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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pocket | |name=Pocket | ||
|image | |image=[[File:VillagerProjectileCatch.gif|248px]] | ||
|caption=Villager catching {{SSB4|Samus}}' Charge Shot. | |||
|user=[[Villager]]<br>[[Isabelle]] | |user=[[Villager]]<br>[[Isabelle]] | ||
|universe={{uv|Animal Crossing}} | |universe={{uv|Animal Crossing}} | ||
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|interwikipage=Pocket | |interwikipage=Pocket | ||
}} | }} | ||
{{cquote|''Store an item with {{button|3DS|B}}. Press {{button|3DS|B}} again to draw it.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Pocket''' ({{ja|しまう/とり出す|Shimau/Toridasu}}, ''Store Away/Take Out'') is the [[neutral special move]] of [[Villager]] and | '''Pocket''' ({{ja|しまう/とり出す|Shimau/Toridasu}}, ''Store Away/Take Out'') is the [[neutral special move]] of [[Villager]] and {{SSBU|Isabelle}}. | ||
==Overview== | ==Overview== | ||
[[ | When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forwards in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | ||
Retrieved projectiles are automatically thrown with a 1.9x damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]], pocketing and throwing a teammate's projectile deals only 0.5x the original damage, preventing abusive strategies. | |||
Retrieved | Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. Collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s can be pocketed, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if they are not retrieved after thirty seconds, the user enters a [[door]], or the user is KOed; in the case of collectibles, they will not be added to the player's Vault data. | ||
If the user is currently holding an item, instead of reaching forward to grab an object, he will pocket the item he is holding and swap it out with whatever item he previously pocketed. Heavy items like [[Crate]]s and [[Barrel]]s cannot be pocketed while held, and retrieving a heavy item from storage will automatically cause the user to throw it. [[Assist Trophies]], [[Poké Ball]]s, and [[Sandbag]] cannot be pocketed in any form. The [[Smash Ball]] also cannot be pocketed, though [[Daybreak]] and [[Dragoon]] pieces can be, which are added to the player's collection as if picked up normally. | |||
Pocketed objects are considered to be in-play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header]], [[Wario Bike|Wario's bike]], [[King K. Rool]]'s crown and Bowser Jr.'s [[Mechakoopa]]s. [[Lloid Rocket]] is an exception to this rule, as pocketing Lloid will immediately allow the Villager who launched it to use the special move again. Pocket is also very effective at [[Gimp]]ing [[Ness]] and [[Lucas]] as the move can be used to intercept and take their PK Thunder projectile while they're trying to get back onto the stage. | |||
Pocketed objects are considered to be in play even if they are not visible, though any timers such as a [[Bob-omb]]'s fuse are frozen and reset upon retrieval. As a result, special moves that can only create limited numbers of objects can be rendered ineffective if they get pocketed, such as R.O.B.'s [[Gyro]], Wii Fit Trainer's [[Header | |||
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack. | ||
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KO'd. | |||
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets | |||
==Customization== | ==Customization== | ||
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# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | # '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | ||
<gallery> | <gallery> | ||
Garden.JPG|Garden used against {{SSB4|Robin}}. | File:Garden.JPG|Garden used against {{SSB4|Robin}}. | ||
Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | File:Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:ACNLPocket.png|thumb | [[File:ACNLPocket.png|thumb|200px|The player's pockets as seen in ''{{s|nookipedia|Animal Crossing: New Leaf}}''.]] | ||
In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf | In {{uv|Animal Crossing}}, one of the biggest goals of the game is collecting items to decorate the player's house or sell for {{s|nookipedia|Bells}}, the game's currency. In the games, the player is given an inventory space of 15 slots (16 in ''New Leaf''). Furniture, sea shells, letters, and fruits are among the many items that can be picked up. Items can then be placed anywhere in the world. | ||
{{ | |||
Planting flowers is a vital part of keeping up the appearance of ''Animal Crossing'' towns, which would lead to rewards like golden equipment. | |||
{{clear}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:VillagerPickUp.jpg|Villager picks up a projectile... | |||
VillagerPickUp.jpg|Villager picks up a projectile... | File:VillagerPickThrow.jpg|...and throws it where he wishes. | ||
VillagerPickThrow.jpg|...and throws it where he wishes. | File:VillagerItemPick.jpg|Pocket can be used to pick up items. | ||
VillagerItemPick.jpg|Pocket can be used to pick up items. | File:VillagerItemPlace.jpg|It can then be pulled out for future use. | ||
VillagerItemPlace.jpg|It can then be pulled out for future use. | File:Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | ||
Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | File:SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | ||
SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | File:SSBUWebsiteIsabelle8.jpg|Isabelle pocketing Mario's [[Fireball]] in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower | *This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower due to having to pull it out again then throw. | ||
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[:File:LongdistancePocket.jpeg|custom variants]]. | |||
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[ | |||
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | *In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | ||
{{clear}} | |||
{{Multiple Special Moves|Villager|Isabelle}} | {{Multiple Special Moves|Villager|Isabelle}} |