Editing Pause

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Pausing also allows the players to look around by adjusting the [[camera ]]angle and zooming in. In ''Super Smash Bros.'', tilting the analog stick allows the camera rotate around the current target, limited by angle, but not by solidity, allowing players to move the camera into walls and similar objects.  
Pausing also allows the players to look around by adjusting the [[camera ]]angle and zooming in. In ''Super Smash Bros.'', tilting the analog stick allows the camera rotate around the current target, limited by angle, but not by solidity, allowing players to move the camera into walls and similar objects.  


''[[Melee]]'' further expanded the camera by allowing players to switch between different characters by pressing the {{button|GCN|L}} or {{button|GCN|R}} buttons, as well as allowing players to zoom in and out of the action by pressing the {{button|GCN|X}} or {{button|GCN|Y}} buttons. A [[Camera]] mode was also included in ''Melee'', allowing players further control over the camera to assist them in taking [[snapshot]]s.
''[[Melee]]'' further expanded the camera by allowing players to switch between different characters by pressing the {{button|GCN|L}} or {{button|GCN|R}} buttons, as well as allowing players to zoom in and out of the action by pressing the {{button|GCN|X}} or {{button|GCN|Y}} buttons. A [[Camera]] mode was also included in ''Melee'', allowing players further control over the camera to assist them in taking [[snapshots]].


In ''Brawl'', players can take [[snapshot]]s while the game is paused, and it features all of the features found in ''Melee's'' Camera mode, including the ability to pan the camera and the ability to not strictly target one character. A number of [[hack]]s can also allow players to remove many of the restrictions on the camera. ''Smash 4's'' camera acts the same as ''Brawl's'', with no new improvements.
In ''Brawl'', players can take [[snapshots]] while the game is paused, and it features all of the features found in ''Melee's'' Camera mode, including the ability to pan the camera and the ability to not strictly target one character. A number of [[hack]]s can also allow players to remove many of the restrictions on the camera. ''Smash 4's'' camera acts the same as ''Brawl's'', with no new improvements.


In all games, pausing the game when the player's character is off-screen will cause the camera to zoom out and show the entire stage instead; attempting to switch to off-screen targets in ''Melee'' and later games will also cause this to happen.
In all games, pausing the game when the player's character is off-screen will cause the camera to zoom out and show the entire stage instead; attempting to switch to off-screen targets in ''Melee'' and later games will also cause this to happen.


In ''Ultimate'', players have the same functionality as ''Smash 4's'' camera but with being able to zoom in further. A new feature introduced in ''Ultimate's'' camera is the ability to use filters to make unique [[snapshot]]s. With any analog stick pressed once, players can use motion controls to pan the camera. Another new feature also can do a frame by frame to see frames for attacks. If needed, players can turn off attack effects by holding {{button|Switch|X}} and left and right on the {{button|Switch|D-Pad}}.
In ''Ultimate'', players have the same functionality as ''Smash 4's'' camera but with being able to zoom in further. A new feature introduced in ''Ultimate's'' camera is the ability to use filters to make unique [[snapshots]]. With any analog stick pressed once, players can use motion controls to pan the camera. Another new feature also can do a frame by frame to see frames for attacks. If needed, players can turn off attack effects by holding {{button|Switch|X}} and left and right on the {{button|Switch|D-Pad}}.


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