Editing Pause

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==Match reset==
==Match reset==
Pausing also allows for players to abandon or quit the match. For the first three ''Super Smash Bros.'' games, pressing a certain button combination would do so, while in the 3DS version of ''[[Super Smash Bros. 4]]'', a button on the touch screen must be pressed instead, and in ''[[Super Smash Bros. Ultimate]]'', quitting now can be done through the last menu option as well as the conventional button combination. Quitting in this way does not save any data of the game within the save file (such as [[KO]]s and [[Match timer|time]] allotted; however, the number of aborted matches is recorded), and in ''Melee'', combatants are not rewarded with [[List of bonuses|bonuses]]. If the pause button is part of a combination, it must be pressed last, or the game will simply unpause; the other three buttons may be held in any order.
Pausing also allows for players to abandon or quit the match. For the first three ''Super Smash Bros.'' games, pressing a certain button combination would do so, while in the 3DS version of ''[[Super Smash Bros. 4]]'', a button on the touch screen must be pressed instead, and in ''[[Super Smash Bros. Ultimate]]'', quitting now can be done through the last menu option as well as the conventional button combination. Quitting in this way does not save any data of the game within the save file (such as [[KO]]s and [[Match timer|time]] allotted; however, the number of aborted matches is recorded), and in ''Melee'', combatants are not rewarded with [[List of bonuses|bonuses]]. If the pause button is part of a combination, it must be pressed last, or the game will simply unpause; the other three buttons many be held in any order.


*[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}.
*[[Nintendo 64]] controller: {{button|N64|A}}+{{button|N64|B}}+{{button|N64|Z}}+{{button|N64|R}}.

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