Editing Rosalina & Luma (SSBU)/Down tilt

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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.}}
*{{buff|If Luma is close, Luma will move in front of Rosalina when using a reversed down tilt.}}
==Hitboxes==
==Hitboxes==
===Rosalina===
===Rosalina===
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}}
}}
|}
|}
===Luma===
===Luma===
If Luma has been separated via [[Luma Shot]], the hitbox has its damage multiplied by 1.5×, which is ignored for [[knockback]] calculation.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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}}
}}
|}
|}
==Timing==
==Timing==
===Rosalina===
===Rosalina===
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{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStripEnd}}
{{FrameStripEnd}}
===Luma===
===Luma===
While Luma's down tilt can be interrupted earlier than Rosalina's, it still cannot perform any other actions until Rosalina can interrupt her own.
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
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|-
|-
!Interruptible
!Interruptible
|32
|33
|-
|-
!Animation length
!Animation length
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=7}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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