Editing Pilotwings (universe)

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A sequel, titled ''Pilotwings 64'' was released for the [[Nintendo 64]] as one of its three launch titles. Continuing the legacy of its predecessor, this game was made to show the console's ability to display large, high resolution landscapes with minimal load times and pop-in. The game also utilizes the analog stick to simulate the controls of real flight craft with realistic rise and descent physics.
A sequel, titled ''Pilotwings 64'' was released for the [[Nintendo 64]] as one of its three launch titles. Continuing the legacy of its predecessor, this game was made to show the console's ability to display large, high resolution landscapes with minimal load times and pop-in. The game also utilizes the analog stick to simulate the controls of real flight craft with realistic rise and descent physics.


In 2003, it was announced that {{iw|wikipedia|Factor 5}} (best known for the ''{{iw|wikipedia|Star Wars: Rogue Squadron|series}}'' series) was working on a ''Pilotwings'' for the GameCube, set during the {{iw|wikipedia|Cold War}}. Development was moved to Nintendo's Wii console shortly thereafter, becoming a free roam game, before being rebranded as an original IP called ''WeFly'' before being canceled.
In 2003, it was announced that {{iw|wikipedia|Factor 5}} was working on a ''Pilotwings'' for the GameCube, set during the {{iw|wikipedia|Cold War}}. Development was moved to Nintendo's Wii console shortly thereafter, becoming a free roam game, before being rebranded as an original IP called ''WeFly'' before being canceled.


After going dormant for fifteen years Pilotwings returned with ''Pilotwings Resort''. Released in 2011 as a launch title for the [[Nintendo 3DS]]. Alongside the portable nature of the game, ''Pilotwings Resort'' stands out among the series for using the 3D effect to further immerse the player in the game as well as applying the built-in gyroscope as a more intuitive control scheme. The game takes place entirely on [[Wuhu Island]], as it was released at a time when [[Nintendo]] wanted to make the island a character in and of itself.
After going dormant for fifteen years Pilotwings returned with ''Pilotwings Resort''. Released in 2011 as a launch title for the [[Nintendo 3DS]]. Alongside the portable nature of the game, ''Pilotwings Resort'' stands out among the series for using the 3D effect to further immerse the player in the game as well as applying the built-in gyroscope as a more intuitive control scheme. The game takes place entirely on [[Wuhu Island]], as it was released at a time when [[Nintendo]] wanted to make the island a character in and of itself.

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