Editing Roll

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{{technical data|Rolling distances for ''Brawl'' and ''Ultimate''. Rolling frames and distances for ''SSB'' may also be added.}}
{{technical data|Rolling distances for ''Brawl'' and ''Ultimate''. Rolling frames and distances for ''SSB'' may also be added.}}
{{disambig2|the defensive maneuver|other uses|Roll (disambiguation)}}
{{disambig2|the defensive maneuver|other uses|Roll (disambiguation)}}
[[File:WFT-RollDodge.gif|thumb|{{SSB4|Wii Fit Trainer}} does a rolling dodge backwards.]]
[[File:WFT-RollDodge.gif|thumb|[[Wii Fit Trainer]] does a rolling dodge backwards.]]
A '''rolling dodge''', or simply '''roll''' (called '''EscapeF''' and '''EscapeB''' internally in ''[[Melee]]''{{'}}s {{SSBM|debug menu}} and ''[[Brawl]]''{{'}}s files, depending on which direction the character is rolling) is a maneuver that moves the character left or right on the ground and allows them to dodge attacks for a brief window of time. It is performed by pressing the [[control stick]] left or right while holding a [[shield]] button.
A '''rolling dodge''', or simply '''roll''' (called '''EscapeF''' and '''EscapeB''' internally in ''[[Melee]]''{{'}}s {{SSBM|debug menu}} and ''[[Brawl]]''{{'}}s files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and allows them to dodge attacks for a short period of time. It is performed by pressing the Control Stick left or right while holding a [[shield]] button.


Characters experience [[intangibility]] frames while rolling, though the duration and timing of these frames varies from character to character. It is advantageous for a character to have quick and long-distanced rolls because slow rolls are easier to react to and short rolls are easier to punish. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without an acrobatic physique (such as [[Zelda]] or [[Mewtwo]]) will instead simply step back, slide or even teleport (the latter being the case for [[Palutena]] and [[Rosalina]]) into the direction the control stick is flicked, and some such as [[Kirby]] and [[Mr. Game & Watch]] use a cartwheeling animation. [[Yoshi]] and [[Samus]] have particularly unique rolling animations: Yoshi rolls while in his Egg, and Samus rolls while in Morph Ball mode, though both rolls are considerably slow.
Characters experience [[intangibility]] frames while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is generally more vulnerable to attacks. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as [[Zelda]] or [[Mewtwo]]) will instead step back, slide or even teleport (the latter being the case for [[Palutena]] and [[Rosalina]]) into the direction the Control Stick is flicked, while others such as [[Kirby]] and [[Mr. Game & Watch]] use a cartwheeling animation. [[Yoshi]] and [[Samus]] use unique special animations for it: Yoshi rolls while in his Egg, and Samus goes into Morph Ball mode, though both rolls are considerably slow.


After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This lets characters close enough to an opponent roll to the opposite side of the foe and always end up facing them, which allows for easier punishment of laggy attacks or grabs. However, this property reduces their utility as an [[approach]] option. Additionally, characters cannot roll off edges; should they roll towards an edge, the character's movement will instantly halt at the edge while the remainder of the animation continues.
After rolling, characters will always end up facing the opposite direction they rolled into. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. Additionally, characters cannot roll off edges; they will instead perform the remainder of their rolling animation while staying in place at the edge.


[[Computer player]]s, especially high-leveled ones, often use rolls to evade attacks. Due to rolls' trait of moving the character while dodging attacks, most casual players tend to over-rely on them by using them preemptively even when not in range of any of their opponents' attacks, sometimes even preferring them over [[walk]]ing and [[dash]]ing to simply move across the stage. However, due to their short duration and vulnerability frames at the end, excessive rolling can leave the user vulnerable against attacks by a more competent player, as the opponent can [[read]] their reaction and throw an attack into the direction they are going to roll into to [[punish]] them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as [[down smash]]es and [[neutral aerial]]s. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.
[[Computer player]]s often use rolls to evade attacks, especially at high levels. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. In reality, due to its noticeable duration and vulnerability frames near the end, excessive rolling can leave the user more vulnerable against attacks, as the opponent can [[read]] their reaction and throw an attack into the direction they are going to roll into to [[punish]] them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as [[down smash]]es and [[neutral aerial]]s. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.


In ''[[Super Smash Bros. Ultimate]]'', rolling multiple times within a short timeframe causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment. This trait, known as [[dodge staling]], also applies to [[spot dodge]]s and [[air dodge]]s, such that overusing any type of dodge also affects the others.
In ''[[Super Smash Bros. Ultimate]]'', rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. This trait also applies to [[spot dodge]]s, in a way so overusing either dodge also affects the others.


==Rolling vs. wavedashing (''[[Super Smash Bros. Melee]]'')==
==Rolling vs. wavedashing (''[[Super Smash Bros. Melee]]'')==
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==Rolling frames in ''Smash 64''==
==Rolling frames in ''Smash 64''==
All fighters are vulnerable for 3 frames at the start of a roll, then are invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).
All rolls have 3 vulnerable frames as soon as they start, then they're invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).


{|class="wikitable sortable" style="text-align:center;"
{|class="wikitable sortable" style="text-align:center;"
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!Total Frames
!Total Frames
!Vulnerable End Frames
!Vulnerable End Frames
|-
|style="text-align:left"|{{CharHead|Fox|SSB}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Jigglypuff|SSB}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Kirby|SSB}}
|4-19
|31
|12
|-
|-
|style="text-align:left"|{{CharHead|Luigi|SSB}}
|style="text-align:left"|{{CharHead|Luigi|SSB}}
Line 50: Line 35:
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Ness|SSB}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSB}}
|4-19
|4-19
|31
|37
|12
|18
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSB}} (back)
|style="text-align:left"|{{CharHead|Link|SSB}} (forwards)
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Link|SSB}} (forward)
|4-19
|4-19
|34
|34
|15
|15
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSB}} (forward)
|style="text-align:left"|{{CharHead|Link|SSB}} (back)
|4-19
|4-19
|34
|37
|15
|18
|-
|style="text-align:left"|{{CharHead|Samus|SSB}}
|4-23
|45
|22
|-
|-
|style="text-align:left"|{{CharHead|Pikachu|SSB}} (forward)
|style="text-align:left"|{{CharHead|Captain Falcon|SSB}}
|4-19
|4-19
|35
|41
|16
|22
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSB}}
|style="text-align:left"|{{CharHead|Ness|SSB}}
|4-19
|4-19
|37
|31
|18
|12
|-
|-
|style="text-align:left"|{{CharHead|Link|SSB}} (back)
|style="text-align:left"|{{CharHead|Yoshi|SSB}} (forwards)
|4-19
|4-19
|37
|34
|18
|15
|-
|-
|style="text-align:left"|{{CharHead|Yoshi|SSB}} (back)
|style="text-align:left"|{{CharHead|Yoshi|SSB}} (back)
Line 90: Line 75:
|18
|18
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSB}}
|style="text-align:left"|{{CharHead|Kirby|SSB}}
|4-19
|41
|22
|-
|style="text-align:left"|{{CharHead|Samus|SSB}}
|4-23
|45
|22
|-
|}
 
==Rolling frames in ''Melee''==
These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.
 
{|class="wikitable sortable" style="text-align:center;"
!Characters
!Intangibility Frames
!Total Frames
!Vulnerable End Frames
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|style="text-align:left"|{{CharHead|Fox|SSB}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|style="text-align:left"|{{CharHead|Pikachu|SSB}} (forward)
|4-19
|35
|16
|-
|style="text-align:left"|{{CharHead|Pikachu|SSB}} (back)
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|style="text-align:left"|{{CharHead|Jigglypuff|SSB}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|}
 
==Rolling frames in ''Melee''==
These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.
 
{|class="wikitable sortable" style="text-align:center;"
!Characters
!Intangibility Frames
!Total Frames
!Vulnerable End Frames
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBM}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|style="text-align:left"|{{CharHead|Donkey Kong|SSBM}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|style="text-align:left"|{{CharHead|Dr. Mario|SSBM}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|style="text-align:left"|{{CharHead|Falco|SSBM}}
|4-19
|4-19
|31
|31
|12
|12
|-
|-
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|style="text-align:left"|{{CharHead|Fox|SSBM}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Ganondorf|SSBM}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Ice Climbers|SSBM}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Kirby|SSBM}}
|4-19
|31
|12
|-
|style="text-align:left"|{{CharHead|Luigi|SSBM}}
|4-19
|4-19
|31
|31
Line 219: Line 219:
|4-23
|4-23
|35
|35
|12
|13
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBM}} (forward)
|style="text-align:left"|{{CharHead|Roy|SSBM}} (forward)
Line 229: Line 229:
|4-23
|4-23
|35
|35
|12
|13
|-
|-
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}} (forward)
|style="text-align:left"|{{CharHead|Mewtwo|SSBM}} (forward)
Line 261: Line 261:
|20
|20
|-
|-
|style="text-align:left"|{{CharHead|Samus|SSBM}}*
|style="text-align:left"|{{CharHead|Samus|SSBM}}
|4-23
|4-30
|44
|44
|21
|14
|}
|}
* Samus' morph ball shrinks her body until frame 30.


==Rolling distances in ''Melee''==
==Rolling distances in ''Melee''==
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|4-19
|4-19
|29
|29
|-
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|4-20
|31
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBB}}
Line 534: Line 529:
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|style="text-align:left"|{{CharHead|Zelda|SSBB}}
|4-19
|4-19
|31
|-
|style="text-align:left"|{{CharHead|Kirby|SSBB}}
|4-20
|31
|31
|-
|-
Line 542: Line 541:
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Jigglypuff|SSBB}} (forward)
|3-19
|3-19
|32
|-
|style="text-align:left"|{{CharHead|Pit|SSBB}} (back)
|4-17
|32
|32
|-
|-
Line 564: Line 567:
|32
|32
|-
|-
|style="text-align:left"|{{CharHead|Pit|SSBB}} (back)
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}} (back)
|4-17
|4-12
|32
|33
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Ike|SSBB}} (forward)
Line 574: Line 577:
|style="text-align:left"|{{CharHead|Snake|SSBB}} (back)
|style="text-align:left"|{{CharHead|Snake|SSBB}} (back)
|4-19
|4-19
|33
|-
|style="text-align:left"|{{CharHead|Meta Knight|SSBB}} (back)
|4-12
|33
|33
|-
|-
Line 585: Line 584:
|-
|-
|style="text-align:left"|{{CharHead|R.O.B.|SSBB}}
|style="text-align:left"|{{CharHead|R.O.B.|SSBB}}
|4-15
|4-21
|34
|34
|-
|style="text-align:left"|{{CharHead|Marth|SSBB}} (back)
|4-23
|35
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (forward)
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (forward)
Line 608: Line 603:
|35
|35
|-
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (back)
|style="text-align:left"|{{CharHead|Marth|SSBB}} (back)
|4-23
|35
|-
|style="text-align:left"|{{CharHead|Charizard|SSBB}} (back)
|4-19
|4-19
|36
|36
|-
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|4-21
|37
|-
|-
|style="text-align:left"|{{CharHead|Ike|SSBB}} (back)
|style="text-align:left"|{{CharHead|Ike|SSBB}} (back)
Line 634: Line 629:
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} (back)
|style="text-align:left"|{{CharHead|Zero Suit Samus|SSBB}} (back)
|4-19
|4-19
|37
|-
|style="text-align:left"|{{CharHead|Wario|SSBB}}
|4-21
|37
|37
|-
|-
Line 1,205: Line 1,204:


==Rolling frames in ''Ultimate''==
==Rolling frames in ''Ultimate''==
In ''Ultimate'', the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in ''SSB4'', back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of {{SSBU|Bayonetta}}, {{SSBU|Samus}} and {{SSBU|Yoshi}}, which were the slowest in ''Smash 4'', have been sped up relative to other characters.
In ''Ultimate'', the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in ''Smash 4'', back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of {{SSBU|Bayonetta}}, {{SSBU|Samus}} and {{SSBU|Yoshi}}, which were the slowest in ''Smash 4'', have been sped up relative to other characters.


In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[spot dodge]]s and [[air dodge]]s.
In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are [[Spam|performed repeatedly]], gradually leaving the user more vulnerable. This mechanic is shared with [[spot dodge]]s and [[air dodge]]s.
Line 1,261: Line 1,260:
|-
|-
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|style="text-align:left"|{{CharHead|Bowser Jr.|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Byleth|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|-
Line 1,354: Line 1,350:
|-
|-
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|style="text-align:left"|{{CharHead|Roy|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Sephiroth|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|-
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|style="text-align:left"|{{CharHead|Shulk|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Sora|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Steve|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|-
Line 1,379: Line 1,366:
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|style="text-align:left"|{{CharHead|Wolf|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Pyra|SSBU}}
|4-15||8-14||29||38||5-16||9-14||34||51
|-
|style="text-align:left"|{{CharHead|Kazuya|SSBU}}
|4-15||8-14||30||39||5-16||9-14||35||52
|-
|style="text-align:left"|{{CharHead|Min Min|SSBU}}
|4-15||8-14||30||39||5-16||9-14||35||52
|-
|-
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
|style="text-align:left"|{{CharHead|Captain Falcon|SSBU}}
Line 1,458: Line 1,436:
|4-18||8-16||31||41||5-20||9-16||36||54
|4-18||8-16||31||41||5-20||9-16||36||54
|-
|-
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 2–5 during forward roll, and frames 3–6 during back roll, assuming unstaled dodges</ref>
|style="text-align:left"|{{CharHead|Bayonetta|SSBU}}<ref>[[Bat Within]] activates on frames 2-5 during forward roll, and frames 3-6 during back roll</ref>
|6-15||10-15||31||41||7-16||11-15||36||54
|6-15||10-15||31||41||7-16||11-15||36||54
|-
|-
Line 1,481: Line 1,459:
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|style="text-align:left"|{{CharHead|Samus|SSBU}}
|4-18||8-16||34||45||5-20||9-16||39||59
|4-18||8-16||34||45||5-20||9-16||39||59
|-
|style="text-align:left"|{{CharHead|Mythra|SSBU}}<ref>[[Foresight]] activates on frames 2–6 during forward roll, and frames 2–7 during back roll, assuming unstaled dodges</ref>
|7-18||11-17||35||46||8-19||12-17||38||57
|}
==Rolling distances in ''Ultimate''==
This list shows the overall rankings for how far the characters roll in ''Ultimate''. Values are approximated from the markings in {{b|Training|stage}} and adjusted to account for the marking's incorrect scale (a 1 unit mark is around 1.067 units).
===Forward rolls===
{|class="wikitable"
!Ranking!!Character!!Approx. Units
|-
|1-2||{{CharHead|Samus|SSBU}}||39.73
|-
|1-2||{{CharHead|Dark Samus|SSBU}}||39.73
|-
|3||{{CharHead|Little Mac|SSBU}}||37.4
|-
|4||{{CharHead|Charizard|SSBU}}||36.79
|-
|5||{{CharHead|Wolf|SSBU}}||36.18
|-
|6||{{CharHead|Mewtwo|SSBU}}||36.09
|-
|7||{{CharHead|Joker|SSBU}}||{{rollover|36.04|25.74 with Gun or Gun Special dodge|?}}
|-
|8||{{CharHead|Falco|SSBU}}||35.95
|-
|9||{{CharHead|Simon|SSBU}}||35.48
|-
|9||{{CharHead|Richter|SSBU}}||35.48
|-
|11-14||{{CharHead|Jigglypuff|SSBU}}||35.02
|-
|11-14||{{CharHead|R.O.B.|SSBU}}||35.02
|-
|11-14||{{CharHead|Greninja|SSBU}}||35.02
|-
|11-14||{{CharHead|Sephiroth|SSBU}}||35.02
|-
|15||{{CharHead|Link|SSBU}}||34.92
|-
|16-18||{{CharHead|Roy|SSBU}}||34.74
|-
|16-18||{{CharHead|Chrom|SSBU}}||34.74
|-
|16-18||{{CharHead|Banjo & Kazooie|SSBU}}||34.74
|-
|19-20||{{CharHead|Inkling|SSBU}}||34.64
|-
|19-20||{{CharHead|Ridley|SSBU}}||34.64
|-
|21-22||{{CharHead|Marth|SSBU}}||34.36
|-
|21-22||{{CharHead|Lucina|SSBU}}||34.36
|-
|23||{{CharHead|Min Min|SSBU}}||34.08
|-
|24||{{CharHead|Pikachu|SSBU}}||33.99
|-
|25||{{CharHead|Byleth|SSBU}}||33.57
|-
|26||{{CharHead|King Dedede|SSBU}}||33.29
|-
|27||{{CharHead|Terry|SSBU}}||33.2
|-
|28||{{CharHead|Ike|SSBU}}||33.11
|-
|29||{{CharHead|Corrin|SSBU}}||32.97
|-
|30||{{CharHead|Donkey Kong|SSBU}}||32.92
|-
|31||{{CharHead|Sonic|SSBU}}||32.83
|-
|32||{{CharHead|Ganondorf|SSBU}}||32.69
|-
|33||{{CharHead|Pyra|SSBU}}||32.64
|-
|33||{{CharHead|Mythra|SSBU}}||32.64
|-
|35||{{CharHead|Luigi|SSBU}}||32.41
|-
|36||{{CharHead|Sora|SSBU}}||32.33
|-
|37||{{CharHead|Pichu|SSBU}}||32.22
|-
|38-41||{{CharHead|Mario|SSBU}}||32.17
|-
|38-41||{{CharHead|Dr. Mario|SSBU}}||32.17
|-
|38-41||{{CharHead|Diddy Kong|SSBU}}||32.17
|-
|38-41||{{CharHead|Kazuya|SSBU}}||32.17
|-
|42||{{CharHead|Hero|SSBU}}||31.94
|-
|43||{{CharHead|Sheik|SSBU}}||31.85
|-
|44-45||{{CharHead|Fox|SSBU}}||31.8
|-
|44-45||{{CharHead|Lucario|SSBU}}||31.8
|-
|46||{{CharHead|Ivysaur|SSBU}}||31.71
|-
|47-49||{{CharHead|Pac-Man|SSBU}}||31.52
|-
|47-49||{{CharHead|Incineroar|SSBU}}||31.52
|-
|47-49||{{CharHead|Steve|SSBU}}||31.52
|-
|50||{{CharHead|Duck Hunt|SSBU}}||31.29
|-
|51||{{CharHead|Mii Brawler|SSBU}}||31.24
|-
|52-55||{{CharHead|Meta Knight|SSBU}}||31.19
|-
|52-55||{{CharHead|King K. Rool|SSBU}}||31.19
|-
|52-55||{{CharHead|Mii Swordfighter|SSBU}}||31.19
|-
|52-55||{{CharHead|Mii Gunner|SSBU}}||31.19
|-
|56||{{CharHead|Kirby|SSBU}}||31.15
|-
|57||{{CharHead|Snake|SSBU}}||31.01
|-
|58||{{CharHead|Rosalina & Luma|SSBU}}||30.73
|-
|59-63||{{CharHead|Captain Falcon|SSBU}}||30.68
|-
|59-63||{{CharHead|Mr. Game & Watch|SSBU}}||30.68
|-
|59-63||{{CharHead|Zero Suit Samus|SSBU}}||30.68
|-
|59-63||{{CharHead|Wario|SSBU}}||30.68
|-
|59-63||{{CharHead|Bowser Jr.|SSBU}}||30.68
|-
|64||{{CharHead|Robin|SSBU}}||30.59
|-
|65-66||{{CharHead|Yoshi|SSBU}}||30.45
|-
|65-66||{{CharHead|Mega Man|SSBU}}||30.45
|-
|67||{{CharHead|Olimar|SSBU}}||30.31
|-
|68-69||{{CharHead|Shulk|SSBU}}||30.03
|-
|68-69||{{CharHead|Cloud|SSBU}}||30.03
|-
|70||{{CharHead|Young Link|SSBU}}||29.89
|-
|71||{{CharHead|Bayonetta|SSBU}}||29.79
|-
|72||{{CharHead|Palutena|SSBU}}||29.7
|-
|73-74||{{CharHead|Ness|SSBU}}||29.65
|-
|73-74||{{CharHead|Lucas|SSBU}}||29.65
|-
|75-76||{{CharHead|Peach|SSBU}}||29.52
|-
|75-76||{{CharHead|Daisy|SSBU}}||29.52
|-
|77||{{CharHead|Toon Link|SSBU}}||29.24
|-
|78-79||{{CharHead|Pit|SSBU}}||29.14
|-
|78-79||{{CharHead|Dark Pit|SSBU}}||29.14
|-
|80||{{CharHead|Wii Fit Trainer|SSBU}}||29.0
|-
|81||{{CharHead|Squirtle|SSBU}}||28.82
|-
|82||{{CharHead|Ice Climbers|SSBU}}||27.98
|-
|83||{{CharHead|Zelda|SSBU}}||27.42
|-
|84||{{CharHead|Bowser|SSBU}}||27.28
|-
|85||{{CharHead|Isabelle|SSBU}}||27.04
|-
|86||{{CharHead|Villager|SSBU}}||26.86
|-
|87||{{CharHead|Piranha Plant|SSBU}}||26.62
|-
|88-89||{{CharHead|Ryu|SSBU}}||26.53
|-
|88-89||{{CharHead|Ken|SSBU}}||26.53
|}
===Back rolls===
{|class="wikitable"
!Ranking!!Character!!Approx. Units
|-
|1-2||{{CharHead|Samus|SSBU}}||36.56
|-
|1-2||{{CharHead|Dark Samus|SSBU}}||36.56
|-
|3||{{CharHead|Falco|SSBU}}||36.09
|-
|4||{{CharHead|Mewtwo|SSBU}}||36.04
|-
|5||{{CharHead|Joker|SSBU}}||{{rollover|36.0|25.69 with Gun or Gun Special dodge|?}}
|-
|6-7||{{CharHead|Simon|SSBU}}||35.44
|-
|6-7||{{CharHead|Richter|SSBU}}||35.44
|-
|8-12||{{CharHead|Jigglypuff|SSBU}}||34.97
|-
|8-12||{{CharHead|Charizard|SSBU}}||34.97
|-
|8-12||{{CharHead|R.O.B.|SSBU}}||34.97
|-
|8-12||{{CharHead|Greninja|SSBU}}||34.97
|-
|8-12||{{CharHead|Sephiroth|SSBU}}||34.97
|-
|13-15||{{CharHead|Roy|SSBU}}||34.69
|-
|13-15||{{CharHead|Chrom|SSBU}}||34.69
|-
|13-15||{{CharHead|Wolf|SSBU}}||34.69
|-
|16||{{CharHead|Inkling|SSBU}}||34.6
|-
|17||{{CharHead|Link|SSBU}}||34.41
|-
|18||{{CharHead|Marth|SSBU}}||34.32
|-
|18||{{CharHead|Lucina|SSBU}}||34.32
|-
|20||{{CharHead|Snake|SSBU}}||34.13
|-
|21-22||{{CharHead|Pyra|SSBU}}||33.43
|-
|21-22||{{CharHead|Mythra|SSBU}}||33.43
|-
|23||{{CharHead|Byleth|SSBU}}||33.39
|-
|24-25||{{CharHead|Diddy Kong|SSBU}}||33.25
|-
|24-25||{{CharHead|King Dedede|SSBU}}||33.25
|-
|26||{{CharHead|Terry|SSBU}}||33.15
|-
|27||{{CharHead|Sonic|SSBU}}||33.01
|-
|28-29||{{CharHead|Ganondorf|SSBU}}||32.92
|-
|28-29||{{CharHead|Corrin|SSBU}}||32.92
|-
|30||{{CharHead|Donkey Kong|SSBU}}||32.87
|-
|31||{{CharHead|Pikachu|SSBU}}||32.78
|-
|31||{{CharHead|Ike|SSBU}}||32.78
|-
|33||{{CharHead|Palutena|SSBU}}||32.45
|-
|34||{{CharHead|Luigi|SSBU}}||32.36
|-
|35||{{CharHead|Sora|SSBU}}||32.33
|-
|36||{{CharHead|Ridley|SSBU}}||32.31
|-
|37||{{CharHead|Banjo & Kazooie|SSBU}}||32.13
|-
|38||{{CharHead|Hero|SSBU}}||31.89
|-
|39||{{CharHead|Sheik|SSBU}}||31.8
|-
|40||{{CharHead|Fox|SSBU}}||31.75
|-
|41-42||{{CharHead|Ivysaur|SSBU}}||31.66
|-
|41-42||{{CharHead|Lucario|SSBU}}||31.66
|-
|43-46||{{CharHead|Pac-Man|SSBU}}||31.47
|-
|43-46||{{CharHead|Duck Hunt|SSBU}}||31.47
|-
|43-46||{{CharHead|Incineroar|SSBU}}||31.47
|-
|43-46||{{CharHead|Steve|SSBU}}||31.47
|-
|47-49||{{CharHead|King K. Rool|SSBU}}||31.15
|-
|47-49||{{CharHead|Mii Swordfighter|SSBU}}||31.15
|-
|47-49||{{CharHead|Mii Gunner|SSBU}}||31.15
|-
|50||{{CharHead|Min Min|SSBU}}||31.01
|-
|51||{{CharHead|Meta Knight|SSBU}}||30.82
|-
|52-53||{{CharHead|Rosalina & Luma|SSBU}}||30.68
|-
|52-53||{{CharHead|Mii Brawler|SSBU}}||30.68
|-
|54-58||{{CharHead|Mario|SSBU}}||30.63
|-
|54-58||{{CharHead|Captain Falcon|SSBU}}||30.63
|-
|54-58||{{CharHead|Wario|SSBU}}||30.63
|-
|54-58||{{CharHead|Robin|SSBU}}||30.63
|-
|54-58||{{CharHead|Bowser Jr.|SSBU}}||30.63
|-
|59||{{CharHead|Dr. Mario|SSBU}}||30.59
|-
|60||{{CharHead|Mr. Game & Watch|SSBU}}||30.59
|-
|61||{{CharHead|Pichu|SSBU}}||30.54
|-
|62||{{CharHead|Zero Suit Samus|SSBU}}||30.31
|-
|63||{{CharHead|Mega Man|SSBU}}||30.07
|-
|64-65||{{CharHead|Shulk|SSBU}}||29.98
|-
|64-65||{{CharHead|Cloud|SSBU}}||29.98
|-
|66||{{CharHead|Olimar|SSBU}}||29.89
|-
|67-70||{{CharHead|Kirby|SSBU}}||29.75
|-
|67-70||{{CharHead|Pit|SSBU}}||29.75
|-
|67-70||{{CharHead|Dark Pit|SSBU}}||29.75
|-
|67-70||{{CharHead|Bayonetta|SSBU}}||29.75
|-
|71||{{CharHead|Yoshi|SSBU}}||29.61
|-
|72-73||{{CharHead|Ness|SSBU}}||29.38
|-
|72-73||{{CharHead|Lucas|SSBU}}||29.38
|-
|74-75||{{CharHead|Peach|SSBU}}||29.28
|-
|74-75||{{CharHead|Daisy|SSBU}}||29.28
|-
|76-77||{{CharHead|Young Link|SSBU}}||29.19
|-
|76-77||{{CharHead|Toon Link|SSBU}}||29.19
|-
|78||{{CharHead|Little Mac|SSBU}}||29.14
|-
|79-80||{{CharHead|Wii Fit Trainer|SSBU}}||28.96
|-
|79-80||{{CharHead|Kazuya|SSBU}}||28.96
|-
|81||{{CharHead|Ice Climbers|SSBU}}||28.86
|-
|82||{{CharHead|Squirtle|SSBU}}||28.77
|-
|83||{{CharHead|Bowser|SSBU}}||27.88
|-
|84||{{CharHead|Zelda|SSBU}}||27.37
|-
|85||{{CharHead|Isabelle|SSBU}}||26.81
|-
|86||{{CharHead|Villager|SSBU}}||26.67
|-
|87||{{CharHead|Piranha Plant|SSBU}}||26.58
|-
|88-89||{{CharHead|Ryu|SSBU}}||26.44
|-
|88-89||{{CharHead|Ken|SSBU}}||26.44
|}
|}


Line 1,858: Line 1,465:
File:MarioForwardRollSSBM.gif|Mario's forward roll animation in ''Melee''.
File:MarioForwardRollSSBM.gif|Mario's forward roll animation in ''Melee''.
Image:Roll.jpg|Zero Suit Samus rolls away from Snake's aerial attack in ''Brawl''.
Image:Roll.jpg|Zero Suit Samus rolls away from Snake's aerial attack in ''Brawl''.
File:Mii Brawler Roll.JPG|Mii Brawler performing their backward roll in {{forwiiu}}.
File:Mii Brawler Roll.JPG|A Mii Brawler performing its backward roll in {{forwiiu}}.
</gallery>
</gallery>


Line 1,868: Line 1,475:


[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Character attributes]]
[[Category: Character attributes]]

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