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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Pikachu | |name = Pikachu | ||
|image | |image = [[Image:Pikachu SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Pikachu (SSBM) | |moveset1 = Pikachu (SSBM) | ||
|moveset2 = Pikachu (SSBB) | |moveset2 = Pikachu (SSBB) | ||
|moveset3 = Pikachu (SSB) | |moveset3 = Pikachu (SSB) | ||
|altcostume = Pirate Hat Pikachu, Sideways | |altcostume = Pirate Hat Pikachu, Sideways Pokemon Trainer Hat Pikachu | ||
|tier = Mid | |||
|ranking = 25 | |||
}} | }} | ||
'''Pikachu''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For its appearance in ''Project M'', it was mostly reverted to its ''Melee'' version, while keeping a few techniques and moves from its ''Brawl'' and ''Smash 64'' versions. | '''Pikachu''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. For its appearance in ''Project M'', it was mostly reverted to its ''Melee'' version, while keeping a few techniques and moves from its ''Brawl'' and ''Smash 64'' versions. <!--tier position paragraph--> | ||
==Attributes== | |||
<!--attributes paragraph--> | |||
==Changes from ''Melee'' to PM== | ==Changes from ''Melee'' to PM== | ||
[[File:Pikachu PM Pirate Hat Alt.png|thumb|Pikachu performing its back aerial while wearing its pirate hat alternate costume.]] | [[File:Pikachu PM Pirate Hat Alt.png|thumb|right|Pikachu performing its back aerial while wearing its pirate hat alternate costume.]] | ||
Pikachu was buffed in ''Project M'' overall, gaining many favorable attributes from ''Brawl'' while keeping others from ''Melee'' (such as its powerful up smash), along with a few other options being strengthened, giving it additional leverage against top-tiered characters. | Pikachu was buffed in ''Project M'' overall, gaining many favorable attributes from ''Brawl'' while keeping others from ''Melee'' (such as its powerful up smash), along with a few other options being strengthened, giving it additional leverage against top-tiered characters. | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|[[Down smash]] links into itself more adequately, while still having its reduced hitlag from ''Melee'', making | *{{buff|[[Down smash]] links into itself more adequately, while still having its reduced hitlag from ''Melee'', making harder for opponents to escape from the move.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|[[Forward aerial]]'s hitboxes are pushed more outward in front of Pikachu, and the move now has an additional late hit that sends foes away like in ''Brawl'', making it safer on hit and better for racking up damage.}} | |||
*{{buff|[[Forward aerial]]'s hitboxes are pushed more outward in front of Pikachu, and the move now has an additional late hit that sends foes away like in ''Brawl'', making it safer on hit and better for racking up damage | *{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/[[edgeguarding]] strengths that its previous back aerial did not, greatly improving Pikachu's aerial game.}} | ||
*{{buff|[[Back aerial]] is now its ''Smash 64'' kick, which has combo potential and KO/[[edgeguarding]] strengths that its previous back aerial did not, greatly improving Pikachu's aerial game | |||
*{{change|Forward and [[down aerial]]s have additional sparkling graphics, which also match their hitbox placements better.}} | *{{change|Forward and [[down aerial]]s have additional sparkling graphics, which also match their hitbox placements better.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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:*{{nerf|Thunder Jolt has a slightly shorter duration.}} | :*{{nerf|Thunder Jolt has a slightly shorter duration.}} | ||
*{{buff|Pikachu retains its [[Quick Attack cancel]] from ''Brawl'', greatly improving its [[approach]] and defensive options, especially with the ''Melee''-style physics allowing for some new options, such as [[waveland]]ing out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.}} | *{{buff|Pikachu retains its [[Quick Attack cancel]] from ''Brawl'', greatly improving its [[approach]] and defensive options, especially with the ''Melee''-style physics allowing for some new options, such as [[waveland]]ing out of a QAC. During a Quick Attack, Pikachu's tail now also becomes intangible.}} | ||
*{{buff|{{b|Thunder|Pokémon}} remains unchanged from ''Brawl'', so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding (though this is harder due to the faster falling speeds).}} | |||
*{{buff|{{b|Thunder|Pokémon}} remains unchanged from ''Brawl'', so that the bolt can still pass through platforms and solid surfaces very close to the thundercloud it's summoned from, and Pikachu bounces slightly upwards upon being hit by it in midair, allowing it to still create a "Thunder wall" offstage for edgeguarding (though this is harder due to the faster falling speeds) | |||
==Revisions== | ==Revisions== | ||
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* {{nerf|Quick Attack's delay between dashes is a little longer.}} | * {{nerf|Quick Attack's delay between dashes is a little longer.}} | ||
* {{change|Full jump sound effect doesn't occur right at the start of the jump.}} | * {{change|Full jump sound effect doesn't occur right at the start of the jump.}} | ||
* {{ | * {{change|Neutral aerial weak hit knockback values have been fixed.}} | ||
* {{change|Down aerial has an added burst graphic to the impact.}} | * {{change|Down aerial has an added burst graphic to the impact.}} | ||
* {{ | * {{change|Quick Attack goes maximum distance upward when stick input is below the amount needed to change direction.}} | ||
* {{change|Quick Attack's aerial mobility and friction adjusted during the move and when in [[helpless]] state.}} | * {{change|Quick Attack's aerial mobility and friction adjusted during the move and when in [[helpless]] state.}} | ||
* {{ | * {{change|Quick Attack preserves momentum at the end of the dashes.}} | ||
* {{change|Using Quick Attack into the ground uses the grounded ending animation of the move instead of the special landing animation.}} | * {{change|Using Quick Attack into the ground uses the grounded ending animation of the move instead of the special landing animation.}} | ||
* {{bugfix|Fixed a bug where Quick Attack canceling into a platform and dropping through it could result in landing from a helpless state (similar to the [[landing lag glitch]]) after going into Fall.}} | * {{bugfix|Fixed a bug where Quick Attack canceling into a platform and dropping through it could result in landing from a helpless state (similar to the [[landing lag glitch]]) after going into Fall.}} | ||
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* {{change|Throws now all use electric element on release.}} | * {{change|Throws now all use electric element on release.}} | ||
* {{change|Quick Attack was rebuilt such that it no longer ends just above the ground and then falls, which allowed aerial inputs. But instead moves cleanly into the QA landing animation. Many other small refinements make the move much more polished.}} | * {{change|Quick Attack was rebuilt such that it no longer ends just above the ground and then falls, which allowed aerial inputs. But instead moves cleanly into the QA landing animation. Many other small refinements make the move much more polished.}} | ||
==Moveset== | ==Moveset== | ||
Up to date as of version 3. | Up to date as of version 3.5. | ||
{|class="wikitable" | {|class="wikitable" | ||
! | ! !!Name!!Damage!!Description | ||
|- | |- | ||
! | !Neutral attack | ||
| || 2% || | | || 2% || A quick headbutt. The button can be mashed for quick headbutts. | ||
|- | |- | ||
! | !Forward tilt | ||
| || 9% (high), 8% (mid), 7% (low) || Stands on its front paws and attacks with both feet in front of it. The attack can be angled up or down. | |||
|- | |- | ||
! | !Up tilt | ||
| | | || 7% (base), 6% (tip) || Swings its tail in an arc above itself, good for juggling fast fallers. | ||
|- | |- | ||
! | !Down tilt | ||
| || 7% || Whips its tail in front of itself in a half circle. Can hit a couple of times if the button is mashed fast enough. | |||
| || 7% | |||
<!--Crawl attack--> | <!--Crawl attack--> | ||
|- | |- | ||
! | !Dash attack | ||
| || | | || 8% || Jumps forward with a headbutt, has a lot of ending lag and can be punished. | ||
|- | |- | ||
! | !Forward smash | ||
| || {{ChargedSmashDmgSSBM|21}} (clean), {{ChargedSmashDmgSSBM|19}} (mid), {{ChargedSmashDmgSSBM|18}} (late) || | | || {{ChargedSmashDmgSSBM|21}} (clean), {{ChargedSmashDmgSSBM|19}} (mid), {{ChargedSmashDmgSSBM|18}} (late) || Does a quick charge in its cheeks and releases it in front of itself with a small amount of ending lag. | ||
|- | |- | ||
! | !Up smash | ||
| || {{ChargedSmashDmgSSBM| | | || {{ChargedSmashDmgSSBM|19}}/{{ChargedSmashDmgSSBM|18}}/{{ChargedSmashDmgSSBM|17}} (clean base/mid/tip), {{ChargedSmashDmgSSBM|13}} (mid), {{ChargedSmashDmgSSBM|7}} (late) || Does a quick backflip, attacking with its tail. Has very strong knockback and can KO as early as 80% on heavyweights. | ||
|- | |- | ||
! | !Down smash | ||
| || {{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) || | | || {{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) ({{ChargedSmashDmgSSBM|15}} total) || Spins repeatably on the ground, releasing electricity. Good for racking up damage. | ||
|- | |- | ||
! | !Neutral aerial | ||
| || 12% (clean), 9% (late) || | | || 12% (clean), 9% (late) || Quickly spins in the air. Has hardly any landing lag and is a good finisher. | ||
|- | |- | ||
! | !Forward aerial | ||
| || 2% (hits 1-4), 3% (hit 5) || | | || 2% (hits 1-4), 3% (hit 5) (11% total) || Drills forward in the air with electricity. Has a bit of landing lag but can set up for a grab. | ||
|- | |- | ||
! | !Back aerial | ||
| || 14% (clean), 10% (late) || Pikachu | | || 14% (clean), 10% (late) || Pikachu does a back kick while airborne, doing great horizontal knockback. | ||
|- | |- | ||
! | !Up aerial | ||
| || 7% || | | || 7% || Does a quick tail flip overhead while flipping forward. Can be used for juggling and if hit at the proper angle, can send the enemy downward at a semi spike angle. | ||
|- | |- | ||
! | !Down aerial | ||
| || 12% (attack), 4% (landing) || | | || 12% (attack), 4% (landing) || An electric drill move downward. Has hitboxes when landing on the ground. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
|- | |- | ||
! | !Grab | ||
| || — || | | || — || | ||
|- | |- | ||
! | !Pummel | ||
| || 3% || Gives the enemy a quick shock. | | || 3% || Gives the enemy a quick shock. | ||
|- | |- | ||
! | !Forward throw | ||
| || 2% (hits 1-4), 2% (throw) || | | || 2% (hits 1-4), 2% (throw) || Puts the enemy on its back and shocks them forward. Can set up for an up smash or another grab. | ||
|- | |- | ||
! | !Back throw | ||
| || 9% || | | || 9% || Rolls backwards a ways quickly before throwing the opponent. | ||
|- | |- | ||
! | !Up throw | ||
| || 5% (hit | | || 5% (hit), 5% (throw) (10% total) || Lifts the enemy above itself and then headbutts them upward. Can combo with thunder. | ||
|- | |- | ||
! | !Down throw | ||
| || 5% (hit | | || 5% (hit), 5% (throw) (10% total) || Throws the enemy below itself and the headbutts them downward. Can combo into itself on heavyweights. | ||
|- | |- | ||
! | !Floor attack (front) | ||
| || 6% || | | || 6% || Quickly flips with its tail front and back. | ||
|- | |- | ||
! | !Floor attack (back) | ||
| || 6% || | | || 6% || Quickly flips with its tail front and back. | ||
|- | |- | ||
! | !Floor attack (trip) | ||
| || 5% || | | || 5% || Quickly gets up and then flicks its tail backwards and forward with a few visual sparks. | ||
|- | |- | ||
! | !Edge attack (fast) | ||
| || 8% || | | || 8% || Quickly flips its tail overhead. | ||
|- | |- | ||
! | !Edge attack (slow) | ||
| || 9% || | | || 9% || Slowly gets up and flicks its tail below itself. | ||
|- | |- | ||
! | !Neutral special | ||
| [[Thunder Jolt]] || 10% || | | [[Thunder Jolt]] || 7% (ground), 10% (air) || Drops a sphere of electricity diagonally, dealing small knockback and damage, if it touches the ground it will leap across the stage for a short time before vanishing and will deal slightly less damage. | ||
|- | |- | ||
! | !Side special | ||
| [[Skull Bash]] || 7-25% || | | [[Skull Bash]] || 7-25% || Sits for a second while charging energy then leaping forward with a powerful headbutt. | ||
The button can be held for a limited time for increased speed, damage, and knockback. Has slight ending lag. Great for horizontal recovery. | |||
|- | |- | ||
! | !Up special | ||
| [[Quick Attack]] || 3% (1st dash), 2% (2nd dash) || | | [[Quick Attack]] || 3% (1st dash), 2% (2nd dash) (5% total) || Quickly moves in one direction then another depending on if the control stick is moved. Causes light damage and can be canceled into a jump or an attack upon landing. | ||
|- | |- | ||
! | !Down special | ||
| {{b|Thunder|Pokémon}} || 10% (bolt), 17% ( | | {{b|Thunder|Pokémon}} || 10% (bolt), 17% (spark) || Summons a thunder cloud while yelling "Pika!" which shoots a bolt of lightning to the ground. If the attack hits Pikachu it creates a shockwave dealing more damage and knockback. The thunderbolt can be interrupted by platforms but can go through terrain. Has slight ending lag. | ||
|- | |- | ||
! | !Final Smash | ||
| [[Volt Tackle]] || 13-25% || | | [[Volt Tackle]] || 13-25% || Turns into a gigantic ball of blue colored electricity that flies around the stage at high velocity. The attack button can be pressed to create a large discharge, increasing knockback. Can rack up damage quickly. | ||
|} | |} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{ | *{{Sm|Anther|USA}} | ||
*{{Sm| | *{{Sm|Axe|USA}} | ||
*{{Sm| | *{{Sm|ESAM|USA}} | ||
*{{Sm| | *{{Sm|File|USA}} | ||
*{{Sm|UTDZac|USA}} | |||
==Alternate | ==Alternate costume== | ||
Pikachu has received an additional costume where it wears its party hat costume from ''Melee'' and ''Smash 64'', but purple instead of blue (It was blue before PM 3.5). It also received a special pirate hat costume, referencing [[bulbapedia:Captain Pikachu (Pokémon Center promo)|a Japanese promotional card]] from the Pokémon Trading Card Game in which it appeared as Captain Pikachu (wearing the same hat). It also got an alt where it wears the (''Brawl'' or post-Generation I version of) the Pokemon Trainer hat sideways and had its ears folded down. | |||
Pikachu has received an additional costume where it wears its party hat costume from ''Melee'' and ''Smash 64'', but purple instead of blue (It was blue before PM 3.5). It also received a special pirate hat costume, referencing [[bulbapedia:Captain Pikachu (Pokémon Center promo)|a Japanese promotional card]] from the Pokémon Trading Card Game in which it appeared as Captain Pikachu (wearing the same hat). It also got an alt where it wears the (''Brawl'' or post-Generation I version of) the | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[File: | |colspan=8|[[File:Pikachu_Palette_(PM).png|frame|center|Pikachu's alternate costumes in PM.]] | ||
|- | |- | ||
|[[ | |[[Image:PikachuHeadSSBB.png]] | ||
|[[ | |[[Image:PikachuHeadRedSSBB.png]] | ||
|[[ | |[[Image:PikachuHeadGreenSSBB.png]] | ||
|[[ | |[[Image:PikachuHeadBlueSSBB.png]] | ||
|[[ | |[[Image:PikachuHeadPartyHatPM.png]] | ||
|[[ | |[[Image:PikachuHeadPirateHatPM.png]] | ||
|[[ | |[[Image:PikachuHeadTrainerHat.png]] | ||
|} | |} | ||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/pikachu Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Pikachu]] | [[Category:Pikachu]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |