Editing PictoChat 2
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|Car | |Car | ||
|Two lines are drawn to the left and right blast lines, turning the main stage into a road. Occasionally, a car will drive through the stage from the left or right, or drop from the sky before driving off. If the car drops from the sky, it will immediately speed off in either direction upon landing (regardless of its orientation). Either way, | |Two lines are drawn to the left and right blast lines, turning the main stage into a road. Occasionally, a car will drive through the stage from the left or right, or drop from the sky before driving off. If the car drops from the sky, it will immediately speed off in either direction upon landing (regardless of its orientation). Either way, car deals heavy damage and launches players. Fighters can ride on top of the car, but this is not recommended as the car's speed can easily cause an accidental [[self destruct]]. | ||
|[[File:PictoChat 2 Car.jpg|175px]] | |[[File:PictoChat 2 Car.jpg|175px]] | ||
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|Clouds | |Clouds | ||
|Three clouds float by and act as platforms, moving to and | |Three clouds float by and act as platforms, moving to and from at different speeds. | ||
|[[File:PictoChat 2 Clouds.jpeg|175px]] | |[[File:PictoChat 2 Clouds.jpeg|175px]] | ||
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|Dolphins | |Dolphins | ||
|Dolphins jump out of the main platform in both directions. | |Dolphins jump out of the main platform in both directions. Can be ridden, but one must be very careful as their fast speed can quickly send them to the blast line. | ||
|[[File:Pictochat 2 Dolphins.jpeg|175px]] | |[[File:Pictochat 2 Dolphins.jpeg|175px]] | ||
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|Tornado | |Tornado | ||
|A tornado that functions | |A tornado that functions similar to [[Hyrule Castle]]'s will appear that sweeps across the stage. Any players caught in it will be first sent to its center, then flung upwards, causing no damage but leaving them wide open to attacks, especially to those sucked into the tornado early (as they can act out first and deal an early vertical KO to other victims). The tornado has knockback growth, and can KO at high percentages. Characters with good recoveries, like [[R.O.B. (SSB4)|R.O.B.]], can simply float above the tornado and avoid it entirely. | ||
|[[File:PictoChat 2 Tornado.jpeg|175px]] | |[[File:PictoChat 2 Tornado.jpeg|175px]] | ||
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|Sparks | |Sparks | ||
|Two platforms are drawn, and two sparks orbit them, | |Two platforms are drawn, and two sparks orbit them, another orbiting the main platform. They function similarly to [[Hothead|Hotheads]] and deal minor electrical damage. After a few seconds, the sparks pause before moving quickly, then disappear. | ||
|[[File:PictoChat 2 Sparks.jpeg|175px]] | |[[File:PictoChat 2 Sparks.jpeg|175px]] | ||
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|Clock | |Clock | ||
|Unlike the Clock from ''Brawl'', this clock is much, much larger, | |Unlike the Clock from ''Brawl'', this clock is much, much larger, only one quarter of it on screen. The center of the clock can be on the left or right. The minute hand turns clockwise, whereas the hour hand does the same but far slower. The hour hand acts as a wall on either side of the stage and can block recoveries, though players can still stand on the small section of the minute hand that is exposed on that side. | ||
|[[File:PictoChat 2 Clock.jpeg|175px]] | |[[File:PictoChat 2 Clock.jpeg|175px]] | ||
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|Pipes | |Pipes | ||
|Multiple pipes appear, similar in design to those in [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. If a fighter stands on top of a pipe | |Multiple pipes appear, similar in design to those in [[Mushroom Kingdom (SSB)|Mushroom Kingdom]]. If a fighter stands on top of a pipe long enough, they will be moved to another pipe. The paths are chosen at random, but they remain the same the entire time they are present. | ||
|[[File:Pictochat 2 Pipes.jpg|175px]] | |[[File:Pictochat 2 Pipes.jpg|175px]] | ||
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