Editing Recovery

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!Description
!Description
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|{{SSBU|Banjo & Kazooie}}||The duo can perform two midair jumps like Charizard and Ridley. [[Shock Spring Jump]] offers decent height that slightly increases when charged, but grants little sideways movement and lacks a hitbox during the ascent. [[Wonderwing]] provides good horizontal distance and is invincible against most attacks, however using the move 5 times within a stock will cause the duo to stumble; this stumble animation moves the duo forward in the air, meaning it still can be used to extend their recovery without consuming other resources, but this is somewhat risky due to the move having no hitboxes or protection and somewhat long ending lag when used with no feathers. Neither moves put Banjo & Kazooie into their [[helpless]] state, so these moves can be used together along with their midair jumps and air dodge. Finally, the explosions from [[Rear Egg]]'s grenade eggs can be used to [[Bomb recovery|regain the duo's recovery moves]], much like Snake's C4.
|{{SSBU|Banjo & Kazooie}}||The duo can perform two midair jumps like Charizard and Ridley. [[Shock Spring Jump]] offers decent height that slightly increases when charged, but grants little sideways movement and lacks a hitbox during the ascent. [[Wonderwing]] provides good horizontal distance and is invincible against most attacks, however using the move 5 times within a stock will cause the duo to stumble; this stumble animation actually moves the duo forward in the air, meaning it still can be used to extend their recovery without consuming other resources, but this is somewhat risky due to the move having no hitboxes or protection and somewhat long ending lag when used with no feathers. Neither moves put Banjo & Kazooie into their [[helpless]] state, so these moves can be used together along with their midair jumps and air dodge. Finally, the explosions from [[Rear Egg]]'s grenade eggs can be used to [[Bomb recovery|regain the duo's recovery moves]], much like Snake's C4.
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|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweet spot ledges, and can no longer sweet spot ledges from behind at all. However, the reintroduction of directional air dodges gives Bayonetta an extra, somewhat useful recovery option.
|{{SSBU|Bayonetta}}||[[Witch Twist]] grants less height, takes longer to sweet spot ledges, and can no longer sweet spot ledges from behind at all. However, the reintroduction of directional air dodges gives Bayonetta an extra, somewhat useful recovery option.

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