Editing Recovery

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|{{SSB|Link}}|| Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack covers very poor vertical and horizontal distance, which combined with its vulnerability makes it arguably the worst recovery in the game.
|{{SSB|Link}}|| Link has a variety of techniques to augment [[Spin Attack]]. [[Link's bomb]], if it explodes while he is holding it, can aid his recovery by giving him back his Spin Attack (see [[bomb recovery]]). However, his Spin Attack covers very poor vertical and horizontal distance, which combined with its vulnerability makes it arguably the worst recovery in the game.
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|{{SSB|Luigi}}|| In this game, Luigi's recovery is technically greater than {{SSB|Mario}}'s, as he has a higher double jump. However, Luigi has a slower airspeed, though [[Luigi Cyclone]] is a more effective option compared to the Mario Tornado because it requires less button-tapping and has slightly better height. As with Mario, [[Super Jump Punch]] is his primary recovery, but it is easier to edgeguard on account of the extremely weak sourspot that will be beaten out by any attack.
|{{SSB|Luigi}}|| In this game, Luigi's recovery is technically greater than {{SSB|Mario}}'s, as he has a higher double jump. However, Luigi has a slower airspeed, and [[Luigi Cyclone]] is harder to use compared to the Mario Tornado because it requires very quick button-tapping. As with Mario, [[Super Jump Punch]] is his primary recovery, but it is easier to edgeguard on account of the extremely weak sourspot that will be beaten out by any attack.
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|{{SSB|Mario}}|| If the player rapidly presses the special button during the [[Mario Tornado]], he rises up in the air. Super Jump Punch is the primary recovery move and covers a large vertical and horizontal distance.
|{{SSB|Mario}}|| If the player rapidly presses the special button during the [[Mario Tornado]], he rises up in the air. Super Jump Punch is the primary recovery move and covers a large vertical and horizontal distance.

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