Editing Recovery

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|{{SSBU|Jigglypuff}}||[[Pound]] has reduced ending lag, increasing the move's effective recovery potential. Jigglypuff can once again steer during [[Rollout]]'s freefall if it hits an opponent like in ''Brawl'', and can now grab the ledge during this freefall state.
|{{SSBU|Jigglypuff}}||[[Pound]] has reduced ending lag, increasing the move's effective recovery potential. Jigglypuff can once again steer during [[Rollout]]'s freefall if it hits an opponent like in ''Brawl'', and can now grab the ledge during this freefall state.
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|{{SSBU|Joker}}||[[Grappling Hook]] is Joker's primary recovery move, a diagonal tether recovery with a good distance similar to Ivysaur's [[Vine Whip]]. The dodges from his [[Gun]] move can be used to gain some horizontal distance before using the Grappling Hook. When [[Arsène]] is summoned, the Grappling Hook is replaced with Wings of Rebellion, a very high jump similar to Pit's [[Power of Flight]]; this move cannot be angled as sharply, but instead grants intangibility during startup.
|{{SSBU|Joker}}||[[Grappling Hook]] is Joker's primary recovery move, a diagonal tether recovery with a good distance similar to Ivysaur's [[Vine Whip]]. The dodges from his [[Gun]] move can be used to gain some horizontal distance before using the Grappling Hook. When [[Arsene]] is summoned, the Grappling Hook is replaced with Wings of Rebellion, a very high jump similar to Pit's [[Power of Flight]]; this move cannot be angled as sharply, but instead grants intangibility during startup.
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|{{SSBU|Kazuya}}||Alongside a unique double jump that goes further than most, Kazuya's main recovery move is [[Devil Wings]], his up special. In spite of its ending lag, this move does not render him helpless meaning he can perform an airdodge after. Devil Wings can slightly steer him left or right as well as damage nearby opponents. Kazuya can also use [[Devil Fist]] as a short ranged horizontal recovery, but its usage is mutually exclusive with Devil Wings.
|{{SSBU|Kazuya}}||Alongside a unique double jump that goes further than most, Kazuya's main recovery move is [[Devil Wings]], his up special. In spite of its ending lag, this move does not render him helpless meaning he can perform an airdodge after. Devil Wings can slightly steer him left or right as well as damage nearby opponents. Kazuya can also use [[Devil Fist]] as a short ranged horizontal recovery, but its usage is mutually exclusive with Devil Wings.

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