Editing Sephiroth Challenge
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*Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped. | *Initially, Sakurai planned to have the mode playable once; those who failed would lose the ability to unlock Challenger Pack 8 early. This idea was eventually scrapped. | ||
**Sakurai stated developing the mode was difficult but a fun challenge.<ref>https://www.youtube.com/watch?v=_rxFUGn2P3E</ref> | **Sakurai stated developing the mode was difficult but a fun challenge.<ref>https://www.youtube.com/watch?v=_rxFUGn2P3E</ref> | ||
*Sephiroth's pose on the Sephiroth Challenge screen slightly resembles his appearance in key artwork of ''Final Fantasy VII | *Sephiroth's pose on the Sephiroth Challenge screen slightly resembles his appearance in key artwork of ''Final Fantasy VII'' remake.<ref>[https://www.gematsu.com/wp-content/uploads/2017/01/Final-Fantasy-VII-Remake_2017_01-31-17_001.jpg]</ref> | ||
*Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | *Sephiroth Challenge and [[Challenger's Approach]] are the only modes in ''Ultimate'' that can become permanently unavailable. | ||
*Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth could [[stale]]. | *Unlike other single-player modes, such as {{SSBU|Classic Mode}} or [[World of Light]], moves for the player and Sephiroth could [[stale]]. |