Editing Rising Uppercut

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{{CustomSet|LittleMac|Up|name1=Rising Uppercut|desc1=Punch upward while twisting into the air. Hits opponents multiple times.|name2=Tornado Uppercut|desc2=A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.|name3=Rising Smash|desc3=Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.}}
{{CustomSet|LittleMac|Up|name1=Rising Uppercut|desc1=Punch upward while twisting into the air. Hits opponents multiple times.|name2=Tornado Uppercut|desc2=A twisting uppercut that reaches greater heights. Knocks foes away, only hitting them once.|name3=Rising Smash|desc3=Pop up foes, and then leap up to deliver an extra-powerful punch. Doesn't go very high.}}
# '''Rising Uppercut''': Default.
# '''Rising Uppercut''': Default.
# '''Tornado Uppercut''': Increased vertical recovery, but only hits a single time for 2% damage with weak knockback, unable to KO at a realistic percent. Also increases landing lag.
# '''Tornado Uppercut''': Increased vertical recovery, but only hits a single time for 2% damage with weak knockback.
# '''Rising Smash''': A stronger, [[electric]] version that hits twice (at the beginning and end of the move), instead of hitting multiple times. The first hit connects to the second hit, which deals extremely high knockback and damage. The move is capable of KOing at as low as 57%. However, it has slightly higher startup and significantly increased ending lag, and also possesses little horizontal movement. Both hits tend to have difficulty connecting after 60%. Unlike the default, it does not go any higher on the ground than it does in the air, and it gives even less vertical distance if it's used while Mac is falling down. However, if used right after a double jump, the height gained by this move and the default Rising Uppercut is almost the same.
# '''Rising Smash''': Increased power and knockback, but only hits twice at the beginning and end of the move. Unlike the default, it does not go any higher on the ground than it does in the air. In the air, it gives even less vertical distance under certain circumstances - if it's used while Mac is falling down, he will continue to fall during the long startup, gaining almost no height at all. Therefore it's a better idea to use the move right after a double jump - in the case, the height gained by this move and the default Rising Uppercut is almost the same.


==Origin==
==Origin==

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