Editing Reflector (Fox)

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While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, slower startup, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.
While the reflector is active, Fox's [[falling speed]] is altered: Fox falls and accelerates more slowly; this is the reason that the [[Chillin dash]] works. In ''Brawl'', the move's ending lag was decreased, so Fox can effectively hover and stall in the air by repeatedly using his reflector. The slowed falling speed, mixed with the damaging aspect of the Reflector, can prevent Fox being juggled. Fox can also turn in midair when repeatedly activating the reflector. However, shine-spiking in ''Brawl'' is much less useful due to a combination of the reflector's damage affected knockback, slower startup, longer recoveries, and floatiness, though it can be used immediately while hanging on a ledge.


When Fox reflects a projectile on the ground from ''Brawl'' onward, he can cancel the move into a roll, spot dodge or jump by making the appropriate directional input during the reflector's animation change. As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spot dodge-canceling it, due to the player having to push down on the control stick to activate the move.
When Fox reflects a projectile on the ground from ''Brawl'' onward, he can cancel the move into a roll, spotdodge or jump by making the appropriate directional input during the reflector's animation change. As a result, when pulling out the reflector on the same frame that a projectile reaches it, it will almost always result in Fox spotdodge-canceling it, due to the player having to push down on the control stick to activate the move.


In ''[[Super Smash Bros. 4]]'', Fox's Reflector was given much more ending lag, comparable to his Reflector in ''Melee'', to prevent stalling in the air. It also no longer semi-spikes aerial opponents, practically eliminating all of the move's offensive capability in Fox's edgeguarding. Additionally, the move's startup lag has been doubled, and it no longer gives Fox intangibility on startup, limiting its use as a combo breaker.
In ''[[Super Smash Bros. 4]]'', Fox's Reflector was given much more ending lag, comparable to his Reflector in ''Melee'', to prevent stalling in the air. It also no longer semi-spikes aerial opponents, practically eliminating all of the move's offensive capability in Fox's edgeguarding. Additionally, the move's startup lag has been doubled, and it no longer gives Fox intangibility on startup, limiting its use as a combo breaker.

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