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{{Title|''Project M''}}
{{DISPLAYTITLE:''Project M''}}
{{ArticleIcons|ssbb=y|pm=y}}
{{ArticleIcons|pm=y|ArticleIcons|brawl=y}}
:''For information on Project M's successor, see [[Project+]].''
:''For information on Project M's successor, see [[Project+]].
[[File:PMLogo.png|thumb|The logo for Project M|350px]]
[[File:PMLogo.png|thumb|The logo for Project M|350px]]
'''''Project M''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'' and to a lesser extent ''[[Super Smash Bros.]]'' ''Project M''{{'}}s primary change from ''Brawl'' is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many ''Melee'' mechanics and elements, such as the addition of {{PM|Mewtwo}} and {{PM|Roy}} after their absence in ''Brawl''. ''Project M''{{'}}s development team was partly descended from the original developers for ''[[Brawl+]]'', later known as the '''PMDT''', or '''Project M Dev Team''' (formerly the '''PMBR''', or '''Project M Backroom'''), having members from over ten countries.<ref>http://wii.ign.com/articles/122/1223403p1.html</ref> The first demo was released on February 7th, 2011. Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of ''Project M''.
'''''Project M''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'', as well as ''[[Super Smash Bros.]]'' to a lesser extent. ''Project M's'' primary change from ''Brawl'' is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many ''Melee'' mechanics and elements, such as the addition of {{PM|Mewtwo}} and {{PM|Roy}} after their absence in ''Brawl''. ''Project M's'' development team was partly descended from the original developers for ''[[Brawl+]]'', later known as the '''PMDT''', or '''Project M Dev Team''' (formerly the '''PMBR''', or '''Project M Backroom'''), having members from over ten countries.<ref>http://wii.ign.com/articles/122/1223403p1.html</ref> Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of ''Project M''.


''Project M'' has been commonly featured at several [[national tournament|national]] [[tournament]]s, such as the Zenith series, [[The Big House (tournament series)|The Big House series]], and [[Apex 2014]], and it remains the most popular gameplay mod of ''Brawl'' in tournament settings. Starting in 2013, ''Project M'' saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's ''PM'' singles event notably surpassing the number of competitors for ''Brawl''. Despite the end of ''Project M''{{'}}s official development, it still has been able to maintain its tournament presence separate from ''Brawl'', including the formation of its Backroom, the New PMBR, on July 21, 2016.<ref>http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2</ref>
''Project M'' has been commonly featured at several [[national tournament|national]] [[tournament]]s, such as the Zenith series, [[The Big House (tournament series)|The Big House series]], and [[Apex 2014]], and it remains the most popular gameplay mod of ''Brawl'' in tournament settings. Starting in 2013, ''Project M'' saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's ''PM'' singles event notably surpassing the number of competitors for ''Brawl''. Despite the end of ''Project M's'' official development, it still has been able to maintain its tournament presence separate from ''Brawl'', including the formation of its Backroom, the New PMBR, on July 21, 2016.<ref>http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2</ref>


''Project M'' only supports [[NTSC]] versions of ''Brawl'', and no [[PAL]] build was ever released. As a result, running ''Project M'' outside of NTSC regions requires either homebrew as to allow the Wii to run an NTSC version of the game; or an imported Wii.
''Project M'' only supports [[NTSC]] versions of ''Brawl'', and no [[PAL]] build was ever released. As a result, running ''Project M'' outside of NTSC regions requires either homebrew as to allow the Wii to run an NTSC version of the game; or an imported Wii.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
[[File:SuccessInstall2.png|thumb|''Project M''{{'}}s menu in Version 3.6.]]
[[File:SuccessInstall2.png|thumbnail|''Project M'''s menu in Version 3.6.]]
''Project M'' has two different versions: Full Set and WiFi. The former has Stock Control and Input Assistance as new features, which allows newer players to use advanced techniques better and have a stock advantage over experienced ones. However, [[Replay]]s and online play do not work properly as a result of [[L]] and [[R button]] light-presses causing [[online desynchronization]]. Replays are now functioning with the inclusion of Fracture's replay mod. The WiFi version allows these two things to work properly, and while it keeps the former version's battle features, these are not implemented for online play, likely because Stock Control would have caused potential [[griefing]] within matches (by the distant opponent always choosing the maximum amount of stocks). If a ''Project M'' replay is in regular ''Brawl'', it may cause malfunctions when beginning a match, possibly because of the stage replacement.
''Project M'' has two different versions: Full Set and WiFi. The former has Stock Control and Input Assistance as new features, which allows newer players to use advanced techniques better and have a stock advantage over experienced ones. However, [[Replay]]s and online play do not work properly as a result of [[L]] and [[R button]] light-presses causing [[online desynchronization]]. Replays are now functioning with the inclusion of Fracture's replay mod. The WiFi version allows these two things to work properly, and while it keeps the former version's battle features, these are not implemented for online play, likely because Stock Control would have caused potential [[griefing]] within matches (by the distant opponent always choosing the maximum amount of stocks). If a ''Project M'' replay is in regular ''Brawl'', it may cause malfunctions when beginning a match, possibly because of the stage replacement.


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===''Melee'' based changes===
===''Melee'' based changes===
The following mechanics have been altered to match their ''Melee'' forms:
The following mechanics have been altered to match their ''Melee'' forms:
*General amount of [[hitlag]] is reduced.
*General amount of [[freeze frame]]s reduced.
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*No [[buffer]]ing by default, though players can turn on ''Input Assistance'' to implement a three-frame buffering window for helping newer players master advanced techniques, replacing the "Damage Gauge" option. Online matches instead have a different Buffer option that replaces handicaps, from 1 to 30, with these numbers being the respective amount of buffer [[frame]]s.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.
*All characters have faster [[falling speed]]s and [[gravity]] (except {{PM|Sheik}} who has lower gravity). Gravity also no longer adds onto the knockback formula.
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*Time window to input a [[DACUS]] successfully is now 2 frames, and using Z instead of A does not reduce the window. {{PM|Kirby}}, {{PM|Donkey Kong}}, and {{PM|Diddy Kong}} can no longer DACUS as they have unique dash attacks which can go off ledges although this only negatively effects Diddy. Some characters who previously had an ineffective DACUS now have a more effective and useful DACUS although the average length of a lengthy DACUS is significantly shorter than in ''Brawl''.
*Time window to input a [[DACUS]] successfully is now 2 frames, and using Z instead of A does not reduce the window. {{PM|Kirby}}, {{PM|Donkey Kong}}, and {{PM|Diddy Kong}} can no longer DACUS as they have unique dash attacks which can go off ledges although this only negatively effects Diddy. Some characters who previously had an ineffective DACUS now have a more effective and useful DACUS although the average length of a lengthy DACUS is significantly shorter than in ''Brawl''.
*Ability to use to the C-stick to dash attack and up smash during a dash retained, making it easier to perform sliding up smashes and DACUSes.
*Ability to use to the C-stick to dash attack and up smash during a dash retained, making it easier to perform sliding up smashes and DACUSes.
*[[Tether recovery|Tether recoveries]] reimplemented instead of reusing ''Melee''{{'}}s [[wall grapple]]s; however, they are better than before. Tether recoveries now ignore [[edge-hog]]gers; characters will still latch onto the ledge without affecting them, and when pulled up they will perform an automatic jump get-up. While characters with tether recoveries will fare better on the ledge than in ''Brawl'', the jump get-up has extreme lag and puts them into helplessness if they do not land on the stage. Also, a missed tether recovery causes helplessness like wall grapples.
*[[Tether recovery|Tether recoveries]] reimplemented instead of reusing ''Melee'''s [[wall grapple]]s; however, they are better than before. Tether recoveries now ignore [[edge-hog]]gers; characters will still latch onto the ledge without affecting them, and when pulled up they will perform an automatic jump get-up. While characters with tether recoveries will fare better on the ledge than in ''Brawl'', the jump get-up has extreme lag and puts them into helplessness if they do not land on the stage. Also, a missed tether recovery causes helplessness like wall grapples.
*All [[up special move]]s (except for {{PM|Mewtwo}}'s [[Teleport]], {{PM|R.O.B.}}'s new Robo-Booster, {{PM|King Dedede}}'s [[Super Dedede Jump]], and {{PM|Meta Knight}}'s [[Shuttle Loop]]) now allow characters to grab the ledge backwards before putting them into helplessness or otherwise shortly before their descent. This is opposed to a select few in ''Melee''. Some [[side special move]]s (such as {{PM|Captain Falcon}}'s [[Raptor Boost]], which retains its ledge sweetspot from ''Brawl'', as well as {{PM|Falco}}'s [[Falco Phantasm]]) exhibit this trait as well if they slightly overshoot the ledge from behind.
*All [[up special move]]s (except for {{PM|Mewtwo}}'s [[Teleport]], {{PM|R.O.B.}}'s new Robo-Booster, {{PM|King Dedede}}'s [[Super Dedede Jump]], and {{PM|Meta Knight}}'s [[Shuttle Loop]]) now allow characters to grab the ledge backwards before putting them into helplessness or otherwise shortly before their descent. This is opposed to a select few in ''Melee''. Some [[side special move]]s (such as {{PM|Captain Falcon}}'s [[Raptor Boost]], which retains its ledge sweetspot from ''Brawl'', as well as {{PM|Falco}}'s [[Falco Phantasm]]) exhibit this trait as well if they slightly overshoot the ledge from behind.
*The [[grab release glitch]] is now an intentional feature used as a balancing tool for select characters. It has been altered also to remove the victim's ability to air dodge in addition to their up special move, though it also restores all their double jumps.
*The [[grab release glitch]] is now an intentional feature used as a balancing tool for select characters. It has been altered also to remove the victim's ability to air dodge in addition to their up special move, though it also restores all their double jumps.
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===Other changes and gameplay tweaks===
===Other changes and gameplay tweaks===
[[File:PM-Alts1.jpg|thumb|Captain Falcon and Link square off in two of their new alternate costumes.]]
[[File:PM-Alts1.jpg|thumbnail|Captain Falcon and Link square off in two of their new alternate costumes.]]
[[File:PM-Alts2.png|thumb|Meta Knight (in his new alternate costume) in the remastered Hyrule Castle stage.]]
[[File:PM-Alts2.png|thumbnail|Meta Knight (in his new alternate costume) in the remastered Hyrule Castle stage.]]
*All characters and stages are [[unlock]]ed from the start. However, any character not unlocked in the unmodded game will have "Challenger Approaching" events once the conditions are met. Anything unlocked in ''Project M'' will carry over to ''Brawl''.
*All characters and stages are [[unlock]]ed from the start. However, any character not unlocked in the unmodded game will have "Challenger Approaching" events once the conditions are met. Anything unlocked in ''Project M'' will carry over to ''Brawl''.
*Stages such as [[Metal Cavern]], {{SSB|Kongo Jungle}} and {{SSB|Dream Land}} replace stages such as [[Mushroomy Kingdom]], [[75m]], and [[Green Greens]].
*Stages such as [[Metal Cavern]], {{SSB|Kongo Jungle}} and {{SSB|Dream Land}} replace stages such as [[Mushroomy Kingdom]], [[75m]], and [[Green Greens]].
*From v3.5 onwards, [[Screen KO]]s are about as long as [[Star KO]]s, and still uses ''Brawl''{{'}}s animations.
*From v3.5 onwards, [[Screen KO]]s are about as long as [[Star KO]]s, and still uses ''Brawl'''s animations.
*''[[Smash 64]]''{{'}}s [[taunt canceling]] returns.
*''[[Smash 64]]'''s [[taunt canceling]] returns.
*''Brawl''{{'}}s random input delay is fixed.
*''Brawl''{{'}}s random input delay is fixed.
*[[Glancing Blow]]s are no longer possible; they have no visual effect to indicate that they have occurred, and will not add hitlag or half the damage of the attack to the defender.
*[[Glancing Blow]]s are no longer possible; they have no visual effect to indicate that they have occurred, and will not add hitlag or half the damage of the attack to the defender.
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**"Curry Mode" is replaced with "'''Turbo Mode'''", in which all moves can cancel into any other move or action on hit or on shield. [[Superspicy Curry]] is replaced with a "Turbo" item that causes characters to act like in Turbo Mode for a short period.
**"Curry Mode" is replaced with "'''Turbo Mode'''", in which all moves can cancel into any other move or action on hit or on shield. [[Superspicy Curry]] is replaced with a "Turbo" item that causes characters to act like in Turbo Mode for a short period.
**"[[Bunny Hood|Bunny Mode]]" is moved down to the "status" row from the "head" row (replacing "[[Franklin Badge|Reflect]] Mode") while making room for "'''0 to Death Mode'''" (written in-game as "'''Regen Mode'''" to fit the available space), which recovers all damage taken after one second of not receiving any hitstun.
**"[[Bunny Hood|Bunny Mode]]" is moved down to the "status" row from the "head" row (replacing "[[Franklin Badge|Reflect]] Mode") while making room for "'''0 to Death Mode'''" (written in-game as "'''Regen Mode'''" to fit the available space), which recovers all damage taken after one second of not receiving any hitstun.
**"Angled Camera Mode" is replaced with '''All-Star Versus''', which allows players to use different characters (or costumes) for each stock. This is done by selecting a character, then deselecting them, and selecting the next character. The order of the characters selected become the order they appear in. Required character selections are based on the stock count. If the selections are less than the stock count, the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four). This would later on officially be a feature in the series with the introduction of [[Squad Strike]].
**"Angled Camera Mode" is replaced with '''All-Star Versus''', which allows players to use different characters (or simply costumes) for each stock. This is done by selecting a character, then pressing B to hover off them, and hitting A to the next character. The order of the characters selected become the order they appear in. Required character selections are based on the stock count. If the selections are less than the stock count, the remaining stocks loop back to the first character (so selecting Mario, Luigi and Peach in a four stock match will loop back to Mario in stock four.)
***Should each player select their characters in All Star VS Mode before turning on Team Battle; the characters will not be forced into their team battle costumes akin to ''Smash 4''. Also, the random option will always use the default costumes of the characters even in team battles.
***Should each player select their characters in All Star VS Mode before turning on Team Battle; the characters will not be forced into their team battle costumes akin to ''Smash 4''. Also, the random option will always use the default costumes of the characters even in team battles.
*Stage selection screen revamped: stages are now ordered at the bottom in a rectangular shape, with the selected stage being displayed at the top. Stages are now also ordered in Pages 1 and 2, and the top background displays ''Project M''.
*Stage selection screen revamped: stages are now ordered at the bottom in a rectangular shape, with the selected stage being displayed at the top. Stages are now also ordered in Pages 1 and 2, and the top background displays ''Project M''.
*The background for victory poses for VS. battles have been altered to resemble the new Training room.
*The background for victory poses for VS. battles have been altered to resemble the new Training room.
*Independent character icons for [[Zelda]]/[[Sheik]] and [[Samus]]/[[Zero Suit Samus]], with [[Zero Suit Samus (PM)|ZSS]] not having an icon from ''Brawl''{{'}}s character menu.
*Independent character icons for [[Zelda]]/[[Sheik]] and [[Samus]]/[[Zero Suit Samus]], with [[Zero Suit Samus]] not having an icon from ''Brawl'''s character menu.
*Characters now instantly grunt when hit by a strong attack, as in ''Melee'' and ''64'', while in ''Brawl'' they did a second afterward. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the [[Sound Test]]. Characters now also use voice samples for [[sidestep]]s and [[air dodge]]s, and variable voices for [[smash attack]]s.
*Characters now instantly grunt when hit by a strong attack, as in ''Melee'' and ''64'', while in ''Brawl'' they did a second afterward. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the [[Sound Test]]. Characters now also use voice samples for [[sidestep]]s and [[air dodge]]s, and variable voices for [[smash attack]]s.
*[[Smash Taunt]]s were introduced to more characters, such as {{PM|Ness}} and {{PM|Link}}, though these are less involved and can be done on any stage.
*[[Smash Taunt]]s were introduced to more characters, such as {{PM|Ness}} and {{PM|Link}}, though these are less involved and can be done on any stage.
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*The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M".
*The cast of characters and background at the beginning of the opening movie is slightly altered, and both it and the title screen now display "Super Smash Bros. Project M".
*{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode.
*{{PM|Mewtwo}} and {{PM|Roy}} were added as opponents for [[All-Star]] mode.
*[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers in the P3 and P4 slots (with no controllers in slots 1 or 2) access either 2-player events, Stadium, or All Star, both controllers can each control two characters at once.<ref>https://www.youtube.com/watch?v=v32q4tUHtBw</ref>
*[[Training]] mode now appears as the default Solo mode, and after entering it, the same characters that participated will appear chosen automatically for Group battles. This will trigger a glitch where if a Gamecube controller is not in the P1 slot and any one of Training, Stadium, Events or All Star Mode is entered, then the player starts a match, exits out and enters VS mode, they can control two characters with one controller. Should two Gamecube controllers only in ports 3 and 4 access either 2-player events, Stadium, or All Star, both controllers can each control two characters at once.<ref>https://www.youtube.com/watch?v=v32q4tUHtBw</ref>
*[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved.
*[[Home-Run Contest]] stadium no longer has a protective window, acting like its ''Melee'' counterpart. Its online competitive mode has also been added as a co-op mode offline, with records being saved.
*No [[Replay]] time limit, allowing longer matches to be recorded and viewed.
*No [[Replay]] time limit, allowing longer matches to be recorded and viewed.
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==Characters==
==Characters==
[[File:Project M Characters.png|thumb|300px|The character-selection screen in ''Project M''.]]
[[File:Project M Characters.png|thumb|right|300px|The character-selection screen in ''Project M''.]]
In addition to the many universal changes, every character received several individual adjustments in order to balance the game properly. The roster was largely buffed overall, creating an extensive collection of viable characters with varying playstyles, strengths, and weaknesses. However, certain moves were nerfed to further flesh out some fighters and break their dependence on repeated use of a single move or small set of moves. Some ''Project M'' characters are based on their appearances in ''Melee'' (such as {{PM|Captain Falcon}} and {{PM|Jigglypuff}}) while others are modified from their ''Brawl'' versions or a mixture of their iterations from both games.
In addition to the many universal changes, every character received several individual adjustments in order to balance the game properly. The roster was largely buffed overall, creating an extensive collection of viable characters with varying playstyles, strengths, and weaknesses. However, certain moves were nerfed to further flesh out some fighters and break their dependence on repeated use of a single move or small set of moves. Some ''Project M'' characters are based on their appearances in ''Melee'' (such as {{PM|Captain Falcon}} and {{PM|Jigglypuff}}) while others are modified from their ''Brawl'' versions or a mixture of their iterations from both games.


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==Stages==
==Stages==
[[File:SSS Project M 3.6.png|thumb|The Stage Selection Screen in ''Project M'' 3.6]]
[[File:SSS Project M 3.6.png|thumb|right|The Stage Selection Screen in ''Project M'' 3.6]]
''Project M'' contains 42 stages selectable normally, and 27 alternate stages (that appear in a small preview under the main stage preview and are selectable by holding L before pressing A). Two stages, Peach's Castle HD and Hyrule Castle HD, have a second alternate stage that does not show a preview and is selectable by holding Z instead of L.
''Project M'' contains 42 stages selectable normally, and 27 alternate stages (that appear in a small preview under the main stage preview and are selectable by holding L before pressing A). Two stages, Peach's Castle HD and Hyrule Castle HD, have a second alternate stage that does not show a preview and is selectable by holding Z instead of L.


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Among the alternate stages, 1 is original to ''Project M'', 1 is an altered layout of a ''Brawl'' Past Stage, 1 is ported from ''Melee'', 8 are ported from ''Smash 64'', and the remaining 16 are unchanged from ''Brawl'' (including Past Stages).
Among the alternate stages, 1 is original to ''Project M'', 1 is an altered layout of a ''Brawl'' Past Stage, 1 is ported from ''Melee'', 8 are ported from ''Smash 64'', and the remaining 16 are unchanged from ''Brawl'' (including Past Stages).


{|class="wikitable" style="margin:1em auto 1em auto;"
{| class="wikitable" style="margin:1em auto 1em auto;"
!colspan=6|Stages
!colspan=6|Stages
|-
|-
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|Stage layout slightly tweaked to match [[Battlefield (SSBM)|''Melee''{{'}}s Battlefield]].
|Stage layout slightly tweaked to match [[Battlefield (SSBM)|''Melee''{{'}}s Battlefield]].
|[[File:Melee Battlefield (PM 3.6).png|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|center|20px|class=invert]][[Battlefield (Melee)]]
|[[File:Melee Battlefield (PM 3.6).png|100px|link=Battlefield (SSBM)]]<br>[[File:SmashBrosSymbol.svg|center|20px|class=invert]][[Battlefield (Melee)]]
![[File:Bigblue.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px|class=invert]]<br>[[Big Blue]]
![[File:Bigblue.jpg|100px|link=Big Blue]]<br>[[File:FZeroSymbol.svg|20px|class=invert]]<br>[[Big Blue]]  
|
|  
|
|
|-
|-
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|[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px|class=invert]][[Planet Zebes]]
|[[File:PlanetZebesSSB.png|100px|link=Planet Zebes]]<br>[[File:MetroidSymbol.svg|center|20px|class=invert]][[Planet Zebes]]
![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151008065033/http://projectmgame.com/en/stages/castle-siege Castle Siege]
![[File:CastleSiegeStaticPM.jpg|100px|link=Castle Siege]]<br>[[File:FireEmblemSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151008065033/http://projectmgame.com/en/stages/castle-siege Castle Siege]
|As of v3.6β, does not transform and makes a reference to the title artwork of ''{{iw|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky.
|As of v3.6β, does not transform and makes a reference to the title artwork of ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', which depicts the characters in a twilight sky.
|[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|class=invert|center]][[Castle Siege|Castle Siege (Brawl)]]
|[[File:Castle Siege Brawl.png|100px|link=Castle Siege]]<br>[[file:FireEmblemSymbol.svg|20px|class=invert|center]][[Castle Siege|Castle Siege (Brawl)]]
|-
|-
![[File:Corneria full.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px|class=invert]]<br>[[Corneria]]
![[File:Corneria full.jpg|100px|link=Corneria]]<br>[[File:StarFoxSymbol.svg|20px|class=invert]]<br>[[Corneria]]
|
|  
|[[File:SectorZSSB.png|100px|link=Sector Z]][[File:StarFoxSymbol.svg|20px|class=invert|center]]'''[[Sector Z]]'''
|[[File:SectorZSSB.png|100px|link=Sector Z]]<b>[[File:StarFoxSymbol.svg|20px|class=invert|center]][[Sector Z]]
![[File:Hanenbow PM 3.5.png|100px]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert]]<br>[[Hanenbow]]
![[File:Hanenbow PM 3.5.png|100px]]<br>[[File:ElectroplanktonSymbol.svg|20px|class=invert]]<br>[[Hanenbow]]
|Layout changed to a center-based design based off a potted plant. The leaf-like platforms still rotate slightly when they are attacked. The flower at the top now blooms constantly, instead of only when all platforms are turned red. Also includes a new Hanenbow theme remix by Garrett Williamson.
|Layout changed to a center-based design based off a potted plant. The leaf-like platforms still rotate slightly when they are attacked. The flower at the top now blooms constantly, instead of only when all platforms are turned red. Also includes a new Hanenbow theme remix by Garrett Williamson.
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|-
|-
![[File:Dream Land PM 3.5.jpg|100px]]<br>[[File:KirbySymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022141330/http://projectmgame.com/en/stages/dreamland Dream Land (HD)]
![[File:Dream Land PM 3.5.jpg|100px]]<br>[[File:KirbySymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022141330/http://projectmgame.com/en/stages/dreamland Dream Land (HD)]
|Replaces [[Green Greens]], as well as "Fountain of Dreams" theme with ''Smash 64''{{'}}s Dream Land theme. Has new visual upgrade for 3.5 which makes it resemble more of [[Green Greens|''Melee''{{'}}s Green Greens]].
|Replaces [[Green Greens]], as well as "Fountain of Dreams" theme with ''Smash 64''{{'}}s Dream Land theme. Has new visual upgrade for 3.5 which makes it resemble more of [[Green Greens|''Melee's'' Green Greens]].
|[[File:Dreamland Retro PM.jpg|100px|link=Dreamland]]<br>[[File:KirbySymbol.svg|center|20px|class=invert]]{{SSB|Dream Land}}
|[[File:Dreamland Retro PM.jpg|100px|link=Dreamland]]<br>[[File:KirbySymbol.svg|center|20px|class=invert]]{{SSB|Dream Land}}
![[File:ProjectM DistantPlanet.png|100px]]<br>[[file:PikminSymbol.svg|20px|class=invert]]<br>
![[File:ProjectM DistantPlanet.png|100px]]<br>[[file:PikminSymbol.svg|20px|class=invert]]<br>
[https://web.archive.org/web/20151101061829/http://projectmgame.com/en/stages/distant-planet Distant Planet]
[https://web.archive.org/web/20151101061829/http://projectmgame.com/en/stages/distant-planet Distant Planet]
|Originally an arena from [[SSE]]: [[The Jungle]],<ref>https://web.archive.org/web/20130917221813/http://projectmgame.com/en/stages/sse-jungle</ref> until versions 3.0 and later refurbished it with a {{uv|Pikmin}} theme. It consists of a large base and four platforms, the outermost of which are slightly raised leaves that hang over the main platform's edges and will droop when stood on.
|Originally an arena from [[SSE]]: [[The Jungle]]<ref>https://web.archive.org/web/20130917221813/http://projectmgame.com/en/stages/sse-jungle</ref>, until versions 3.0 and later refurbished it with a {{uv|Pikmin}} theme. It consists of a large base and four platforms, the outermost of which are slightly raised leaves that hang over the main platform's edges and will droop when stood on.
|[[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[file:PikminSymbol.svg|20px|class=invert|center]][[Distant Planet|Distant Planet (Brawl)]]
|[[File:Pikmin1.jpg|100px|link=Distant Planet]]<br>[[file:PikminSymbol.svg|20px|class=invert|center]][[Distant Planet|Distant Planet (Brawl)]]
|-
|-
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|Replaces {{b|Mario Bros.|stage}}, as well as its theme song with Fountain of Dreams' track. Has the same layout as it did in ''Melee'', except the reflections and falling stars have been removed. The clouds occasionally change to blue.
|Replaces {{b|Mario Bros.|stage}}, as well as its theme song with Fountain of Dreams' track. Has the same layout as it did in ''Melee'', except the reflections and falling stars have been removed. The clouds occasionally change to blue.
|
|
![[File:Fourside Melee.png|100px|link=Fourside]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Fourside]]
![[File:Fourside Melee.png|100px|link=Fourside]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Fourside]]  
|Replaces Porky's Theme with Fourside's theme. The UFO no longer makes a sound when it appears.
|Replaces Porky's Theme with Fourside's theme. The UFO no longer makes a sound when it appears.
|[[File:New Pork City1.jpg|100x100px|link=New Pork City]]<br>[[File:EarthboundSymbol.svg|20px|class=invert|center]][[New Pork City]]
|[[File:New Pork City1.jpg|100x100px|link=New Pork City]]<br>[[File:EarthboundSymbol.svg|20px|class=invert|center]][[New Pork City]]
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|rowspan="2"|
|rowspan="2"|
!rowspan="2"|[[File:Zelda64Stage HD PM.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151025064621/http://projectmgame.com/en/stages/hyrule-castle Hyrule Castle (HD)]
!rowspan="2"|[[File:Zelda64Stage HD PM.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151025064621/http://projectmgame.com/en/stages/hyrule-castle Hyrule Castle (HD)]
|rowspan="2"|Tornado hazards removed. Replaces [[Bridge of Eldin]], and "The Hidden Village" theme with Hyrule Castle's. Given visual upgrade in v3.5 which resembles more of {{iw|zeldawiki|Hyrule Castle}} from Ocarina of Time, along with Hyrule Field and the owl character {{iw|zeldawiki|Kaepora Gaebora}}.
|rowspan="2"|Tornado hazards removed. Replaces [[Bridge of Eldin]], and "The Hidden Village" theme with Hyrule Castle's. Given visual upgrade in v3.5 which resembles more of {{s|zeldawiki|Hyrule Castle}} from Ocarina of Time, along with Hyrule Field and the owl character {{s|zeldawiki|Kaepora Gaebora}}.
|[[File:Hyrule Castle Retro PM.jpg|100px|link=Hyrule Castle]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|center]][[Hyrule Castle]]
|[[File:Hyrule Castle Retro PM.jpg|100px|link=Hyrule Castle]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|center]][[Hyrule Castle]]
|-
|-
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|rowspan="2"|
|rowspan="2"|
!rowspan="2"|[[File:Peach Castle HD PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023065939/http://projectmgame.com/en/stages/peach-s-castle-64 Peach's Castle (HD)]
!rowspan="2"|[[File:Peach Castle HD PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023065939/http://projectmgame.com/en/stages/peach-s-castle-64 Peach's Castle (HD)]
|rowspan="2"|No [[Bumper]] hazard. Replaces [[Rainbow Cruise]] and the Princess Peach's Castle (Melee) theme with Track 5 from ''[[Super Smash Bros.]]'' HD remake has the castle and the background redesigned in reference to the {{iw|mariowiki|Tower of the Wing Cap}} from {{iw|mariowiki|Super Mario 64}} and its DS remake.
|rowspan="2"|No [[Bumper]] hazard. Replaces [[Rainbow Cruise]] and the Princess Peach's Castle (Melee) theme with Track 5 from ''[[Super Smash Bros.]]'' HD remake has the castle and the background redesigned in reference to the {{s|mariowiki|Tower of the Wing Cap}} from {{s|mariowiki|Super Mario 64}} and its DS remake.
|[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Peach's Castle]]
|[[File:PeachCastleSSB.jpg|100x100px|link=Peach's Castle]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Peach's Castle]]
|-
|-
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|Stage doesn't tilt.
|Stage doesn't tilt.
|[[File:Lylat Cruise.jpg|100x100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert|center]][[Lylat Cruise|Lylat Cruise (Brawl)]]
|[[File:Lylat Cruise.jpg|100x100px|link=Lylat Cruise]]<br>[[File:StarFoxSymbol.svg|20px|class=invert|center]][[Lylat Cruise|Lylat Cruise (Brawl)]]
![[File:Metal Cavern PM 3.5.jpg|100px]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022151829/http://projectmgame.com/en/stages/metal-cavern Metal Cavern (HD)]
![[File:Metal Cavern PM 3.5.jpg|100px]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022151829/http://projectmgame.com/en/stages/metal-cavern Metal Cavern (HD)]  
|Remade [[Meta Crystal]], replaces [[Mushroomy Kingdom]] and "Ground Theme (Super Mario Bros.)" with the Metal Battle theme from ''Melee'', "Ground Theme 2 (Super Mario Bros.) with Metal Mario's theme from ''Smash 64'', and both "Gritzy Desert" and "Underground Theme (Super Mario Bros.)" with the Metal Cavern theme. Given a visual upgrade for 3.5 which resembles the {{iw|mariowiki|Cavern of the Metal Cap}} from ''Super Mario 64''.
|Remade [[Meta Crystal]], replaces [[Mushroomy Kingdom]] and "Ground Theme (Super Mario Bros.)" with the Metal Battle theme from ''Melee'', "Ground Theme 2 (Super Mario Bros.) with Metal Mario's theme from ''Smash 64'', and both "Gritzy Desert" and "Underground Theme (Super Mario Bros.)" with the Metal Cavern theme. Given a visual upgrade for 3.5 which resembles the {{s|mariowiki|Cavern of the Metal Cap}} from ''Super Mario 64''.
|[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert|center]][[Meta Crystal]]
|[[File:MetaCrystal.png|100x100px|link=Meta Crystal]]<br>[[File:SmashBrosSymbol.svg|20px|class=invert|center]][[Meta Crystal]]
|-
|-
![[File:Norfair2.png|100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20150319030704/http://projectmgame.com/en/stages/norfair Norfair]
![[File:Norfair2.png|100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20150319030704/http://projectmgame.com/en/stages/norfair Norfair]  
|Layout was completely redone. The stage now features a main platform with two soft platforms that move in random directions. All magma hazards were removed.
|Layout was completely redone. The stage now features a main platform with two soft platforms that move in random directions. All magma hazards were removed.
|[[File:Norfair1.jpg|100x100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert|center]][[Norfair|Norfair (Brawl)]]
|[[File:Norfair1.jpg|100x100px|link=Norfair]]<br>[[File:MetroidSymbol.svg|20px|class=invert|center]][[Norfair|Norfair (Brawl)]]
![[File:Onett.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Onett]]
![[File:Onett.jpg|100px|link=Onett]]<br>[[File:EarthboundSymbol.svg|20px|class=invert]]<br>[[Onett]]  
|Cars cause much more knockback akin to ''Melee'', however all cars now launch players upwards instead of unique directions.
|Cars cause much more knockback akin to ''Melee'', however all cars now launch players upwards instead of unique directions.
|
|
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|[[File:Pokemon Stadium 1 PM.jpg|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px|class=invert|center]][[Pokémon Stadium]]
|[[File:Pokemon Stadium 1 PM.jpg|100px|link=Pokémon Stadium]]<br>[[File:PokemonSymbol.svg|20px|class=invert|center]][[Pokémon Stadium]]
![[File:ProjectM RumbleFalls.png|100px]]<br>[[File:DKSymbol.svg|20px|class=invert]]<br>
![[File:ProjectM RumbleFalls.png|100px]]<br>[[File:DKSymbol.svg|20px|class=invert]]<br>
[https://web.archive.org/web/20150319082423/http://projectmgame.com/en/stages/rumble-falls Rumble Falls]
[https://web.archive.org/web/20150319082423/http://projectmgame.com/en/stages/rumble-falls Rumble Falls]  
|Completely redone without scrolling. Neutral stage with a main platform and three smaller platforms in an upside down Battlefield-like layout. The leftmost platform is flat while the others curve in an slight upward arch. Starts at the bottom of the falls then slowly moves up then stopping at the top of the falls.
|Completely redone without scrolling. Neutral stage with a main platform and three smaller platforms in an upside down Battlefield-like layout. The leftmost platform is flat while the others curve in an slight upward arch. Starts at the bottom of the falls then slowly moves up then stopping at the top of the falls.
|[[File:Rumble Falls Brawl.png|100x100px|link=Rumble Falls]]<br>[[file:DKSymbol.svg|20px|class=invert|center]][[Rumble Falls|Rumble Falls (Brawl)]]
|[[File:Rumble Falls Brawl.png|100x100px|link=Rumble Falls]]<br>[[file:DKSymbol.svg|20px|class=invert|center]][[Rumble Falls|Rumble Falls (Brawl)]]
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|
|
|-
|-
![[File:Skyworld PM.png|100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert]]<br>[[Skyworld]]
![[File:Skyworld PM.png|100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert]]<br>[[Skyworld]]  
|Main platform made unbreakable and other platforms made into clouds.
|Main platform made unbreakable and other platforms made into clouds.
|[[File:Skyworld1.jpg|100x100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert|center]][[Skyworld|Skyworld (Brawl)]]
|[[File:Skyworld1.jpg|100x100px|link=Skyworld]]<br>[[File:KidIcarusSymbol.svg|20px|class=invert|center]][[Skyworld|Skyworld (Brawl)]]
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|[[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px|class=invert|center]][[Summit]]
|[[File:The Summit.jpg|100px|link=Summit]]<br>[[File:IceClimberSymbol.svg|20px|class=invert|center]][[Summit]]
![[File:Hyrule Temple.jpg|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[[Temple]]
![[File:Hyrule Temple.jpg|100px|link=Temple]]<br>[[File:ZeldaSymbol.svg|20px|class=invert]]<br>[[Temple]]
|
|  
|[[File:ProjectM Skyloft.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|Center]][https://web.archive.org/web/20150319023931/http://projectmgame.com/en/stages/skyloft Skyloft]
|[[File:ProjectM Skyloft.png|100px]]<br>[[File:ZeldaSymbol.svg|20px|class=invert|Center]][https://web.archive.org/web/20150319023931/http://projectmgame.com/en/stages/skyloft Skyloft]  
|-
|-
![[File:ProjectM TrainingRoom.png|100px]]<br>[[File:SpecialStagesSymbol.svg|20px|class=invert]]<br>
![[File:ProjectM TrainingRoom.png|100px]]<br>[[File:SpecialStagesSymbol.svg|20px|class=invert]]<br>
[https://web.archive.org/web/20150319032430/http://projectmgame.com/en/stages/training-room Training Room]
[https://web.archive.org/web/20150319032430/http://projectmgame.com/en/stages/training-room Training Room]  
|Large stage with checkered surfaces, a wall at the left and a pit at the right, designed with a lot of open area for practicing. Features three soft platforms in the center aranged like Battlefield, and a [[sandbag]] that respawns in the middle when knocked out. Replaces [[Online Practice Stage]].
|Large stage with checkered surfaces, a wall at the left and a pit at the right, designed with a lot of open area for practicing. Features three soft platforms in the center aranged like Battlefield, and a [[sandbag]] that respawns in the middle when knocked out. Replaces [[Online Practice Stage]].
|The same stage but without three small platforms.
|The same stage but without three small platforms.
![[File:WarioLandPM.png|100px]]<br>[[File:WarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022152124/http://projectmgame.com/en/stages/wario-land Wario Land]
![[File:WarioLandPM.png|100px]]<br>[[File:WarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022152124/http://projectmgame.com/en/stages/wario-land Wario Land]
|Identical to WarioWare in ''Brawl'', but with microgames removed and aesthetic changes made. Also replaces the song "WarioWare, Inc." with "Bad Mario".
|Identical to WarioWare in ''Brawl'', but with microgames removed and aesthetic changes made. Also replaces the song "WarioWare, Inc." with "Bad Mario".
|[[File:WarioWare4.jpg|100px|link=WarioWare]]<br>[[File:WarioSymbol.svg|20px|class=invert|center]]<br>[[WarioWare, Inc.]]
|[[File:WarioWare4.jpg|100px|link=WarioWare]]<br>[[File:WarioSymbol.svg|20px|class=invert|center]]<br>[[WarioWare, Inc.]]  
|-
|-
![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>{{SSBB|Yoshi's Island}}
![[File:Yoshi'sIslandBrawl2.jpg|100px|link=Yoshi's Island (SSBB)|Yoshi's Island]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>{{SSBB|Yoshi's Island}}  
|Platform ghosts now appear at predetermined intervals (staying for 10 seconds, then leaving for 15 seconds<ref>https://web.archive.org/web/20150517064849/http://projectmgame.com/en/news/dev-blogpost-9-yoshis-island-brawl</ref>), with white [[Fly Guy]]s signaling their appearance. Yoshi's Island (Melee) theme replaces Flower Fields.
|Platform ghosts now appear at predetermined intervals (staying for 10 seconds, then leaving for 15 seconds<ref>https://web.archive.org/web/20150517064849/http://projectmgame.com/en/news/dev-blogpost-9-yoshis-island-brawl</ref>), with white [[Fly Guy]]s signaling their appearance. Yoshi's Island (Melee) theme replaces Flower Fields.
|[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|class=invert|center]][[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]
|[[File:YoshisIslandSSBM.jpg|100px|Link=Yoshi's Island (SSBM)]]<br>[[File:YoshiSymbol.svg|20px|class=invert|center]][[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>[[Yoshi's Story]]
![[File:Yoshi'sStory.PNG|100px|link=Yoshi's Story]]<br>[[File:YoshiSymbol.svg|20px|class=invert]]<br>[[Yoshi's Story]]  
|No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's.
|No Fly Guys. Replaces [[Yoshi's Island (SSBM)]] Also replaces "Super Mario Bros. 3" theme with Yoshi's Story's and Yoshi's Island (Melee)'s theme with Yoshi's Island 64's.


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|-
|-
![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret]
![[File:Delfino Secret PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151022132058/http://projectmgame.com:80/en/stages/delfino-s-secret Delfino's Secret]
|Replaces [[Delfino Plaza]] and its theme. Based off of {{iw|mariowiki|The Shell's Secret}} from ''{{iw|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta.
|Replaces [[Delfino Plaza]] and its theme. Based off of {{s|mariowiki|The Shell's Secret}} from ''{{s|mariowiki|Super Mario Sunshine}}'', the stage consists of a large main platform that extends past the lower blastline. There are three soft platform that move and tilt in random directions. Originally the stage was the [https://web.archive.org/web/20150319035931/http://projectmgame.com/en/stages/dracula-s-castle Dracula's Castle] stage from [[Castlevania]], until v3.6 beta.
|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Delfino Plaza]]
|[[File:Delfino Plaza.jpg|100px|link=Delfino Plaza]]<br>[[File:MarioSymbol.svg|20px|class=invert|center]][[Delfino Plaza]]
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle]
![[File:Bowser Castle PM.png|100px]]<br>[[File:MarioSymbol.svg|20px|class=invert]]<br>[https://web.archive.org/web/20151023073546/http://projectmgame.com:80/en/stages/bowser-s-castle Bowser's Castle]
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{iw|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] (with hitboxes) hangs above each bridge platform, and once per minute<ref>https://web.archive.org/web/20150817001217/http://projectmgame.com/en/news/project-m-3-6-full-changelist</ref> one will shake and then fall to destroy one of the bridge platforms. Standing below one at the time will almost certainly lead to a bottom blast line KO. After some time, the bridge regenerates, followed by the Thwomp.
|Replaces {{SSBB|Mario Circuit}} and its theme. Based off of Bowser's Castle from ''{{s|mariowiki|Super Mario World}}'', it is a flat stage with the main platform extending past the lower blastline. The left and right edges have solid bridge-like platforms. A [[Thwomp]] (with hitboxes) hangs above each bridge platform, and once per minute<ref>https://web.archive.org/web/20150817001217/http://projectmgame.com/en/news/project-m-3-6-full-changelist</ref> one will shake and then fall to destroy one of the bridge platforms. Standing below one at the time will almost certainly lead to a bottom blast line KO. After some time, the bridge regenerates, followed by the Thwomp.


The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised.
The alternate layout removes the destructible bridges and Thwomps, brings the side blast lines significantly closer to compensate, and adds three platforms above the main stage with the middle one very slightly raised.
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==Turbo Mode==
==Turbo Mode==
[[File:Turbo.png|thumb|An image of the Turbo item.]]
[[File:Turbo.png|thumbnail|An image of the Turbo item.]]
In version 3.0, the [[Curry]] effect was replaced with the "Turbo" effect. In Turbo mode, players can cancel any successful attack, upon hit or shield, into any other action except the same attack, and all [[aerial]] attacks [[auto cancel]] when landing if they hit. Certain moves, such as [[Farore's Wind]], consist of multiple actions and can thus be canceled into themselves. Turbo Mode has been compared to the ''Marvel vs. Capcom'' series because it enables skilled players to perform extensive [[combos]].
In version 3.0, the [[Curry]] effect was replaced with the "Turbo" effect. In Turbo mode, players can cancel any successful attack, upon hit or shield, into any other action except the same attack, and all [[aerial]] attacks [[auto cancel]] when landing if they hit. Certain moves, such as [[Farore's Wind]], consist of multiple actions and can thus be canceled into themselves. Turbo Mode has been compared to the ''Marvel vs. Capcom'' series because it enables skilled players to perform extensive [[combos]].


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==Tier list==
==Tier list==
The PMDT did not publish an official [[tier list]]. On March 26th, 2014, [[CLASH Tournaments]] published [[Template:PMTiers/1|a preliminary tier list]] for version 3.02, followed by [[Template:PMTiers/2|a finalized tier list]] on November 14th, 2014. {{PM|Mewtwo}} notably received a perfect score of 10 out of 10, putting it in its own tier, the God Tier.
The PMDT did not publish an official [[tier list]]. On March 26th, 2014, [[CLASH Tournaments]] published [[Template:PMTiers/1|a preliminary tier list]] for version 3.02, followed by [[Template:PMTiers/2|a finalized tier list]] on November 14th, 2014. {{PM|Mewtwo}} notably received a perfect score of 10 out of 10, putting it in its own tier, the God Tier.  


No tier list was ever released for version 3.5, though it was a general agreement that only two characters could be considered "bottom tier": {{PM|Olimar}}, whose recovery was too unreliable, and the {{PM|Ice Climbers}}, who suffered from a physics glitch that often caused [[Nana]] to self-destruct.
No tier list was ever released for version 3.5, though it was a general agreement that only two characters could be considered "bottom tier": {{PM|Olimar}}, whose recovery was too unreliable, and the {{PM|Ice Climbers}}, who suffered from a physics glitch that often caused [[Nana]] to self-destruct.  


Version 3.6 fixed the Ice Climbers' and Olimar's issues, and a second [http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2 tier list] for version 3.6 was later released. Many fighters that did poorly in ''Melee'' and/or ''Brawl'' saw large improvements in their tier placings. Examples include {{PM|Mewtwo}} going from the low tier in ''Melee'' to the top tier in ''Project M'', and {{PM|Captain Falcon}} notably going from the bottom tier in ''Brawl'' to the top tier of ''Project M''.
Version 3.6 fixed the Ice Climbers' and Olimar's issues, and a second [http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2 tier list] for version 3.6 was later released. Many fighters that did poorly in ''Melee'' and/or ''Brawl'' saw large improvements in their tier placings. Examples include {{PM|Mewtwo}} going from the low tier in ''Melee'' to the top tier in ''Project M'', and {{PM|Captain Falcon}} notably going from the bottom tier in ''Brawl'' to the top tier of ''Project M''.
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A fourth [https://smashboards.com/threads/new-official-project-v-2-29-tier-list-released.516700/ tier list] for the mod's successor, [[Project+]], was released on January 9th, 2022.
A fourth [https://smashboards.com/threads/new-official-project-v-2-29-tier-list-released.516700/ tier list] for the mod's successor, [[Project+]], was released on January 9th, 2022.


{{PMTiers/5}}
{{PMTiers/5}}
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==Release history==
==Release history==
===Demo 1.0===
===Demo 1.0===
[[File:Pmdemo1logo.png|thumb|Logo of Demo 1.0]]
[[File:Pmdemo1logo.png|thumbnail|Logo of Demo 1.0]]
'''Released February 7, 2011'''
'''Released February 8, 2011'''
*14 characters available:
*14 characters available:
**{{PM|Captain Falcon}}
**{{PM|Captain Falcon}}
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'''Released May 23, 2012'''
'''Released May 23, 2012'''
*The following, but not limited to, changes:
*The following, but not limited to, changes:
**Carrier items such as [[crates]] and [[capsule]]s no longer explode.
**Carrier items such as [[crates]] and [[capsule|capsules]] no longer explode.
**Random character select no longer favors [[Mario]].
**Random character select no longer favors [[Mario]].
**Re-introduction of ''Brawl''{{'}}s [[Footstool Jump|footstools]], now done with the down [[taunt]] input.
**Re-introduction of ''Brawl'''s [[Footstool Jump|footstools]], now done with the down [[taunt]] input.
**The unlockable menus in ''Brawl'' are now selectable.
**The unlockable menus in ''Brawl'' are now selectable.
**Momentum at end of dashes and moonwalks now preserves properly.
**Momentum at end of dashes and moonwalks now preserves properly.
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The following are in the release, but not limited to:
The following are in the release, but not limited to:
*[[Tech|Ledge teching]] implemented.
*[[Tech|Ledge teching]] implemented.
*''Melee''{{'}}s [[knockback stacking]] implemented.
*''Melee'''s [[knockback stacking]] implemented.
*''Input Assistance'' and ''Stock Control'' implemented.
*''Input Assistance'' and ''Stock Control'' implemented.
*''Input Lag'' from ''Brawl'' is fixed.
*''Input Lag'' from ''Brawl'' is fixed.
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*When a character is respawning, the camera refocuses instead of staying focused on the characters that are currently still alive.
*When a character is respawning, the camera refocuses instead of staying focused on the characters that are currently still alive.
*All armor has been standardized via knockback as light, medium, or heavy. There are color indicators for the characters that have armor during their moves, such as red for {{PM|Bowser}} and blue for {{PM|Squirtle}}, with more opaque overlays typically indicating stronger armor.
*All armor has been standardized via knockback as light, medium, or heavy. There are color indicators for the characters that have armor during their moves, such as red for {{PM|Bowser}} and blue for {{PM|Squirtle}}, with more opaque overlays typically indicating stronger armor.
*The removal of [[Screen KO]]s.
*The removal of [[Screen KO|Screen KOs]].
*All music tracks are available regardless of being unlockable.
*All music tracks are available regardless of being unlockable.


===v3.0===
===v3.0===
[[File:PMDemo3Logo.png|thumb|Logo of version 3.0]]
[[File:PMDemo3Logo.png|thumbnail|Logo of version 3.0]]
'''Released December 9, 2013'''
'''Released December 9, 2013'''
*Added 7 characters:
*Added 7 characters:
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===v3.5===
===v3.5===
[[File:Project M 3.5.png|thumb||Logo of version 3.5.]]
[[File:Project M 3.5.png|thumb|right||Logo of version 3.5.]]
[[File:Stamina Mode PM.gif|thumb|The new Stamina Mode in ''Project M'' 3.5]]
[[File:Stamina Mode PM.gif|thumb|right|The new Stamina Mode in ''Project M'' 3.5]]
'''Released November 14, 2014'''
'''Released November 14, 2014'''


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*Several [[Event match]]es have been revamped, moved, or replaced, either to add in popular ''Melee'' happenings such as [[The Showdown]] and the [[Bowser Challenge]], or out of necessity due to the event scenario centering on a now-removed stage (such as [[Super Bowser Bros.]]).
*Several [[Event match]]es have been revamped, moved, or replaced, either to add in popular ''Melee'' happenings such as [[The Showdown]] and the [[Bowser Challenge]], or out of necessity due to the event scenario centering on a now-removed stage (such as [[Super Bowser Bros.]]).
*{{PM|Squirtle}}, {{PM|Ivysaur}}, and {{PM|Charizard}} have all been given functional Final Smashes of their own.
*{{PM|Squirtle}}, {{PM|Ivysaur}}, and {{PM|Charizard}} have all been given functional Final Smashes of their own.
*''Impact'' font replaces ''Brawl''{{'}}s font in the menus.
*''Impact'' font replaces ''Brawl's'' font in the menus.
*The addition of {{PM|Mewtwo}}'s and {{PM|Roy}}'s voices in v3.0 were done by overwriting those of [[Galleom]] and [[Duon]] respectively, resulting in atypical sound effects when fighting either boss <!-- In Boss Battles mode only? or also SSE? -->. A fix for this in v3.5<!-- earlier? --> now have the characters share voices with their clone engine counterparts.
*The addition of {{PM|Mewtwo}}'s and {{PM|Roy}}'s voices in v3.0 were done by overwriting those of [[Galleom]] and [[Duon]] respectively, resulting in atypical sound effects when fighting either boss <!-- In Boss Battles mode only? or also SSE? -->. A fix for this in v3.5<!-- earlier? --> now have the characters share voices with their clone engine counterparts.
*In v3.0, the [[Timer]] item would cause highly atypical momentum behavior when activated<ref>https://www.youtube.com/watch?v=Gohg6UKtXkI</ref>; this was fixed in v3.5 <!-- Earlier? -->.
*In v3.0, the [[Timer]] item would cause highly atypical momentum behavior when activated<ref>https://www.youtube.com/watch?v=Gohg6UKtXkI</ref>; this was fixed in v3.5 <!-- Earlier? -->.


===v3.6β===
===v3.6β===
[[File:Pm3.6b.png|thumb|Logo of version 3.6β]]
[[File:Pm3.6b.png|thumb|right|Logo of version 3.6β]]
'''Released June 24th, 2015'''
'''Released June 24th, 2015'''
*A new black armored Charizard recolor, Mr. L recolors, an orange recolor for Diddy Kong, a revamped red Pit color, Classic Dark Pit, Mario Kart DS ROB, Wii ROB,  Dark Suit Samus, as well as graphical upgrades for some of {{PM|Samus}}, {{PM|Meta Knight}}, and {{PM|Zero Suit Samus}}' costumes from 3.5.
*A new black armored Charizard recolor, Mr. L recolors, an orange recolor for Diddy Kong, a revamped red Pit color, Classic Dark Pit, Mario Kart DS ROB, Wii ROB,  Dark Suit Samus, as well as graphical upgrades for some of {{PM|Samus}}, {{PM|Meta Knight}}, and {{PM|Zero Suit Samus}}' costumes from 3.5.
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===v3.6===
===v3.6===
[[File:ProjectM36logo.png|thumb|Logo of version 3.6]]
[[File:ProjectM36logo.png|thumb|right|Logo of version 3.6]]
'''Released August 16th, 2015'''
'''Released August 16th, 2015'''
*'''Kane Jungbluth-Murry''' replaces '''Brian Mckeever''' as the announcer.
*'''Kane Jungbluth-Murry''' replaces '''Brian Mckeever''' as the announcer.
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**[[Pokémon Trainer]] related glitches:
**[[Pokémon Trainer]] related glitches:
***Pokémon Trainer is listed as {{PM|Mewtwo}} in cutscenes.
***Pokémon Trainer is listed as {{PM|Mewtwo}} in cutscenes.
***Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}} as usual, and Charizard can switch to {{PM|Squirtle}} with [[Pokémon Change]], but Squirtle can't switch (the Trainer will call "Get back!" but Squirtle will use {{iw|bulbapedia|Bubble}}).
***Pokémon Trainer (after obtaining all three Pokémon) defaults to {{PM|Charizard}} as usual, and Charizard can switch to {{PM|Squirtle}} with [[Pokémon Change]], but Squirtle can't switch (the Trainer will call "Get back!" but Squirtle will use {{s|bulbapedia|Bubble}}).
****During at least some [[ambush]]es, switching out {{PM|Charizard}} will fail to send out {{PM|Squirtle}}, causing the game to softlock with no controllable character on-screen. <!-- Progress becomes impossible though the game doesn't freeze or crash -->
****During at least some [[ambush]]es, switching out {{PM|Charizard}} will fail to send out {{PM|Squirtle}}, causing the game to softlock with no controllable character on-screen. <!-- Progress becomes impossible though the game doesn't freeze or crash -->
***Using a costume over the default Pokémon slots (particularly {{PM|Squirtle}}) can put the player over the memory limit and crash.
***Using a costume over the default Pokémon slots (particularly {{PM|Squirtle}}) can put the player over the memory limit and crash.
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The team has dissolved after ending the development of ''Project M'', but they are of course still credited.
The team has dissolved after ending the development of ''Project M'', but they are of course still credited.


*Project Leaders: SHeLL, {{Sm|Magus}}, {{Sm|Strong Bad}}, jiang, {{Sm|Shadic}}, haloedhero, Yeroc, Shanus, cMart, {{Sm|Warchamp7}}
*Project Leaders: SHeLL, {{Sm|Magus}}, {{Sm|Strong Bad}}, jiang, {{Sm|Shadic}}, haloedhero, Yeroc, Shanus, cMart
*Playtesters: Historically, the PMDT has had playtesters such as {{Sm|Hungrybox}}, {{Sm|Mango}}, {{Sm|Lucky}}, {{Sm|KirbyKaze}}, {{Sm|Amsah}}, and many more. The last playtester team before the end of development consisted of {{Sm|Gimpyfish62}}, {{Sm|TheReflexWonder}}, {{Sm|Fuzzyness}}, {{Sm|Professor Pro}}, {{Sm|Fly Amanita}}, {{Sm|Jolteon}}, Vigilante and many, many others.
*Playtesters: Historically, the PMDT has had playtesters such as {{Sm|Hungrybox}}, {{Sm|Mango}}, {{Sm|Lucky}}, {{Sm|KirbyKaze}}, {{Sm|Amsah}}, and many more. The last playtester team before the end of development consisted of {{Sm|Gimpyfish62}}, {{Sm|TheReflexWonder}}, {{Sm|Fuzzyness}}, {{Sm|Professor Pro}}, {{Sm|Fly Amanita}}, {{Sm|Jolteon}}, Vigilante and many, many others.
*Graphics/Menu Design: FireBall Stars, ds22
*Graphics/Menu Design: FireBall Stars, ds22
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==Legal issues==
==Legal issues==
[[File:SaveSmash on PM Website.png|thumb|200px|The former site after the rise of the "SaveSmash" hashtag.]]
[[File:SaveSmash on PM Website.png|thumb|right|200px|The former site after the rise of the "SaveSmash" hashtag.]]
The legality of ''Project M'' is ambiguous: by itself, and much like any other hack, the mod is a {{iw|wikipedia|derivative work}}, for it branches directly off of a copyrighted product. While derivative works are not inherently breaches of any law or rule, the patch files for the mod include various copyrighted assets not present on the original disc, such as the [[Fountain of Dreams]] stage. In addition, the act of launching ''PM'' relies on exploiting the console to run unofficial code on it, thereby breaking the console's {{iw|wikipedia|end-user license agreement}}. Likely as a result, ''Project M'' has not been featured at any tournaments sponsored by Nintendo, as doing so would essentially be sponsoring hacking their own consoles and misappropriating their assets and characters.
The legality of ''Project M'' is ambiguous: by itself, and much like any other hack, the mod is a {{S|wikipedia|derivative work}}, for it branches directly off of a copyrighted product. While derivative works are not inherently breaches of any law or rule, the patch files for the mod include various copyrighted assets not present on the original disc, such as the [[Fountain of Dreams]] stage. In addition, the act of launching ''PM'' relies on exploiting the console to run unofficial code on it, thereby breaking the console's {{S|wikipedia|end-user license agreement}}. Likely as a result, ''Project M'' has not been featured at any tournaments sponsored by Nintendo, as doing so would essentially be sponsoring hacking their own consoles and misappropriating their assets and characters.


Though Nintendo has not given a formal response to ''Project M'', policies enacted by the company have suggested that it does not approve of the mod. One of its policies included issuing bans for mentioning ''Project M'' by name on any of Nintendo's [[Miiverse]] channels for constituting "criminal activity". This had the potential to result in [[wikipedia:Scunthorpe problem|erroneous bans]] when talking about other subjects such as the development team of ''{{iw|metroidwiki|Metroid: Other M}}'', which was also named "Project M"; bans could also be issued for using the abbreviation "PM", even if it was referring to another game or series such as ''Paper Mario'' (although this was allowed on the ''Paper Mario'' community) or when used for miscellaneous purposes (such as denoting the daily time-span between noon and midnight).
Though Nintendo has not given a formal response to ''Project M'', policies enacted by the company have suggested that it does not approve of the mod. One of its policies included issuing bans for mentioning ''Project M'' by name on any of Nintendo's [[Miiverse]] channels for constituting "criminal activity". This had the potential to result in [[wikipedia:Scunthorpe problem|erroneous bans]] when talking about other subjects such as the development team of ''{{S|metroidwiki|Metroid: Other M}}'', which was also named "Project M"; bans could also be issued for using the abbreviation "PM", even if it was referring to another game or series such as ''Paper Mario'' (although this was allowed on the ''Paper Mario'' community) or when used for miscellaneous purposes (such as denoting the daily time-span between noon and midnight).


In October 2014, it was announced that ''Project M'' would be dropped from the lineup of [[Apex 2015]], with many qualifying tournaments also suspending their ''Project M'' events. While some qualifiers did feature ''Project M'', no official online streams were available for such events apart from [[B.E.A.S.T 5]], which was streamed on [[VGBootCamp]]; commentators on streams provided by VGBootCamp were also reportedly instructed to not mention ''Project M'' while on air. These were strongly suspected to be a result of intervention from Nintendo, which had previously begun involving itself with the competitive community, such as through the [[Super Smash Bros. Invitational]] at E3 and a video presentation from Nintendo of America's president [[Reggie Fils-Aimé]] at the conclusion of [[EVO 2014]]. A later announcement in January 2015 stating that Apex had officially partnered with Nintendo for Apex 2015 gave further credence to this theory.
In October 2014, it was announced that ''Project M'' would be dropped from the lineup of [[Apex 2015]], with many qualifying tournaments also suspending their ''Project M'' events. While some qualifiers did feature ''Project M'', no official online streams were available for such events apart from [[B.E.A.S.T 5]], which was streamed on [[VGBootCamp]]; commentators on streams provided by VGBootCamp were also reportedly instructed to not mention ''Project M'' while on air. These were strongly suspected to be a result of intervention from Nintendo, which had previously begun involving itself with the competitive community, such as through the [[Super Smash Bros. Invitational]] at E3 and a video presentation from Nintendo of America's president [[Reggie Fils-Aimé]] at the conclusion of [[EVO 2014]]. A later announcement in January 2015 stating that Apex had officially partnered with Nintendo for Apex 2015 gave further credence to this theory.


Throughout the rest of 2015, ''Project M'' continued to decline in presence. Many major tournaments dropped ''Project M'' from their rosters; VGBootCamp, which became well-known for popularizing the mod, later announced that they would no longer stream ''Project M'', and subsequently removed all such content on their channel; and monetized streams on [[Twitch]] faced difficulties regarding streaming the mod and its questionable legal status. On December 1st, 2015, the ''Project M'' Development Team ultimately chose to conclude the development of the mod, shutting down their official page, removing the download links from the site, and leaving a farewell message on the main page; the site itself was later taken down{{fact}}. Officially, the developers felt their work on the last version of ''Project M'' was complete, and the numerous group members chose to follow their original endeavors. However, this message was contradicted by the fact that various art assets, such as additional alternate costumes, had been posted to the team's Facebook page following the release of v3.6 with a planned inclusion in a future version, as well as by the fact that a PAL version was explicitly planned though never released. Although a [https://twitter.com/MrRyanMorrison/status/671943222848069632 tweet] claimed the end of development was not the result of legal issues, a [https://www.facebook.com/Mewtwo2000/posts/724185831014518?_rdr=p later statement] from a former member of the development team argued that ''Project M''{{'}}s development was in fact shut down as a preemptive measure for fears of potential legal action from Nintendo.
Throughout the rest of 2015, ''Project M'' continued to decline in presence. Many major tournaments dropped ''Project M'' from their rosters; VGBootCamp, which became well-known for popularizing the mod, later announced that they would no longer stream ''Project M'', and subsequently removed all such content on their channel; and monetized streams on [[Twitch]] faced difficulties regarding streaming the mod and its questionable legal status. On December 1st, 2015, the ''Project M'' Development Team ultimately chose to conclude the development of the mod, shutting down their official page, removing the download links from the site, and leaving a farewell message on the main page; the site itself was later taken down{{fact}}. Officially, the developers felt their work on the last version of ''Project M'' was complete, and the numerous group members chose to follow their original endeavors. However, this message was contradicted by the fact that various art assets, such as additional alternate costumes, had been posted to the team's Facebook page following the release of v3.6 with a planned inclusion in a future version, as well as by the fact that a PAL version was explicitly planned though never released. Although a [https://twitter.com/MrRyanMorrison/status/671943222848069632 tweet] claimed the end of development was not the result of legal issues, a [https://www.facebook.com/Mewtwo2000/posts/724185831014518?_rdr=p later statement] from a former member of the development team argued that ''Project M's'' development was in fact shut down as a preemptive measure for fears of potential legal action from Nintendo.


Though the decline of ''Project M'' was commonly attributed to either avoiding litigation from Nintendo or the company directly forbidding it, this speculation remained unconfirmed until November 2020. In the 24th of that month, an anonymous "informed ''Smash'' insider" posted a [https://www.twitlonger.com/show/n_1srfu4r Twitlonger] explaining Nintendo's history of inhibiting the ''Smash'' community, which several members of the community would go on to corroborate.<ref>[https://twitter.com/OXY_Crimson/status/1331064248416440323 Crimson Blur's tweet]</ref><ref>[https://www.youtube.com/watch?v=0yIcyyCe2Jw Armada's YouTube channel - "NINTENDO TRYING TO KILL SMASH: Part Two"]</ref> According to the Twitlonger, many companies and esports organizations began attempting to work with the ''Smash'' community, only for intervention by Nintendo to halt many of those efforts. Nintendo reportedly told them that they refused to work with the community for featuring ''Project M'', but even after support for the mod waned, there was no major progress in establishing them. Later that day, former Smashboards writer Linnea Capps [https://twitter.com/LiteralGrill/status/1331117838690623488 made her own Twitter thread] revealing that [[Twitch]]'s efforts to form a circuit required that they remove and ban all ''Project M'' content on the platform, including Apex's tournament for it. Twitch offered to help director {{Sm|Alex Strife}} make an official statement on the matter to avoid any extended criticism he would get, but following [[Smasher:Alex Strife#Controversy and disappearance|allegations of him harassing other players]], the offer was rescinded. In an unreleased interview Capps conducted with Strife months after Apex 2015, he revealed that players tried and ultimately failed to receive payment from Twitch in exchange for no longer streaming the mod. She further detailed that [[hitbox.tv]], a platform that rose in popularity for streaming PM content after Twitch gradually phased it out, even hired someone specifically to coordinate with the ''Smash'' community, only to suddenly fire said coordinator after a failed attempt to create a circuit with Nintendo's help and gradually remove PM content from its site as well.
Though the decline of ''Project M'' was commonly thought to be a result of either avoiding litigation from Nintendo or the company directly forbidding it, it was not until November 2020 that this theory was formally confirmed. In the 24th of that month, an anonymous "informed ''Smash'' insider" posted a [https://www.twitlonger.com/show/n_1srfu4r Twitlonger] explaining Nintendo's history of inhibiting the ''Smash'' community, which several members of the community would go on to corroborate<ref>[https://twitter.com/OXY_Crimson/status/1331064248416440323 Crimson Blur's tweet]</ref><ref>[https://www.youtube.com/watch?v=0yIcyyCe2Jw Armada's YouTube channel - "NINTENDO TRYING TO KILL SMASH: Part Two"]</ref>. According to the Twitlonger, many companies and esports organizations began attempting to work with the ''Smash'' community, only for intervention by Nintendo to halt many of those efforts. Nintendo reportedly told them that they refused to work with the community for featuring ''Project M'', but even after support for the mod waned, there was no major progress in establishing them. Later that day, former Smashboards writer Linnea Capps [https://twitter.com/LiteralGrill/status/1331117838690623488 made her own Twitter thread] revealing that [[Twitch]]'s efforts to form a circuit required that they remove and ban all ''Project M'' content on the platform, including Apex's tournament for it. Twitch offered to help director {{Sm|Alex Strife}} make an official statement on the matter to avoid any extended criticism he would get, but following [[Smasher:Alex Strife#Controversy and disappearance|allegations of him harassing other players]], the offer was rescinded. In an unreleased interview Capps conducted with Strife months after Apex 2015, he revealed that players tried and ultimately failed to receive payment from Twitch in exchange for no longer streaming the mod. She further detailed that [[hitbox.tv]], a platform that rose in popularity for streaming PM content after Twitch gradually phased it out, even hired someone specifically to coordinate with the ''Smash'' community, only to suddenly fire said coordinator after a failed attempt to create a circuit with Nintendo's help and gradually remove PM content from its site as well.


{{Team|CLASH Tournaments}} founder {{Sm|Chia}} also published a [https://www.twitlonger.com/show/n_1srfurr TwitLonger] explaining how Twitch had given her and many other streamers one last major ''Project M'' stream before being disallowed from ever streaming the mod again: CLASH Tournament's final ''Project M'' stream was March 2015's {{Trn|Shots Fired}}. Twitch had also forced her to not mention anything about the situation or she'd risk losing CLASH Tournament's partnership with Twitch. In an attempt to make it easier on the streamers, Twitch asked them to provide financial analytics of how much they earned with streaming ''Project M'' and promised that they'd pay similar amounts of funds for a short time, but this also never came into fruition; Chia wrote that she believed Twitch did not want to follow through with this and only did so after pressure came from Nintendo.
{{Team|CLASH Tournaments}} founder {{Sm|Chia}} also published a [https://www.twitlonger.com/show/n_1srfurr TwitLonger] explaining how Twitch had given her and many other streamers one last major ''Project M'' stream before being disallowed from ever streaming the mod again: CLASH Tournament's final ''Project M'' stream was March 2015's {{Trn|Shots Fired}}. Twitch had also forced her to not mention anything about the situation or she'd risk losing CLASH Tournament's partnership with Twitch. In an attempt to make it easier on the streamers, Twitch asked them to provide financial analytics of how much they earned with streaming ''Project M'' and promised that they'd pay similar amounts of funds for a short time, but this also never came into fruition; Chia wrote that she believed Twitch did not want to follow through with this and only did so after pressure came from Nintendo.  


The reveals of the tumultuous history of ''Project M''{{'}}s decline, alongside the [[cancellation of The Big House Online]] in the same month, served as a catalyst for the "#SaveSmash" movement on Twitter. Later on, someone from the PMDT put the site back up with the hashtag, while urging its community to stand in solidarity.<ref>https://twitter.com/SOJ__Online/status/1329554757044875270</ref>
The reveals of the tumultuous history of ''Project M'''s decline, alongside the cancellation of The Big House Online in the same month, served as a catalyst for the "#SaveSmash" movement on Twitter. Later on, someone from the PMDT put the site back up with the hashtag, while urging its community to stand in solidarity.<ref>https://twitter.com/SOJ__Online/status/1329554757044875270?s=19</ref>


==Legacy==
==Legacy==
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===''Legacy XP''===
===''Legacy XP''===
[[File:LegacyXPLogo.png|400px|center]]
[[File:LegacyXPLogo.jpg|400px|center]]
''Legacy XP'' is a modification of ''Project M 3.6'' that includes more characters, 700+ additional stages and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits and [[Snake]] got the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]] and [[Dr. Mario]], returning from ''Melee''; [[Ridley]] and [[Lucina]], who would make their official debuts in games released after ''Brawl''; [[Waluigi]], [[Geno]], and Metal Sonic, who were added in the beta build released in September 2016; and [[Shadow]] and Mage Ganondorf (inspired by his ''[[Ocarina of Time]]'' appearance), released in version 2.0 Full in May 2018. Version 2.1 featuring some balance changes was released in March 2019. Another minor update, Version 2.11 was released in January 2020. On March 13th, 2020 the Legacy Team announced that development of Legacy XP had concluded and that Version 2.11 was the final release.
''Legacy XP'' is a modification of ''Project M 3.6'' that includes more characters, 700+ additional stages and new modes. While the characters from Project M were mostly unaltered ([[Yoshi]] and [[Link]] received some non-PM 3.6 moveset-fixing edits and [[Snake]] got the ability to walk while using his [[Cardboard box|box taunt]]), 10 more fighters were added: [[Young Link]], [[Pichu]] and [[Dr. Mario]], returning from ''Melee''; [[Ridley]] and [[Lucina]], who would make their official debuts in games released after ''Brawl''; [[Waluigi]], [[Geno]], and Metal Sonic, who were added in the beta build released in September 2016; and [[Shadow]] and Mage Ganondorf (inspired by his ''[[Ocarina of Time]]'' appearance), released in version 2.0 Full in May 2018. Version 2.1 featuring some balance changes was released in March 2019. Another minor update, Version 2.11 was released in January 2020. On March 13th, 2020 the Legacy Team announced that development of Legacy XP had concluded and that Version 2.11 was the final release.


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===''[[Project+]]''===
===''[[Project+]]''===
[[File:ProjectPlusLogo.png|500px|center]]
[[File:ProjectPlusLogo.png|500px|center]]
''Project+'' is a modification of ''Project M 3.6'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. Project+ is currently the main mod over Project M in several tournaments, most notably and recently {{Trn|Blacklisted 5}}, {{Trn|Low Tier City 7}}, and {{Trn|The Encore}}. ''Project+''{{'}}s development started in 2018, with the latest patch (v2.29) releasing on August 20, 2021. Version 2.0 brought many new additions including a new character, [[Knuckles (P+)|Knuckles]]. <ref>[https://projectplusgame.com/], Project+ Website</ref>
''Project+'' is a modification of ''Project M 3.6'' (based on ''Legacy TE'') with the aim to improve the balance among the cast by making small moveset changes to all or most characters. Project+ is currently the main mod over Project M in several tournaments, most notably and recently {{Trn|Blacklisted 5}}, {{Trn|Low Tier City 7}}, and {{Trn|The Encore}}. ''Project+'''s development started in 2018, with the latest patch (v2.29) releasing on August 20, 2021. Version 2.0 brought many new additions including a new character, [[Knuckles (P+)|Knuckles]]. <ref>[https://projectplusgame.com/], Project+ Website</ref>


==Trivia==
==Trivia==
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**In 2013, Turbo mode was introduced, with its corresponding video claiming that [[Pichu]] would be playable in a future build. Turbo Mode later became a reality in version 3.0.
**In 2013, Turbo mode was introduced, with its corresponding video claiming that [[Pichu]] would be playable in a future build. Turbo Mode later became a reality in version 3.0.
**In 2014, a tagteam character, the [https://www.youtube.com/watch?v=tCXABhlj3nI "Ike Climbers"], was introduced, featuring two Ikes working together similarly to the Ice Climbers. [[Slippy Toad]] was also introduced as a playable character, ostensibly as a joke character that could not attack and could be easily KOed. The end of the video also implied that [[Ridley]] would be playable, as a reference to speculation surrounding the then-unknown roster to ''Smash 4''.
**In 2014, a tagteam character, the [https://www.youtube.com/watch?v=tCXABhlj3nI "Ike Climbers"], was introduced, featuring two Ikes working together similarly to the Ice Climbers. [[Slippy Toad]] was also introduced as a playable character, ostensibly as a joke character that could not attack and could be easily KOed. The end of the video also implied that [[Ridley]] would be playable, as a reference to speculation surrounding the then-unknown roster to ''Smash 4''.
**In 2015, the PMDT [https://www.youtube.com/watch?v=dOuXKCvhTvw claimed] that they would port ''Project M'' to the [[Nintendo 64]]. All models in the game were given low-polygon counts as to simulate the limited graphics of the Nintendo 64, with the "[[perfect attendance crew]]" using their models from ''Smash 64''. There were replacements for all sound effects and music with those from the original game, and the video frequently featured speech balloons overlaid with humorous onomatopoeia as a reference to ''Smash 64''{{'}}s official artwork. The end of the video also implied that {{iw|bulbapedia|Parasect}}, Pokémon number 47 in the Pokédex, would be added to the roster, as a reference to the number 47 that covertly appeared in past videos.
**In 2015, the PMDT [https://www.youtube.com/watch?v=dOuXKCvhTvw claimed] that they would port ''Project M'' to the [[Nintendo 64]]. All models in the game were given low-polygon counts as to simulate the limited graphics of the Nintendo 64, with the "[[perfect attendance crew]]" using their models from ''Smash 64''. There were replacements for all sound effects and music with those from the original game, and the video frequently featured speech balloons overlaid with humorous onomatopoeia as a reference to ''Smash 64's'' official artwork. The end of the video also implied that {{s|bulbapedia|Parasect}}, Pokémon number 47 in the Pokédex, would be added to the roster, as a reference to the number 47 that covertly appeared in past videos.
*[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised.
*[[V-cancelling]] and Frame 1 Gravity are the only known ''Melee'' advanced techniques to not return in this mod. This is because all of its updates were released before these techniques were popularised.
*In v1.0, Port Town Aero Dive was misspelt "Port Town Aero Drive". This was fixed in the next release, v2.0.
*In v1.0, Port Town Aero Dive was misspelt "Port Town Aero Drive". This was fixed in the next release, v2.0.
Line 695: Line 696:
*A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft).
*A total of 3 stage names (but not layouts) are only accessible in non-final versions of ''Project M'': SSE: Jungle (now Distant Planet), Dracula's Castle (now Delfino's Secret), and Temple: M (now Skyloft).
*Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]].
*Only 3 ''Brawl'' stages have never been accessible in any version: [[Mushroomy Kingdom]], [[Mario Bros.]], and [[Green Greens]].
*A [[Dracula's Castle]] stage would eventually be added to ''Super Smash Bros. Ultimate'' alongside other ''Castlevania'' content, albeit with both stages being based on different incarnations of the castle and sharing little else in common.


==References==
==References==
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{{Project M}}
{{Project M}}
{{SSBMods}}
{{SSBMods}}
[[Category:Project M]]
[[Category:Project M]]

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