Editing Rollout
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 15: | Line 15: | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around several [[frame]]s faster. | It is capable of dealing 18% damage when fully charged (when the higher-pitch sound has started). If used in the air or off of a ledge, Jigglypuff takes a long time to end the move, so it's best used on the ground. Additionally, if the move ends while Jigglypuff is in the air, it will enter a [[helpless]] state. If Jigglypuff collides with a wall and the control stick is tilted towards the wall, it will continuously rebound off the wall until the move ends. When changing direction on grass [[terrain]], Jigglypuff comes to a complete stop sooner than on other terrains, allowing it to turn around a several [[frame]]s faster. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||