Editing Recovery

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:''For information about recovery frames, see [[Ending lag]].''
:''For information about recovery frames, see [[Ending lag]].''
[[File:RecoverySSB.gif|thumb|A diagram of {{SSB|Mario}}'s recovery in ''[[Super Smash Bros.]]'']]
[[File:RecoverySSB.gif|thumb|A diagram of {{SSB|Mario}}'s recovery in ''[[Super Smash Bros.]]'']]
A '''recovery''' is the attempt to return back to the [[stage]] after being [[knockback|launched]] or falling off. Recovery is an essential aspect to the moment to moment gameplay of the ''Super Smash Bros.'' series, as making several decisions in quick succession is essential to recovering and stopping the opponent from recovering. Every character has several tools to facilitate a recovery, such as one or more [[midair jump]]s and one or more recovery moves (usually an [[up special move]]). The ability to effectively recover varies greatly between characters. Some only have one effective but predictable recovery option, while others have an entire suite of options to mix up the opponent. Others still are intentionally bad at recovering as a side effect of their specific playstyle. Due to slower average falling speeds and increased ease of [[edge sweet spot]]ting, recoveries have only become more potent as the series has progressed.
A '''recovery''' is the attempt to return back to the [[stage]] after being [[knockback|launched]] or falling off. Recovery is an essential aspect to the moment to moment gameplay of the ''Super Smash Bros.'' series, as making several decisions in quick succession is essential to recovering and stopping the opponent from recovering. Every character has several tools to facilitate a recovery, such one or more [[midair jump]]s and one or more recovery moves (usually an [[up special move]]). The ability to effectively recover varies greatly between characters. Some only have one effective but predictable recovery option, while others have an entire suite of options to mix up the opponent. Others still are intentionally bad at recovering as a side effect of their specific playstyle. Due to slower average falling speeds and increased ease of [[edge sweet spot]]ting, recoveries have only become more potent as the series has progressed.


For many characters, recovery can be augmented by moves other than the standard second jump and up special, such as other special moves that provide boosts to momentum, or a [[tether recovery]]. This page documents the maximum recovery potential of each character. In the case that a character has multiple recovery options for maximizing horizontal or vertical movement, both are listed.
For many characters, recovery can be augmented by moves other than the standard second jump and up special, such as other special moves that provide boosts to momentum, or a [[tether recovery]]. This page documents the maximum recovery potential of each character. In the case that a character has multiple recovery options for maximizing horizontal or vertical movement, both are listed.

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