Editing Recovery

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|{{SSBM|Marth}}|| [[Marth]]'s side special, [[Dancing Blade]], slows his fall speed and propels him forward if only the first attack of the combo is used. This does not put him in a helpless state. [[Dolphin Slash]] provides decent vertical recovery, but short horizontal recovery.
|{{SSBM|Marth}}|| [[Marth]]'s side special, [[Dancing Blade]], slows his fall speed and propels him forward if only the first attack of the combo is used. This does not put him in a helpless state. [[Dolphin Slash]] provides decent vertical recovery, but short horizontal recovery.
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|{{SSBM|Mewtwo}}|| {{SSBM|Mewtwo}}'s huge second jump (when elongated with timed [[aerial attack]]s), the highest in the game, slow fall speed, and high [[air speed]] allow for long recoveries even before its sizable up special, [[Teleport]]. [[Confusion]] and the massive recoil of a fully charged [[Shadow Ball]] can also help Mewtwo gain some distance once in the air.
|{{SSBM|Mewtwo}}|| {{SSBM|Mewtwo}}'s huge second jump, the highest in the game, slow fall speed, and high airspeed allow for long recoveries even before its sizable up special, [[Teleport]]. [[Confusion]] and the massive recoil of [[Shadow Ball]] can also help Mewtwo gain some distance once in the air.
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|{{SSBM|Mr. Game & Watch}}|| Mr. Game & Watch's recovery is limited to his jump and [[Fire]], though Fire does provide large vertical recovery.
|{{SSBM|Mr. Game & Watch}}|| Mr. Game & Watch's recovery is limited to his jump and [[Fire]], though Fire does provide large vertical recovery.

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