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| ==Overview== | | ==Overview== |
| [[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The [[hitbox]] of Pikachu's down aerial.]] | | [[File:Pikachu Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Pikachu's dair.]] |
| Pikachu thrusts its head downwards whilst covering itself in [[electric]]ity, electrocuting opponents that are within range. The attack deals 13% [[damage]] and average [[knockback]], being a good [[KO]] move offstage. It is also decent for [[combo]]ing floaty characters, and can [[tech-chase]] [[fastfaller]]s, along with having some high [[shield stun]] which allows it to shield [[pressure]] opponents. Like most of Pikachu's other aerials, this move is fairly [[disjointed]] as well. On the downside, however, this move has a decent amount of [[landing lag]] if the move's duration is still taking place whilst Pikachu hits the ground (like {{mvsub|Link|SSB|down aerial|poss=y}}). This leaves Pikachu vulnerable to [[punishing]], though the issue can easily be neglected with [[Z-cancelling]] and the move does [[auto-cancel]] as soon as its hitboxes are no longer active. The move also isn't as quick as Pikachu's other aerials, bar {{mvsub|Pikachu|SSB|back aerial}}. | | Pikachu does a "Downward Thunder Jolt" where it thrusts its head downwards while covering itself in [[electric]]ity, electrocuting opponents near it. The attack does 10%-13% damage and average knockback and is a good move to KO offstage. Like most of Pikachu's other aerials, its down aerial is fairly [[disjointed]]. Similar to {{SSB|Link}}'s {{mvsub|Link|SSB|down aerial}} however, this move can cause [[landing lag]] if Pikachu slams its head on the ground and it will take a second or so to get back up, making it vulnerable for [[punishing]] while in that animation. Unlike his down aerial, Pikachu's down aerial is good for other moves to follow up in [[combo]]s, and it has a high [[shield stun]] which allows shield pressure for the opponent. |
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| The move is better in the PAL versions of the game due to dealing 14% which allows the move to KO earlier (now being stronger than Pikachu's {{mvsub|Pikachu|SSB|neutral aerial}}) and further improves its shield pressuring potential although this does also hurt its combo and tech-chasing potential at higher percents.
| | {{technical data}} |
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| ==Hitboxes==
| | [[Category:Electric attacks]] |
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| ===NTSC===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |part=0
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| |damage=13%
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| |angle=361
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| |bk=20
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| |ks=100
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| |fkv=0
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| |r=165
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| |bn=11
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| |ypos=65
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| |zpos=15
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| |effect=Electric
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| |type=Head
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| |sfx=Shock
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| |slvl=L
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| }}
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| {{SSB64HitboxTableRow
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| |id=1
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| |part=0
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| |damage=13%
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| |angle=361
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| |bk=20
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| |ks=100
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| |fkv=0
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| |r=140
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| |bn=11
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| |effect=Electric
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| |type=Head
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| |sfx=Shock
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| |slvl=L
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| }}
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| |}
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| ===PAL===
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| {{SSB64HitboxTableHeader}}
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| {{SSB64HitboxTableRow
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| |id=0
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| |part=0
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| |damage=14%
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| |damagebg=buff
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| |angle=361
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| |bk=20
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| |ks=100
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| |fkv=0
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| |r=165
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| |bn=11
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| |ypos=65
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| |zpos=15
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| |effect=Electric
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| |type=Head
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| |sfx=Shock
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| |slvl=L
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| }}
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| {{SSB64HitboxTableRow
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| |id=1
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| |part=0
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| |damage=14%
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| |damagebg=buff
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| |angle=361
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| |bk=20
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| |ks=100
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| |fkv=0
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| |r=140
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| |bn=11
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| |effect=Electric
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| |type=Head
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| |sfx=Shock
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| |slvl=L
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| }}
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| |}
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| ====Summary====
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| *{{buff|Damage (13% → 14%).}}
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| ==Timing==
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| ===Attack===
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| {|class="wikitable"
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| !Hitboxes
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| |8-25
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| |-
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| !Ending autocancel
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| |26-
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| |-
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| !Animation length
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| |44
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| |}
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=18}}{{FrameStrip|t=Lag|c=19}}
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| |-
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| {{FrameStrip|t=Blank|c=25}}{{FrameStrip|t=Autocancel|c=19}}
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| {{FrameStripEnd}}
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| ===[[Landing lag]]===
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| {|class="wikitable"
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| !Animation length
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| |40
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| |-
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| !L-cancelled animation length
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| |4
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| |}
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| {{FrameStripStart}}
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| |Normal {{FrameStrip|t=Lag|c=40}}
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| |-
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| |L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=36}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y}}
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| ==Trivia==
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| *This is the only aerial in the game which retained the same amount of landing lag (40 frames) in every Smash game up until {{mvsub|Pikachu|SSBU|down aerial|alt=Ultimate}} (where it would be reduced to 22 frames).
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| {{MvSubNavPikachu|g=SSB}}
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| [[Category:Electric attacks (SSB)]] | |
| [[Category:Pikachu (SSB)]] | | [[Category:Pikachu (SSB)]] |
| [[Category:Down aerials (SSB)]] | | [[Category:Down aerials]] |
| [[Category:Aerial attacks (SSB)]]
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