Editing Race to the Finish (SSBM)

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{{ArticleIcons|ssbm=y}}
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{{for|the ''[[Super Smash Bros.]]'' version|Race to the Finish (SSB)}}
:''For the [[Super Smash Bros.]] version, see [[Race to the Finish (SSB)]].
[[File:RACE-NRML-SSBM.png|thumb|350px|The entire Race to the Finish course.]]
[[Image:Super smash bros melee race.gif|thumb|350px|Map of Race to the Finish, courtesy of Nesis from [[GameFAQs]].]]


'''Race to the Finish''' ({{ja|つきすすめ!|Tsukisusume!}}, ''Push on Forward!''), announced in-game as '''Race to the finish!''' and known by the {{SSBM|debug menu}} as '''TUKISUSUME''', is a [[bonus game]] in the {{SSBM|Classic Mode}} of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] and extra points based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. However, like in [[Adventure Mode]] stages, the camera stops in place and temporary blast lines appear when a character goes into [[hitstun]]. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. The {{SSBM|Battlefield}} music plays on this stage.
'''Race to the Finish''', announced in-game as '''Race to the finish!''', is a [[bonus game]] in the [[Classic Mode]] of ''[[Super Smash Bros. Melee]]''. It is a timed dash to the end of a labyrinthine corridor with many doors along the way. Touching one of these doors will end the game and give players [[Coins (collectable)|coins]] based on how far they got into the area. The area is initially fairly linear though not quite straight, with no hazards to start with; about two-thirds of the way through, there is a three way fork in the corridor with each way presenting a different hazard: the top path having spiked walls, the middle having lava, and the bottom having a bottom [[blast line]] and a sparse amount of platforms to get across. All paths later join up to lead to a short final stretch with a single spiked block floating just before the final door. When played in Classic Mode, the {{SSBM|Battlefield}} music plays.


The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to [[Game crash|freeze]].
The stage can be used as a playable stage in VS. Mode through various cheat devices such as the [[Action Replay]]; only the first player can touch a door, which causes the game to freeze.


==Time==
==Time==
Each character is allotted a specific amount of time to finish the course. While there is a general pattern where characters with faster [[dash]] speed, [[falling speed]], and [[air speed]] are given less time than characters weak in these areas, there is no mathematical correlation between any of a character's physical properties and how much time they are given; it is simply an arbitrarily-chosen number.
Each character is allotted a different amount of time to finish, with the faster characters such as Fox having less time and slower characters like Bowser more time. The "speed" of a character here is based on a combination of [[dash]] speed, [[falling speed]], and [[air speed]].
 
[[Image:Racetothefinishm.png|thumb|250px|The beginning of Race to the Finish.]]
[[File:Racetothefinishm.png|thumb|250px|The beginning of Race to the Finish.]]


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