Editing Run turnaround cancel
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In both ''Brawl'' and ''SSB4'', RTC is functionally the same. RTC is mainly used as a grounded mixup tool, or to approach with grounded moves. When using RTC, certain moves are more useful than others, as some stop the player's momentum when used while others don't. An example of this would be {{SSB4|Charizard}}'s spot dodge and up tilt; his spot dodge stops all forward momentum, while his up tilt doesn't. All characters have different timing to when they can use a grounded move during a run turnaround, some are extremely strict and provide little to no benefit (such as {{SSB4|Little Mac}} or {{SSB4|Corrin}}'s run turnaround), and some can be done rather easily and provide a good distance from sliding (such as {{SSB4|Ryu}} or {{SSB4|Kirby}}'s run turnaround). | In both ''Brawl'' and ''SSB4'', RTC is functionally the same. RTC is mainly used as a grounded mixup tool, or to approach with grounded moves. When using RTC, certain moves are more useful than others, as some stop the player's momentum when used while others don't. An example of this would be {{SSB4|Charizard}}'s spot dodge and up tilt; his spot dodge stops all forward momentum, while his up tilt doesn't. All characters have different timing to when they can use a grounded move during a run turnaround, some are extremely strict and provide little to no benefit (such as {{SSB4|Little Mac}} or {{SSB4|Corrin}}'s run turnaround), and some can be done rather easily and provide a good distance from sliding (such as {{SSB4|Ryu}} or {{SSB4|Kirby}}'s run turnaround). | ||
If a run turnaround is performed right at the ledge, | If a run turnaround is performed right at the ledge, you will move sooner than you would without being blocked off by the ledge, allowing more slide from RTC. | ||
==Characters that notably benefit== | ==Characters that notably benefit== | ||