Editing Perfect Control

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:Mario's Recovery Options.gif|thumb|One scene from Perfect Control (1:19-1:24), with {{SSBM|Mario}} using his various recovery options to recover on [[Fountain of Dreams]].]]
[[File:Mario's Recovery Options.gif|thumb|One scene from Perfect Control (1:19-1:24), with {{SSBM|Mario}} using his various recovery options to recover on [[Fountain of Dreams]].]]
'''Perfect Control''' is a famous [[Machinima]] released in 2005 featuring the game ''[[Super Smash Bros. Melee]]'' being played with the assistance of an [[Action Replay]]. Recorded and compiled by the collective work of the Smashers {{Sm|SuperDoodleMan}} and {{Sm|Omnigamer}}, ''Perfect Control'' was intended to show how ''Melee'' could be played if players could play the game on a frame-by-frame level.
'''Perfect Control''' is a famous [[machinima]] released in 2005 featuring the game ''[[Super Smash Bros. Melee]]'' being played with the assistance of an [[Action Replay]]. Recorded and compiled by the collective work of the Smashers {{Sm|SuperDoodleMan}} and {{Sm|Omnigamer}}, ''Perfect Control'' was intended to show how ''Melee'' could be played if players could play the game on a frame-by-frame level.


==Overview==
==Overview==
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{{cquote|Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink.|cite=''Perfect Control's'' opening credits}}
{{cquote|Even the fastest player is limited by the speed of his fingers, or his mind's ability to control them... ...but what if someone could act and react instantaneously... ...and thereby have total mastery of this game...  don't blink.|cite=''Perfect Control's'' opening credits}}


Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of {{SSBM|Samus}}'s [[super wavedash]] technique, as well as extreme, repeated abuse of techniques such as [[wavedashing]] and [[L-cancelling]]. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single [[ledge]], while others feature actual battles with characters performing [[zero-to-death]] combos, extensively using [[powershielding]] techniques, almost unnoticeable [[SHFFL]]ing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive [[OHKO]] attacks or by constantly and repeatedly preventing attacks with large hitboxes from even [[glancing blow|glancing]] opponents.
Some demonstrations feature only one character performing by him or herself, such as the animation at the top of the page showing Mario perfectly recovering on Fountain of Dreams. In addition, a number of sequences involve the repeated use of {{SSBM|Samus}}'s [[super wavedash]] technique, as well as extreme, repeated abuse of tecniques such as [[wavedashing]] and [[L-cancelling]]. Outside of this, some demonstrations feature four characters all rapidly jumping, attacking, and re-grabbing onto a single [[ledge]], while others feature actual battles with characters performing [[zero-to-death]] combos, extensively using [[powershielding]] techniques, almost unnoticeable [[SHFFL]]ing, and similar tactics. Other demonstrations demonstrate abuse of frames by either making characters survive [[OHKO]] attacks or by constantly and repeatedly preventing attacks with large hitboxes from even [[glancing blow|glancing]] opponents.


==Production==
==Production==

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