Editing R.O.B. (PM)

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R.O.B.'s throws are straightforward, but practical for the rest of his moveset. Up throw and down throw both have chaingrab opportunities on many characters and up throw scales into a kill throw at high percents. Forward throw and back throw have low knockback scaling giving them limited ability to K.O, but allows them to launch opponents off stage for an edge guard even at low percents.  
R.O.B.'s throws are straightforward, but practical for the rest of his moveset. Up throw and down throw both have chaingrab opportunities on many characters and up throw scales into a kill throw at high percents. Forward throw and back throw have low knockback scaling giving them limited ability to K.O, but allows them to launch opponents off stage for an edge guard even at low percents.  


R.O.B does poorly against characters with multiple jumps, or otherwise able to outmaneuver him in the air, furthermore he is susceptible to being edge guarded himself, making these characters very difficult to engage off-stage. Characters with better zoning tools than R.O.B. can force him to approach, making his slow movement an even greater problem. His lack of options out of shield make him somewhat predictable and vulnerable when under shield pressure. R.O.B.'s anti-air capabilities give him favorable match-ups with fast falling characters and characters who approach from above. Due to his high weight he is able to [[crouch cancel]] very effectively and successfully defend against characters focused on fast, weak attacks. Most striking is his offstage edge guarding which gives him very strong match-ups against characters with linear or slow recoveries.
R.O.B does poorly against characters with multiple jumps, or otherwise able to outmaneuver him in the air, furthermore hes is susceptible to being edge guarded himself making these characters very difficult to engage off-stage. Characters with better zoning tools than R.O.B. can force him to approach making his slow movement an even greater problem. His lack of options out of shield make him somewhat predictable and vulnerable when under shield pressure. R.O.B.'s anti-air capabilities give him favorable match-ups with fast falling characters and characters who approach from above. Due to his high weight he is able to [[crouch cancel]] very effectively and successfully defend against characters focused on fast, weak attacks. Most striking is his offstage edge guarding which gives him very strong match-ups against characters with linear or slow recoveries.


==Changes from ''Brawl'' to ''PM''==
==Changes from ''Brawl'' to ''PM''==

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