Editing Project M

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'''''Project M''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'' and to a lesser extent ''[[Super Smash Bros.]]'' ''Project M''{{'}}s primary change from ''Brawl'' is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many ''Melee'' mechanics and elements, such as the addition of {{PM|Mewtwo}} and {{PM|Roy}} after their absence in ''Brawl''. ''Project M''{{'}}s development team was partly descended from the original developers for ''[[Brawl+]]'', later known as the '''PMDT''', or '''Project M Dev Team''' (formerly the '''PMBR''', or '''Project M Backroom'''), having members from over ten countries.<ref>http://wii.ign.com/articles/122/1223403p1.html</ref> The first demo was released on February 7th, 2011. Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of ''Project M''.
'''''Project M''''' is a [[gameplay modification]] of ''[[Super Smash Bros. Brawl]]'' designed to make the gameplay more closely resemble that of ''[[Super Smash Bros. Melee]]'' and to a lesser extent ''[[Super Smash Bros.]]'' ''Project M''{{'}}s primary change from ''Brawl'' is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many ''Melee'' mechanics and elements, such as the addition of {{PM|Mewtwo}} and {{PM|Roy}} after their absence in ''Brawl''. ''Project M''{{'}}s development team was partly descended from the original developers for ''[[Brawl+]]'', later known as the '''PMDT''', or '''Project M Dev Team''' (formerly the '''PMBR''', or '''Project M Backroom'''), having members from over ten countries.<ref>http://wii.ign.com/articles/122/1223403p1.html</ref> The first demo was released on February 7th, 2011. Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of ''Project M''.


''Project M'' has been commonly featured at several [[national tournament|national]] [[tournament]]s, such as the Zenith series, [[The Big House (tournament series)|The Big House series]], and [[Apex 2014]], and it remains the most popular gameplay mod of ''Brawl'' in tournament settings. Starting in 2013, ''Project M'' saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments, with the mod's final roster coming by December 9, 2013 with version 3.0. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's ''PM'' singles event notably surpassing the number of competitors for ''Brawl''. Despite the end of ''Project M''{{'}}s official development, it still has been able to maintain its tournament presence separate from ''Brawl'', including the formation of its Backroom, the New PMBR, on July 21, 2016.<ref>http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2</ref>
''Project M'' has been commonly featured at several [[national tournament|national]] [[tournament]]s, such as the Zenith series, [[The Big House (tournament series)|The Big House series]], and [[Apex 2014]], and it remains the most popular gameplay mod of ''Brawl'' in tournament settings. Starting in 2013, ''Project M'' saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's ''PM'' singles event notably surpassing the number of competitors for ''Brawl''. Despite the end of ''Project M''{{'}}s official development, it still has been able to maintain its tournament presence separate from ''Brawl'', including the formation of its Backroom, the New PMBR, on July 21, 2016.<ref>http://pmunderground.net/index.php/articles/9-articles/45-introducing-the-new-pmbr-and-pm-tier-list-2</ref>


''Project M'' only supports [[NTSC]] versions of ''Brawl'', and no [[PAL]] build was ever released. As a result, running ''Project M'' outside of NTSC regions requires either homebrew as to allow the Wii to run an NTSC version of the game; or an imported Wii.
''Project M'' only supports [[NTSC]] versions of ''Brawl'', and no [[PAL]] build was ever released. As a result, running ''Project M'' outside of NTSC regions requires either homebrew as to allow the Wii to run an NTSC version of the game; or an imported Wii.

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