorable for KOing ([[Sakurai angle|361°]] → 58°).}}
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}}
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}}
*{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}}
*{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}}
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*{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}}
*{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}}
*{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}}
*{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}}


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