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{{incomplete|Missing rules for Ultimate in the tables.}} | |||
The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games. | The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games. | ||
In ''[[Super Smash Bros. Ultimate]]'', custom rule presets using these options can be saved | In ''[[Super Smash Bros. Ultimate]]'', custom rule presets using these options can be saved and given unique names. When entering a given [[mode]], the saved rulesets for that mode will appear, allowing the player to pick from the list or use a button shortcut to select the last used ruleset. | ||
==Rules== | ==Rules== | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''Rule''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite | | '''Rule''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. | ||
|- | |- | ||
| '''Rule''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing is the winner. Defaults to 3 stocks. | | '''Rule''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing is the winner. Defaults to 3 stocks. | ||
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| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. Must be unlocked by playing 100 Versus Mode matches. | | '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Very Low, Low, Medium, High, or Very High. Must be unlocked by playing 100 Versus Mode matches. | ||
|} | |} | ||
===''Super Smash Bros. Melee''=== | ===''Super Smash Bros. Melee''=== | ||
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| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Shares time limit setting with Time mode. | ||
|- | |- | ||
| '''Rules''': | | '''Rules''': [[Bonus (mode)|Bonus]] || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner. Shares time limit setting with Time mode. | ||
|- | |- | ||
| '''[[Handicap]]''' | | '''[[Handicap]]''' | ||
| Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | | Changes knockback given and received by each player, on a scale from 1 to 9. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | ||
|- | |- | ||
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | | '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1. | ||
|- | |- | ||
| '''Stage Selection''': On|| Any player can select the stage to play on. | | '''Stage Selection''': On|| Any player can select the stage to play on. | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite | | '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99 (30-second intervals in ''Ultimate''), or to infinite. | ||
|- | |- | ||
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner | | '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. | ||
|- | |- | ||
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. | ||
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| Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | | Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | ||
|- | |- | ||
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | | '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1. | ||
|- | |- | ||
| '''Stage Choice''': Choose || Any player can select the stage to play on. | | '''Stage Choice''': Choose || Any player can select the stage to play on. | ||
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| '''[[Pause]]''' || Sets whether players can pause during gameplay. | | '''[[Pause]]''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| ''' | | '''Score Display''' || Displays players' scores on the screen in a time match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite | | '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. | ||
|- | |- | ||
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner | | '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. | ||
|- | |- | ||
| '''[[Character customization|Customization]]''' || Set fighters created in Custom on or off. | | '''[[Character customization|Customization]]''' || Set fighters created in Custom on or off. | ||
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| '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | | '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | ||
|- | |- | ||
| '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | | '''[[Launch rate|Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1. | ||
|- | |- | ||
| '''Stage Choice''': Choose || Any player can select the stage to play on. | | '''Stage Choice''': Choose || Any player can select the stage to play on. | ||
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| '''Stage Choice''': Random || Stages will be picked randomly. | | '''Stage Choice''': Random || Stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Choice''': Random: Ω Form || | | '''Stage Choice''': Random: Ω Form || Omega forms of stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1. | | '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1. | ||
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| '''Stage Choice''': In Order || Stages are played in a set order. | | '''Stage Choice''': In Order || Stages are played in a set order. | ||
|- | |- | ||
| '''Stage Choice''': In Order: Ω Form || | | '''Stage Choice''': In Order: Ω Form || Omega forms of stages are played in a set order. | ||
|- | |- | ||
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage. | | '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage. | ||
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | | '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| ''' | | '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory. | ||
|} | |} | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite | | '''Rules''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1 to 99, or to infinite. | ||
|- | |- | ||
| '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner | | '''Rules''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. | ||
|- | |- | ||
| '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Time limit is shared with time mode. | | '''Rules''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner. Time limit is shared with time mode. | ||
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| '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | | '''[[Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | ||
|- | |- | ||
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | | '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1. | ||
|- | |- | ||
| '''Stage Choice''': Choose || Any player can select the stage to play on. | | '''Stage Choice''': Choose || Any player can select the stage to play on. | ||
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| '''Stage Choice''': Random || Stages will be picked randomly. | | '''Stage Choice''': Random || Stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Choice''': Random: Ω || | | '''Stage Choice''': Random: Ω || Omega forms of stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1. | | '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1. | ||
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| '''Stage Choice''': In Order || Stages are played in a set order. | | '''Stage Choice''': In Order || Stages are played in a set order. | ||
|- | |- | ||
| '''Stage Choice''': In Order: Ω|| | | '''Stage Choice''': In Order: Ω|| Omega forms of stages are played in a set order. | ||
|- | |- | ||
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage. | | '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage. | ||
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| '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | | '''[[Pause]] Function''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| ''' | | '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
|- | |- | ||
| '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Damage Gauge]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | | '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: -1 point or -2 points. | ||
|- | |- | ||
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. Omega stages can be set separately. This setting is saved to memory. | ||
|} | |} | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30), or to infinite. Defaults to 2:30 | | '''Style''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when [[Time out|time runs out]] is the winner. If a tie occurs, then it will go to [[Sudden Death]]. The [[Match timer|time limit]] can be set to any number of minutes from 1:00 to 99:00 (along with 1:30 and 2:30 ), or to infinite. Defaults to 2:30. | ||
|- | |- | ||
| '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite). | | '''Style''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Can set stock count (defaults to 3) and time limit (defaults to infinite). | ||
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| '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite). | | '''Style''': [[Stamina Mode|Stamina]] || Players use HP instead of damage percentages, and if it reaches zero, they are KO'd. Launch distance does not scale with knockback. Can set stamina (defaults to 150), stock count (defaults to 1), and time limit (defaults to infinite). | ||
|- | |- | ||
| ''' | | '''FS Meter''' || Players can get a final smash by filling up a meter via taking and giving damage. | ||
|- | |- | ||
| '''Spirits''' || Sets whether players can use [[ | | '''Spirits''' || Sets whether players can use [[spirits (characters)|spirits]] or not. | ||
|- | |- | ||
| '''CPU Lv.''' || Default AI level of CPUs. | | '''CPU Lv.''' || Default AI level of CPUs. | ||
|- | |- | ||
| '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses | | '''[[Handicap|Damage Handicap]]''' || Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%. Setting this to ''Auto'' sets each player's handicap based on previous wins and losses. | ||
|- | |- | ||
| '''Stage Selection''': Anyone|| Any player can select the stage to play on. | | '''Stage Selection''': Anyone|| Any player can select the stage to play on. | ||
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| '''Stage Selection''': Random || Stages will be picked randomly. | | '''Stage Selection''': Random || Stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Selection''': Battlefield & Ω || Battlefield and | | '''Stage Selection''': Battlefield & Ω || Battlefield and omega forms of stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Selection''': Battlefield Only || Battlefield forms of stages will be picked randomly. | | '''Stage Selection''': Battlefield Only || Battlefield forms of stages will be picked randomly. | ||
|- | |- | ||
| '''Stage Selection''': Ω Form Only || | | '''Stage Selection''': Ω Form Only || Omega forms of stages will be picked randomly. | ||
|- | |- | ||
| '''[[Item Switch|Items]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High. | | '''[[Item Switch|Items]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Med, or High. | ||
|- | |- | ||
| '''Random Stage | | '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Battlefield and omega forms cannot be set separately. | ||
|} | |} | ||
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!width=80%|Description | !width=80%|Description | ||
|- | |- | ||
| '''First to''' || Number of | | '''First to''' || Number of matches to be won before the results screen shows up. When greater than one, three stages are selected, and it plays those in order (repeating if it goes over three games). Character selection cannot be changed in between games. | ||
|- | |- | ||
| ''' | | '''Stage Morph''' || Allows the stage to switch in the middle of a match. It can be set to "Off" (which disables it), "Autopick" (which selects a random interval), and "Every 1:00" through "Every 5:00" in intervals of thirty seconds. | ||
|- | |- | ||
| ''' | | '''Stage Hazards''' || Sets whether to enable stage hazards or not. | ||
|- | |- | ||
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | | '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default. | ||
|- | |- | ||
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0., in increments of 0.1. | |||
| '''[[Launch rate|Launch Rate]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from 0.5 to 2.0, in increments of 0.1. | |||
|- | |- | ||
| ''' | | '''Underdog Boosts''' || Grants stat boosts to losing players. | ||
|- | |- | ||
| '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay. | | '''[[Pause|Pausing]]''' || Sets whether players can pause during gameplay. | ||
|- | |- | ||
| ''' | | '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default. | ||
| {{N}} || {{Y}} <span class="explain" title="Must be unlocked by getting 5000 KOS in Versus Mode.">(?)</span> || {{Y}} || {{Y}} || {{Y}} | |||
|- | |- | ||
| '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | | '''[[Damage meter|Show Damage]]''' || Shows the [[Damage]] percentage of each player. Enabled by default. | ||
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<gallery> | <gallery> | ||
<center> | <center> | ||
Rules SSB.png|The default rules screen in ''Super Smash Bros | Rules SSB.png|The default rules screen in ''Super Smash Bros'' without Item select unlocked. | ||
Rules-Melee.png|The default rules screen in ''Melee''. | Rules-Melee.png|The default rules screen in ''Melee''. | ||
MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked. | MoreRules-Melee.png|The default "More Rules" screen in ''Melee'', with Random Stage Select unlocked. |