Editing Pocket

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Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack.
Due to the move's temporary intangibility, using the move can give the illusion that a [[Final Smash]] has been pocketed; in reality, it simply causes the user to avoid the attack.


If Villager fails to pocket anything, he will make a shrugging motion and shake his head, along with the sound that plays in ''Animal Crossing'' games when the player attempts to move or rotate furniture to an invalid position.
If Villager fails to pocket anything, he will make a shrugging motion and shake his head, along with a sound of pulling furniture from the ''Animal Crossing'' games.


In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed.
In ''[[Super Smash Bros. Ultimate]]'', the user's [[grab]] will pocket items if the net falls on them. Items stored this way can be taken out and used in the same way as items pocketed normally. In addition, pocketed items can now be stored indefinitely, disappearing only when the item is taken out or when the user gets KOed. They also now appear in a display above the [[damage meter]], making it easier to use but also allowing opponents to know what item is pocketed.

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