Editing Recovery

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|{{SSB4|Shulk}}||Shulk's main recovery tool is [[Air Slash]], which gives him fair vertical distance but minimal horizontal distance. The first slash does not auto-sweet spot immediately unless the special button is pressed near the apex of the first slash, right when Shulk is level with a ledge. The move's second slash will give a slight momentum boost, especially if used as late as possible. [[Back Slash]] also gives a slight horizontal distance, although he will be stuck in the move until he lands. Additionally, Back Slash cannot grab ledges, which combined with its very quick descent speed, makes it a poor recovery option. He can also use [[Monado Arts]] to alter how he recovers: Jump will give him tremendous height on both regular jumps and increases the height of Air Slash's first slash, while Speed can boost his horizontal movement slightly. The Shield Art will lower his jumps and movement speed significantly, hindering his aerial movement.
|{{SSB4|Shulk}}||Shulk's main recovery tool is [[Air Slash]], which gives him fair vertical distance but minimal horizontal distance. The first slash does not auto-sweet spot immediately unless the special button is pressed near the apex of the first slash, right when Shulk is level with a ledge. The move's second slash will give a slight momentum boost, especially if used as late as possible. [[Back Slash]] also gives a slight horizontal distance, although he will be stuck in the move until he lands. Additionally, Back Slash cannot grab ledges, which combined with its very quick descent speed, makes it a poor recovery option. He can also use [[Monado Arts]] to alter how he recovers: Jump will give him tremendous height on both regular jumps and increases the height of Air Slash's first slash, while Speed can boost his horizontal movement slightly. The Shield Art will lower his jumps and movement speed significantly, hindering his aerial movement.


Custom specials: Decisive Monado Arts makes accessing the Jump art off-stage for recovery much harder, since the Arts cannot be canceled (on top of lasting longer), and an additional second must pass to initiate an Art. Hyper Monado Arts can make said recovery easier, due to strengthened effects which still last just long enough. Back Slash Leap covers slightly more vertical distance and slightly less horizontal distance. Back Slash Charge covers much more horizontal distance and gives Shulk armor. Advancing Air Slash's second slash boosts Shulk forward, giving him more horizontal recovery potential, but also forces Shulk downwards slightly and doesn't gain as much height. The pause between each slash is also reduced. Dash Vision can propel Shulk forward, but all of his Visions have long end lag in mid-air, causing him to fall if not attacked.
Custom specials: Decisive Monado Arts makes accessing the Jump art off-stage for recovery much harder, since the Arts cannot be canceled (on top of lasting longer), and an additional second must pass to initiate an Art. Hyper Monado Arts can make said recovery easier, due to strengthened effects which still last just long enough. Back Slash leap covers slightly more vertical distance and slightly less horizontal distance. Back Slash Charge covers much more horizontal distance and gives Shulk armor. Advancing Air Slash's second slash boosts Shulk forward, giving him more horizontal recovery potential, but also forces Shulk downwards slightly and doesn't gain as much height. The pause between each slash is also reduced. Dash Vision can propel Shulk forward, but all of his Visions have long end lag in mid-air, causing him to fall if not attacked.
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|{{SSB4|Sonic}}||Sonic can now only use one Homing Attack before landing. Spring Jump grants less height.
|{{SSB4|Sonic}}||Sonic can now only use one Homing Attack before landing. Spring Jump grants less height.
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==Trivia==
==Trivia==
*Meta Knight is the only character to have all four of their special moves grant some form of recovery momentum.
* Meta Knight is the only character to have all 4 of their special moves grant some form of recovery momentum.
*Yoshi's Egg Throw (in ''SSB64'' and ''Melee'') and Jigglypuff's Sing are the only up special moves with no recovery usage.
* Yoshi's Egg Throw in ''SSB64'' and ''Melee'' and Jigglypuff's Sing in all games are the only examples of an up special with absolutely no recovery usage whatsoever.


{{AllGames|Techniques}}
{{AllGames|Techniques}}
[[es:Recuperación]]
[[es:Recuperación]]

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