Editing Pause

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==In competitive play==
==In tournaments==
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged, although ''Ultimate''’s Connect Controller feature makes the last reason moot).
In tournament sets, pausing is generally required to be turned off. This is to prevent players from pausing (intentionally or not) the game, which can disrupt the flow of gameplay, potentially causing a player to mistime their [[recovery]] or mess up their [[combo]]. In addition, if left on, pausing is often used to quickly exit out of a losing game (commonly known as rage-quitting), to disrespect the opponent during a flashy combo, or as a courtesy due to outside interference (such as if the opponent's controller accidentally gets unplugged, although ''Ultimate''’s Connect Controller feature makes the last reason moot).


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