Editing Shadow the Hedgehog
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*Shadow is the only Assist Trophy to appear in an intro movie, with his cameo in the [[Opening movie|intro]] of {{forwiiu}}. Though [[Riki]] also appears, he is only present as part of Shulk's Final Smash, [[Chain Attack]]. | *Shadow is the only Assist Trophy to appear in an intro movie, with his cameo in the [[Opening movie|intro]] of {{forwiiu}}. Though [[Riki]] also appears, he is only present as part of Shulk's Final Smash, [[Chain Attack]]. | ||
*Shadow (in ''Smash 4'' and ''Ultimate'') and [[Knuckles the Echidna|Knuckles]] are the only Assist Trophies to have voice actors in languages other than English and Japanese, being also voiced in French, Spanish, Italian, and German. | *Shadow (in ''Smash 4'' and ''Ultimate'') and [[Knuckles the Echidna|Knuckles]] are the only Assist Trophies to have voice actors in languages other than English and Japanese, being also voiced in French, Spanish, Italian, and German. | ||
** | **Interestingly, his Italian voice actor in both of those games is still Riccardo Lombardo, despite the fact that he had since been replaced by Claudio Moneta in the games from the ''Sonic the Hedgehog'' series since. | ||
*In ''Ultimate'', when Shadow poses after finishing his Chaos Control, the Chaos Emerald can still be seen in his hand. However, in his render on the official ''Ultimate'' website and in [[Training]] mode (which uses the same pose), the Chaos Emerald is not there. | *In ''Ultimate'', when Shadow poses after finishing his Chaos Control, the Chaos Emerald can still be seen in his hand. However, in his render on the official ''Ultimate'' website and in [[Training]] mode (which uses the same pose), the Chaos Emerald is not there. | ||
*Shadow only disables normal [[hitbox]]es when affected characters are frozen in time. All other hitboxes that happen to be active when frozen remain active until the character is unfrozen. This creates several unintended side effects like [[counterattack]]s not functioning properly, attacks with [[reflect]]ive and [[absorption]] properties lasting much longer than normal, and characters remaining [[invincible]] and [[intangible]] for the entirety of their frozen state under specific conditions.<ref>[https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref> | *Shadow only disables normal [[hitbox]]es when affected characters are frozen in time. All other hitboxes that happen to be active when frozen remain active until the character is unfrozen. This creates several unintended side effects like [[counterattack]]s not functioning properly, attacks with [[reflect]]ive and [[absorption]] properties lasting much longer than normal, and characters remaining [[invincible]] and [[intangible]] for the entirety of their frozen state under specific conditions.<ref>[https://youtu.be/wzVT7w9JB04 Can Guile MISINPUT Flash Kick? -- Random Smash Ultimate Facts]</ref> | ||