Editing Recovery

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|{{SSBU|Steve}}||[[Elytra]] gives Steve a short boost in any direction before transitioning into a [[glide]], similar to the technique in ''Brawl''. The move grants excellent horizontal distance but mediocre vertical distance and only features a weak hitbox near the start of the move.
|{{SSBU|Steve}}||[[Elytra]] gives Steve a short boost in any direction before transitioning into a [[glide]], similar to the technique in ''Brawl''. The move grants excellent horizontal distance but mediocre vertical distance and only features a weak hitbox near the start of the move.


[[Minecart]] acts as a horizontal recovery with decent protection, can reverse Steve's orientation midair regardless of whether the cart is actually created, and provides an extra double jump if it does successfully activate. [[Create Block]] can also be used near the stage to restore Steve's double jump. Dropping [[TNT]] grants Steve a small vertical boost comparable to that of his double jump. Although these three actions require resources to use (with the exception of Minecart reversing his midair orientation), if they are used properly it is possible for Steve to [https://youtu.be/2rsjdAWsjPw recover from the bottom blast line].
[[Minecart]] acts as a horizontal recovery with decent protection. [[Create Block]] can also be used near the stage to restore Steve's double jump. Both moves can only be used if Steve has enough resources.
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|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.
|{{SSBU|Terry}}||[[Rising Tackle]] is Terry's primary vertical recovery option. It grants very short horizontal distance and is hard to sweet spot ledges with, but if ↓ is briefly held before doing the move's input, Terry will become intangible and travel slightly farther than the standard version. [[Power Wave]] can be used to halt Terry's momentum. [[Power Dunk]] provides some vertical lift and doesn't cause helplessness, but its downward trajectory makes the move impractical for recovering low and the move cannot sweet spot the ledge.

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