Editing Recovery
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Custom specials: Farore's Squall is a slower teleport that deals no damage, but has greater range and a windbox that pushes enemies away at the start and end, making edgeguarding more difficult. Farore's Windfall can only teleport straight up, removing what little versatility could be achieved from the other two versions, though it is faster and the emerging hitbox is a meteor smash, albeit with weak knockback. | Custom specials: Farore's Squall is a slower teleport that deals no damage, but has greater range and a windbox that pushes enemies away at the start and end, making edgeguarding more difficult. Farore's Windfall can only teleport straight up, removing what little versatility could be achieved from the other two versions, though it is faster and the emerging hitbox is a meteor smash, albeit with weak knockback. | ||
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|{{SSB4|Zero Suit Samus}}||Zero Suit Samus' new up special, [[Boost Kick]] is now a move that sends Zero Suit Samus upwards, like Super Jump Punch, as opposed to her tether recovery from | |{{SSB4|Zero Suit Samus}}||Zero Suit Samus' new up special, [[Boost Kick]] is now a move that sends Zero Suit Samus upwards, like Super Jump Punch, as opposed to her tether recovery from Brawl. In addition to being a more reliable recovery move, it has also gained significant KO power, especially when the Zero Suit Samus player has rage. However, it has less range and height than Plasma Wire and renders Zero Suit Samus helpless after using it. Additionally, Flip Jump now covers much more vertical distance and can now spike opponents without pressing any buttons. | ||
Custom specials: Plasma Dash grants Zero Suit Samus another horizontal recovery option, but it cannot grab ledges, making it situational to use when recovering (though her new grab aerial still allows her to tether). Lateral Kick covers much more horizontal distance, but less vertical distance. Shooting Star | Custom specials: Plasma Dash grants Zero Suit Samus another horizontal recovery option, but it cannot grab ledges, making it situational to use when recovering (though her new grab aerial still allows her to tether). Lateral Kick covers much more horizontal distance, but less vertical distance. Shooting Star Lip Kick is a more vertical flip but the kick sends her much farther. Low Kick's flip covers much more horizontal distance but practically no vertical distance and the lack of intangibility leaves her more vulnerable. | ||
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